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  #221  
Old 01-10-2005, 09:41 AM
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Pixi Pixi is offline
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Quote:
Originally Posted by tonyis3l33t
Pixi, make sure your maps are in a subfolder called images, and in another subfolder called maps

C:\Program Files\Sony\Everquest II\UI\myui\images\maps\map_fprt_graveyard.dds

the only map you can choose without zoning in is Stormhold. Why? Because we all got excited when we got it to show up when you zone in. That way you can see cursor. We (or at least I) plan on makin it also available without zoning in. All you'd have to do is tell it to show the map, then point it to the icons page used from zoning into it. That way you use the same icon page for both zoning in and viewing it.
allrighty, then it is, in fact, working correctly hehe... thanks
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  #222  
Old 01-10-2005, 10:28 AM
Eloa Eloa is offline
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The locations cannot be claimed as anyone's, but if the map was made by an individual that does not want it released, it will be removed asap.
  #223  
Old 01-10-2005, 10:30 AM
sunthas sunthas is offline
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Quote:
Originally Posted by Eloa
The locations cannot be claimed as anyone's, but if the map was made by an individual that does not want it released, it will be removed asap.
I've got almost all of TS cleared out Eloa, I can get you a Screenshot of it tonight.

Oh should email fo0bar and get permission for his well done maps, apparently he is willing to give permission.

Last edited by sunthas : 01-10-2005 at 10:34 AM.
  #224  
Old 01-10-2005, 10:33 AM
Eloa Eloa is offline
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No need, I have people standing around watching this that have it cleared. I'm just waiting to see the differences, then I'll edit based on that
  #225  
Old 01-10-2005, 11:27 AM
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Corren Silverfir Corren Silverfir is offline
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Well to be honest. I'd much rather we used the in game maps anyways there is a more crisp look to them in my opinion.
  #226  
Old 01-10-2005, 11:30 AM
Eloa Eloa is offline
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Someone post up a fully uncovered TS map and we can edit it up a lil. I just had a problem with someone claiming something that they have no right to, we can use any map.
  #227  
Old 01-10-2005, 11:35 AM
Quib Quib is offline
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Jeez, what a mess.

I'm gonna integrate the blackburrow map Tony did.

I'll do Forest Ruins later today, then we need it iconized (and any other newbie areas) before our first official release.

I claim no "ownership" of the maps used in our eq2ui_mainhud.map.xml, they are all originally someone elses work (a good number of them SOE's). In the readme included with qm_map_10.zip *************** is acknowledged for its great maps and information. As far as I'm concerned, any UI stuff is property of SOE. If they were to take this map window, and release it as if they had made it, I wouldn't make a peep.

As for Antonica, Mr. Bobble made it sound like you could replace Antonica, Commonlands, etc. but it may reset the fog layer so I haven't been willing to risk it yet.

Now, I'm dealing with flash floods here, so I'll be back to this subject this evening. After the first official release, my plan is to get maybe 2 higher level zones done per week.

Quib
  #228  
Old 01-10-2005, 11:59 AM
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here is Ruins of Varsoon
split into two pieces, west and east. Should line up perfectly.

EDIT: original creator was greedy.
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Last edited by tonyis3l33t : 01-17-2005 at 06:08 AM.
  #229  
Old 01-10-2005, 12:08 PM
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Here is fallen gate
Attached Files
File Type: zip FallenGate.zip (93.7 KB, 386 views)
  #230  
Old 01-10-2005, 12:11 PM
sunthas sunthas is offline
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Definately an interesting issue. Do we use someones work in these forums without permission? Would the maps be any different? What if they have errors in them?

It looks like we can place icons on the map using the formula so we just need 3D locs. I'll try to hit Forest Ruins tonight and get a set of locs for the different areas if no one beats me to it. Do we need 3D locs for Down Below and Vermin Snye?

http://www.darniaq.com/EQ2/Maps/eq2maps.htm Good maps here too.

Last edited by sunthas : 01-10-2005 at 12:41 PM.
  #231  
Old 01-10-2005, 01:01 PM
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Quib,
what were all the things you did to reduce file size? i removed mip maps and alpha layer, but im obviously forgetting something. My files are 257k and yours are 129k...
  #232  
Old 01-10-2005, 01:19 PM
IronShadow IronShadow is offline
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Default So when can we expect a final product?

Anytime soon ;-)?????
  #233  
Old 01-10-2005, 01:36 PM
Quib Quib is offline
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Don't remove the alpha layer, just save as DXT1 ARGB (1 bit alpha), No MIP maps.

Quib
  #234  
Old 01-10-2005, 01:53 PM
sunthas sunthas is offline
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Quote:
These maps are free for anyone to use as they see fit. More will become available in time. The style I am developing may not appeal to everyone though, so please be sure to check out the excellent alternatives.
That link I gave a few posts above would be a great one to use for some of the maps.
  #235  
Old 01-10-2005, 03:07 PM
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Corren Silverfir Corren Silverfir is offline
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Okay got lost a bit in this thread trying to keep up but kinda hard now that there are like 2 separate types at lest under development.

I was wondering if I read correctly earlier, If some of the maps are loaded down from the server when we enter the zone and not stored directly on our machine then why not create the map pins part of the ui to trigger for specific maps when in that zone.

example...
I enter Stormhold goto level 3, when I bring up the map it loads from the server but my ui now knows it's ok to display the map pins for this map so they show up over this newly downloaded map. This way no one would have a need to modify the maps at all just create the pin as an xml file with the locations for each pin.

