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10-28-2005, 03:25 AM
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A Young Mystail Rat
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Join Date: May 2005
Server: Antonia Bayle
Posts: 3
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MP3 Player??
Is there an MP3 Player in the game yet?
I really need one =)
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10-28-2005, 04:15 AM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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No, and it can not be added.
CombatStats has some thing that can play mp3s, but it won't actually show in game at all.
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10-28-2005, 08:19 AM
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A Griffon
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Join Date: Nov 2004
Server: Toxxulia
Posts: 584
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Why do people still ask for this? EQ2 is a windows enviroment friendly game. Simply run your favorite mp3 player in the background and play EQ2 at the same time. Even Windows Media player will still allow you full control of the player while in EQ2. All you need to do is use your keyboard preset keys or keys that you "macroed"/bound to the player to change tracks, pause, play, ff, rw, etc etc.
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11-22-2005, 11:07 PM
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A Brown Bear
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Join Date: May 2005
Server: Najena
Posts: 12
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what is better?
Why do people try and stop progress! Who cares if you can run an mp3 player outside of EQ2, it destroys the illusion! Can I get an in-game player or what? Im working on the build right now via reviewing other posts. Why stop progress when it will better the gaming experience!
Water does not flow uphill.
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11-23-2005, 02:35 PM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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Quote:
Originally Posted by matthewzellmer
Can I get an in-game player or what?
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As I already clearly answered in this thread, it can NOT be added to EQ2 by us.
Sony would have to do it, and they have shown no signs of wanting to.
Use a global hotkey program and you don't have to do any alt-tab stuff, but an mp3 player can't possibly fit into any game illusion, so that's a silly argument.
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12-24-2005, 04:02 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 2
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yea global hot key prog is the way to go
I use iTunes and a Konfobulator widget called iTunes Companion so i got full control over my music in game via custom keyboard commands.
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05-27-2006, 02:00 PM
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A Young Mystail Rat
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Join Date: May 2006
Server: Antonia Bayle
Posts: 2
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Instead of the konfabulator/itunes companion duo (which I've tried, and I don't like the nag window that pops up every few hours begging me to register/pay).
So I found iTunes Keys, which does the job without too much overhead.
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05-27-2006, 06:29 PM
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A Young Mystail Rat
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Join Date: May 2006
Server: Antonia Bayle
Posts: 4
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just do what I do...
get some songs you'd RATHER hear... open up the various Music folders in your EQ2 directory... change the names of your songs to those of the songs of the MP3s in the EQ2 folder...
Copy a backup of all the default music (because the updater will check every time you log in, so you'll have to swap them out).
Run the updater...
Replace the default songs with your songs.
Run the game... Now when it would be playing "Ultra-stupid-dramatic-destroyingworlds-combat-music" when you attack a rat... You'll get whatever YOU put as that certain combat theme...
Easy peasy.
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05-27-2006, 11:04 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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eXtremes AUCP has a built in audio player controllable from with in the game MP3, WAV, ASF if you have a codec for it, it'll play it.
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05-28-2006, 12:25 AM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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Quote:
Originally Posted by Landiin
eXtremes AUCP has a built in audio player controllable from with in the game MP3, WAV, ASF if you have a codec for it, it'll play it.
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Controllable how?
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05-28-2006, 02:12 AM
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A Young Mystail Rat
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Join Date: May 2006
Server: Antonia Bayle
Posts: 2
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Quote:
Originally Posted by Magus
Controllable how?
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Yeah I'd like to know that too. If it requires any alt-tabbing out of fullscreen mode then I'm out, cause it takes 15-20 seconds for EQ2 to enter/exit fullscreen mode.
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05-29-2006, 03:20 AM
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A Forest Scavenger
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Join Date: Dec 2005
Server: Nektulos
Posts: 15
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The AUCP has a settings tab, where you can enter the keystrokes for whatever you would like for stop, play, forward, etc built in, and it uses the parser that Landin has been working on as part of the eXtremeUI. The other option of course, get a multimedia keyboard, which have their own controls for said functions on them anyhow, which adds the benefit of allowing you to use your "normal" one as mentioned above without recreating playlists and such, but hey, I'm lazy, so I try to take the easy way out when I can. There really is no need to re-invent the wheel, is there?
