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04-15-2005, 02:50 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Theoretically possible, but not something I could easily do.
Another option would be to have a user defined list of "Notouchie" files, but again that's not something I could easily setup. The updater is written in a language I'm not familar with.
Easiest solution for now would be to have ppl keep copies of changed files in another dir and just copy those over after running the updater. Corse I gotta tweak the updater to pull from my site first 
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04-15-2005, 03:12 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
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Originally Posted by Shadrak
...not sure whats going on 
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Apparently you didn't install and run the EQ2MAP auto-updater per the install instructins. If you're having trouble finding it on this site, there's a link on the first page of this thread.
The symptoms and screenshot are EXACTLY the type of problems that result from missing files included by EQ2MAP.
Just to be certain, I ran the entire install proceedure with a clean directory, booted into EQ and everything was fine. Exited, changed _simple_fetish_bars.dds to fetish_bars.dds. Logged back in and all was fine.
BTW, you did install the alt bar style correctly.
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04-15-2005, 03:28 PM
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A Brown Bear
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Join Date: Apr 2005
Server: Kithicor
Posts: 12
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this is a complicated install
I think Ill go study that convoluted Install doc for a few hours, Ill report back later  Big words and bright colors tend to play havoc with my sense 
Last edited by Shadrak : 04-15-2005 at 03:32 PM.
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04-15-2005, 03:46 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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There's a ReadMe.txt with JUST the install instructions in it, like 8 sentences. 95% of the over 1000 users that have installed this mod have had little to no trouble
Hmm... maybe I should draw up an illustrated version, like those CPR posters for literacy impared 
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04-15-2005, 03:57 PM
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A Brown Bear
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Join Date: Apr 2005
Server: Kithicor
Posts: 12
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Quote:
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Originally Posted by Zonx
There's a ReadMe.txt with JUST the install instructions in it, like 8 sentences. 95% of the over 1000 users that have installed this mod have had little to no trouble
Hmm... maybe I should draw up an illustrated version, like those CPR posters for literacy impared 
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Good idea! I like pictures
ok on a serious note let me see if i have this right.
1 download the eqmaps updater and run it.
2 unzip FNF and install and overwrite
3 choose various mods remove everything before the "eq2" and overwrite
4 rename the fetish_bar mods to Fetish_bar and overwrite
does that look right?
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04-15-2005, 04:04 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Yep, just be sure you've setup the eq2.ini to point to your custom UI directory before you run EQ2MAP. It uses that to decide where to put its files.
1) make ini
2) run EQ2MAP updater
3) UnZIP Fetish to the same dir
4) strip _xxx_ off the file name of any altstyles you want
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04-15-2005, 04:06 PM
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A Brown Bear
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Join Date: Apr 2005
Server: Kithicor
Posts: 12
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cool, you're alright ...for a troll. 
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04-15-2005, 10:08 PM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 18
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I try again to make my point. LOL
Quote:
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Originally Posted by Zonx
Man you guys crack me up!
Go look at the bar again. It's already EXACTLY as you describe.
The divisions are 4 ticks to a mid mark, 5 mids to a Major mark, therfore:
1 major mark = 20 minor ticks.
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What I'm trying to get is 5 ticks to mid mark, 4 mids to major. Still 20 ticks, but one of the mid marks falls in the center of the major. Then I can read the bar at a glance, and get it within a couple of tenths of a percent. I can then focus on the small ticks if I want exact number.
An example. 93.7% is 9 bubbles plus 3.7%. With the existing setup, that's about one blue major plus about 4/5 of the next. So 4/5 of 2% is 1.6.
With 5 ticks to the mid, 4 mids to a major, 3.7% will be a bit easier to see. Blue major is 2%, 3/4 of another is about 1.5%. Each quarter is half a percent, making it easier to tell at a glance.
I guess it's just me. Like I said, I'm having a hard time putting it in words.
I didn't mention how much I like the UI. I enjoy the mellow feel of the blue borders, and I recommend it to everyone I know. Especially crafters. I only offer this as a suggestion.