No maps mean smaller files and no one has to worry about stepping on anyones toes about copyright blah blah.

And I really favor the current maps project that is using the existing maps ui with the extra tab for the custom maps.

Don't get me wrong both versions are really nice and everyone is to be commended on all the hard work they are doing.

I havn't updated my maps in a while since I pretty much lost track of where I am lol if I had a link to the latest complete version I might try to get in on the effort again.
  #236  
Old 01-10-2005, 03:44 PM
SoulPl SoulPl is offline
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All ---> try to understand me right. I think you all are doing great work with this mod, use in game maps, make you own, make it twice better than i do, but dont take my work, dont remove my signatures from it and dont put it as you work. Even in my caountry this is forbidden. You ask me by email if you can use my maps i said NO, i can be unpleasant and can say NO. Its the same i wont use you maps. I got permisions on all maps on my site.

There are 3 kind of maps i got:
first: in game screenshots as this one http://www.***************/eq2/maps.asp?ID=6 i can only ask not to take it i cant force you this maps are modified but this is screenshot.

second: like this one http://www.***************/eq2/maps.asp?ID=13 is partialy taken form game but is composed and mdified by me. I dont sell this maps you can use them for free from my site, but you cant take them to your aplication. Wa can all got own point of view but its unleagal.

third: like this one http://www.***************/eq2/maps.asp?ID=54 is all in 100% my own work every pixel (even erorrs . Think about it as of copyrighted photo you stole from my service. Every, even stupid lawyer will tell you that is thievery. Its out of question.
I said it again THERE IS NO PERMISION OF USING MY WORK. I wont stop it. i got 100% roghts to this image, even you modify it.

Sorry i am unable to read all you write with all irony, or otherm moods, just please remove all my work from your mod and replace it with you maps.
Proper maps !!! all my maps are modified, are a bit diverent from original locations it is no problem forme to show you all errors becouse all maps were made with using very accurate coordinates from game, and you will have to visit his places by your own to check it. (i am not so stupid as you think).
I made over 300 maps im my live to lot of Polish game guides and if i am doing my own map i always make little diference.

Dolby ---> i send you email, please read it if you got free time.

Quib ---> i bring my nationality to point as hard is to talk about copyright low with you english speakers. I have to sound as a moron, but i am not i just cant speak good your great language.

Killarny ---> Steve Stair (Mostal) is one of us. I write it to make honor for him to make so great map. Look at unrechable area ther arent on oryginal in game map.
You should point at other text that is on that map: "Please dont take this map out of http://www.***************/eq2/index.asp" and the other text "But under no circumstances can you take them from our site - just link to us if you find it useful. " and the other text "All Rights Reserved". To he truth i got (R) and (C) for ***************, and www.*************** not known to english speakers is bigest www site about gaming in Poland (i know thaw we are small country), we are deveopers of www aplications, games, and multimedia products and many more.
  #237  
Old 01-10-2005, 03:52 PM
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Dolby Dolby is offline
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Alright any images taken directly from SoulPl's webpage need to be deleted guys. Even though he may have some maps from screen shots its still not right to use them if he doesnt want you to use them. The changes he made are his changes and its not right to take them even if the source is from sony. Its his time and effort that was used to re-color the map. I must stress that if you dont get permission to use some ones maps you should not use them.

Keep in mind work posted on our site is ok for others to use in their interface as long as proper credit is given to the author. These rules dont apply to other webpages like SoulPl's. So its not ok to just use those images unless he says its ok.

I'll be deleteing all threads on this topic so that people can get back to working on this mod with new maps.

ps. If some one wants a high contrast version of TS send me a SOE screen shot and I can do it in photoshop.

Last edited by Dolby : 01-10-2005 at 03:55 PM.
  #238  
Old 01-10-2005, 03:54 PM
SoulPl SoulPl is offline
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Dolby ---> thank you, it will be honor for me to make link on my page to your very good web site. cya in better times
  #239  
Old 01-10-2005, 03:58 PM
Killarny Killarny is offline
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Thank you for the mature explanation of your point of view, SoulPl. I would have to agree with you on many of your points, now that you have presented it in a coherent fashion.

Please be assured, nobody here is going to try to take advantage of you because of your nationality, and I am fairly certain that nobody wants to steal anyone elses work.

I am sure that this issue can be resolved in a calm and orderly manner - please have some patience.

I would like to point out that nobody is laughing at you - but your previous attitude in your posts was not the most constructive way to approach a group of people. Of course, when attacked in such a way, anyone will become instantly defensive.

Now that you have presented your case in a calm manner, I am confident that you will see better results.
  #240  
Old 01-10-2005, 04:07 PM
Eloa Eloa is offline
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Quote:
Originally Posted by Killarny
Thank you for the mature explanation of your point of view, SoulPl. I would have to agree with you on many of your points, now that you have presented it in a coherent fashion.

Please be assured, nobody here is going to try to take advantage of you because of your nationality, and I am fairly certain that nobody wants to steal anyone elses work.

I am sure that this issue can be resolved in a calm and orderly manner - please have some patience.

I would like to point out that nobody is laughing at you - but your previous attitude in your posts was not the most constructive way to approach a group of people. Of course, when attacked in such a way, anyone will become instantly defensive.

Now that you have presented your case in a calm manner, I am confident that you will see better results.
/agreed


/apologize SoulPL

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