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06-08-2006, 10:17 PM
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An Undead Settler
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Join Date: Jan 2006
Server: Nektulos
Posts: 90
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Mp3 Player
Here's what you are all looking for. An in-game Mp3 player that is skinned to match the game. Also at the link are downloads for a combat parser, item database, and of course SageUI.
SageUI Add-ons
Sage
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06-09-2006, 02:02 AM
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Cry Spoon!
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Join Date: Jul 2004
Server: Oggok
Posts: 241
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Any chance you (or anyone fluent in German) could translate the readme file?
Edit: Also, the mp3 player installer gives me an error hehe. Says it can't find EQ2. Do I need to have the game installed in the default location? E.g. Program Files/Sony yada yada/etc blabla.
__________________
Bugrit - 64 Monk - 51 Tailor
Boznak - 64 Warden - 41 Provisioner
Founder and proud leader of: Alternate Reality
Bringing the lazy slackery back in the game.
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06-09-2006, 09:51 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 229
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Quote:
Originally Posted by Pixi
Any chance you (or anyone fluent in German) could translate the readme file?
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Found a translation program, it's not exact, but you're able to understand it.
__________________
~ Savie
92 Warden, Nagafen.
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06-09-2006, 11:17 AM
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Cry Spoon!
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Join Date: Jul 2004
Server: Oggok
Posts: 241
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Quote:
Originally Posted by Kerianah
Found a translation program, it's not exact, but you're able to understand it.
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Woot, thank you.
__________________
Bugrit - 64 Monk - 51 Tailor
Boznak - 64 Warden - 41 Provisioner
Founder and proud leader of: Alternate Reality
Bringing the lazy slackery back in the game.
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06-09-2006, 11:19 AM
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Cry Spoon!
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Join Date: Jul 2004
Server: Oggok
Posts: 241
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LMAO! The translation is hilarious. I just have to quote it.
Quote:
EQ2-MP3-Player
EverQuest2 in the play and window mode bring and afterwards the MP3-Player start.
The Player will switch Everquest2 into the frame mode, with current dissolution.
If another dissolution to be desired should can in the options be changed.
To consider that is also supported the used monitor this dissolution.
The frame mode can be also deactivated in the options, thus with the next uses the Players the EverQuest2 window remains untouched.
After start of the Players the Playlist should be filled. The Playlist is stored with the program end and loaded with the next start + to open the Playlist.
other information:
- the Player has the focus can it with Strg + X be in -/faded out
- with one doubleclick on an entry in the Playliste this title one plays
- the points on the left and on the right beside the progress announcement make it possible for pre and back to Skipen
- click into the progress announcement reels for the position of the pointer of mouse
It is importantly that the MP3-Player forwards terminates by EQ2 is closed otherwise the task bar there remains hidden
Much fun with the MP3-Player wishes you Allax
Copyright reference!!!
The Mp3-Player uses parts of EverQuest2, for this reason is that uses only in the connection
with EverQuest2 permits. Without EverQuest2 in the play mode the MP3-Player cannot be started
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I love it!
__________________
Bugrit - 64 Monk - 51 Tailor
Boznak - 64 Warden - 41 Provisioner
Founder and proud leader of: Alternate Reality
Bringing the lazy slackery back in the game.
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06-22-2006, 03:57 PM
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A Brown Bear
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 11
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?
You can set macros in the game that chnge your music outside of it???
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06-22-2006, 05:36 PM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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Quote:
Originally Posted by whitetailinc
You can set macros in the game that chnge your music outside of it???
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Sure can. All your input is logged. Having a program monitor your log file doesn't break the EULA (so far as I know). Even if EQ2 doesn't understand what something means (ie /skip_track, /prev_track, /delete_stupid_mp3, etc) it still gets logged, and you can parse it out. Combatstats had a few /commands that worked this way.
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