How is the tick setup put in? Is it in a scalable graphic file or is it built by the ui from property values? If it's property values, tell me where they are and I'll make my own. 
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04-15-2005, 10:12 PM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 18
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status rewards
I keep seeing 9999 status reward points in the quest reward window. Does anyone else have this problem? Is it my setup or is it in Nightfall? Has this been fixed with 3.4?
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04-16-2005, 12:08 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Quote:
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Originally Posted by Xalorous
I keep seeing 9999 status reward points in the quest reward window. Does anyone else have this problem? Is it my setup or is it in Nightfall? Has this been fixed with 3.4?
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Yes, I have been seeing this as well, but kept forgetting to report it. Still seeing it in 3.4 also.
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04-16-2005, 06:10 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Xal ticks are a repeating image from fetish_widgets2.dds.
See what happens when yal don't report bugs 
Rewardpack is an easy fix.
1) Open eq2ui_popup_rewardpack.xml in NotePad.
2) Search for "9999 status points"
3) Replace with "Select one of the following:"
Guess they changed it at some point and I didn't spot it. Fix is in my files now for next update.
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04-16-2005, 06:15 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Maintained Spell/Spell Effects Request
I would love to see the Maintained Spells and Spell Effects window be able to do the following:
1. Have the Maintained Spells window fill from left to right and the Spell Effects window fill from right to left (in the event of horizontal layout or multiple columns).
2. Have everything but the Icons be click-through.
3. Have the Spell Name and time remaining tied to the frame and titlebar so that frame = time and frame and titlebar = both.
Any chance that this is doable?
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04-16-2005, 08:34 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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I think 1 and 3 are doable, though 3 gets funky if you've got lettebox on and auto-hiding frames/titles.
2 might be possible by adding a button to turn absorbsinput off and on. The problem with this request is resizing the window if it doesn't accept cursor input on the window.
I'm a little hesitant to dork with these windows untill SOE gets all the DynamicData working. Kinda expect another big update for them soonish.
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04-16-2005, 08:46 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Ratings Reminder
Just a reminder, nothing says "I love your mod" like a 5 star rating on the download page
I figure theres around 1k users of Nightfall and only 27 have rated it, so if you haven't already please do 
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04-16-2005, 10:58 AM
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A Grassland Beetle
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Join Date: Nov 2004
Server: Befallen
Posts: 61
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Quote:
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Originally Posted by Zonx
Fullsized regular bag was busted when I added stay-put. Its fixed in 3.4
Ermm... RE: hotkey numbers, I'm guessing I just screwed up and forgot to nudge the numbers down. I'll fix that real quick for the 3.4 update.
Ok fixed both the 85L and 100L hotkey numbers to be bottom aligned 
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I don't see the full size regular bags in 3.4 only vertical and horizontal versions. 
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04-16-2005, 11:31 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 6
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Missing recipe examine icon
Being a compulsive cafter, I really use this lil thingy a lot. I miss it ! !
I did notice in the ui log there was a report that the bookmarks xml
for Fetish was reported missing.
Z, you're the greatest.
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04-16-2005, 12:03 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
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Originally Posted by Kromulis
I don't see the full size regular bags in 3.4 only vertical and horizontal versions. 
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_1004H_ would be a standard bag layout, 100% scale, 4 across, horizontal fill.
Quote:
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Originally Posted by roccie
Missing recipe examine icon...
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Please clarify. The Recipes button is present in the Tradeskill Window. You can double-click Recipe icons in the tradeskill list to examine them. I don't recall an "Examine Recipe" icon anywhere else.
Also a bookmark file was included in the Nightfall zip.
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04-16-2005, 12:41 PM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Everfrost
Posts: 15
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Request(s)
Again Zonx, diz be da beztezt UI out dere in Grymm'z opinionz. Now fer da few thautz...
1) Kin mebbe sumone make da FetishNightfall Compass wurk like diz one? http://www.eq2interface.com/download...fo.php?id=3574
B) Still not able to minimize da quezt window (unlezz uv courze dat been fixed in 3.4 - juzt downloaded itz, hafent set it upz yet)
27) Still wantinz to make da knowledge book "pagez" clear but keepin da iconz solid.
