HP and POWER Regen
The UI I'm building makes use of the new dynamic information being broadcast to the client, GameData.Stats.Power_Regen and GameData.Stats.HP_Regen and I've tested both of these with the help of numerous others and here are my findings:
HP Regen - Out of Combat: Accurate
HP Regen - In Combat: Accurate
Power Regen - Out of Combat: Close but no cigar... /bug this
Power Regen - In Combat: Not even in the same ball park - this number is ALWAYS identical to the HP Regen...when in truth that is not the case. /bug this as well.
-LK
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