Guezz dat bez all fer nowz! Youz Rock(hed)!
Trollz Rule!
Grymmtooth
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04-16-2005, 01:18 PM
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A Grizzled Badger
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 49
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Problem with second chat window
This is an incredible improvment to the game - I was on a friends comp who has the stock interface, and I found it unbearable to look at (much less use) after only 1 week of using this UI Mod.
However, since installing this mod, my second chat window doesn't appear anymore, and when I go to open it (using the non-new chat window openoption on the chat window menu), it opens with a new window and a single tab, completely unconfigured.
This is hurting a lot due to my playstyle - since I keep all the "Chat" in one window and the "Events" in another. For example, when grouped, I keep my "Chat" window on the "Group" tab (where I get group and tells), and I keep my "Events" window on the "Combat" tab (which only takes the combat events that I am interested in). Non-grouped, I pull up the "Talk" tab in my "Chat" window to see ooc, says, shouts and auctions, etc, and the Events window gets the routine noise stuff (all the misc messages from the environment) on the Misc tab. Or I pull up my Guild tab, etc...
So either I go flipping multiple tabs on a single window  , or I have to reconfigure that second (combat) window each and every time I log in.
The odd thing is that it only does this with one of my toons - the other is just fine. boggle
Is there any fix to this?
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04-16-2005, 02:02 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Grym, I may work up an alternate version of the Knowledge window at some point. Not on the top of my list though
Not gonna cram more stuff into the default Compass and the DynamicData for loc is slow to update. If someone else wants to toss up an Add-on for this, have at it.
WindowShades were added to most windows in 3.4, including the Journal.
Chumba, sounds like you have the dreded Chat window bug reported to result from a corupted serversettings.ini. Someone posted a file that supposedly fixes the prob over on the Classic support page. Deffinetly not an issue with the UI.
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04-16-2005, 03:09 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
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Hi there,
I am needing a patch or update to this mod to display Crush/Pierce/Slash resistances. To 95% of all the players out there, I know this doesn't matter, but for high end raiding it really helps to see this stuff to gauge the effects of various armor and buff combinations.
If someone could let me know what to do to replace the coin values on the personabar and add them to the inspect window with the information I need, that would be outstanding.
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04-16-2005, 03:22 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Easiest way to get the coin info into the Inspect window is to open the persona file, locate the coins page object, and copy/paste that entire nested page with all its sub-objects into the Inspect window. Not sure why you'd wanna do that though since the Inventory window is more accessable and already shows coins.
Prety sure the crush/slash and pierce objects can be found baried in the Inventory window if you're looking to replace persona coins with that info.
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04-16-2005, 03:47 PM
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A Rumbleroot Sapling
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 65
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Dont like the assist thing, color stand out to much.
Have tried to get used to it.
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04-16-2005, 07:12 PM
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A Grizzled Badger
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 49
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Quote:
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Originally Posted by Zonx
Chumba, sounds like you have the dreded Chat window bug reported to result from a corupted serversettings.ini. Someone posted a file that supposedly fixes the prob over on the Classic support page. Deffinetly not an issue with the UI.
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Thanks Zonk - I kinda figured it was an SOE thing, not your mod - after all, that stuff generally isnt kept in the custome UI files. Just a coincidence that I got bit by that right about the time I changed UI. Thank godness - I'd rahter live with the tab flipping than live without your mod.
Thanks for the pointer to a possible solution - I'll followup here so anyone getting this bug can see it in this thread too since FNF is such a popular UI.
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04-16-2005, 07:39 PM
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A Coastal Crab
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 1
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i must be crazy to say that and i apologize if that is already ask ...
but can i dont saw monster location in the map ...
i know it's necessary to install eq2map to get the UI but i dont want to see mob location ... ^^
its my pleasure to search mob and i dont want to see it on my map ^^
sorry for my very bad english its very late at my home near 2h37am and i dont have the energy to do a good english ^^
i have try some thing but i dont find ^^
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