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07-04-2005, 06:20 PM
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A Forest Scavenger
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Join Date: May 2005
Server: Unrest
Posts: 17
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Heritage quest XML file updates
I've gone through and populated all the XML files that correspond to the Heritage quests. (simple copy and paste job). I can share them with you if you think it will save time.
My question is about the font. Currently the Zapf15 font doesn't render well and makes some text hard to read. Is there a way to make it a bit clearer?
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07-04-2005, 07:27 PM
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A Dragoon Sith
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Join Date: Nov 2004
Server: Guk
Posts: 96
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*Update as of July 04, 2005: 8:00 PM EST*
ALL HERITAGE QUESTS AND WRITS HAVE BEEN POPULATED WITH INFO!
Woohoo! Knew you would be glad to hear that. I have gone and added all heritage quest guides and writ informaiton to the journal. All the heritage guides are from OGaming, but I fixed a lot of info in them because so many people give completely wrong information in those guides. Myself, having finished every heritage quest in the game, I have personal experience to how they all work. For example, the GBS guide says Palladium Torque drops in Stormhold when infact it does not and never has. A Palladium Hoop drops in Stormhold however...
Please delete the following file from your UI:
eq2ui_journal_active.xml
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http://www.eq2interface.com/download...php?s=&id=3691
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07-05-2005, 04:48 AM
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A Coastal Crab
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 1
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I dunno maybe I'm a bit dense but when I press the J button or open it via the longer method I get no Quests, nor Collections, nor anythhing at all. It's completely blank backround. This is kinda disturbing so I tried out Default and it works and shows the fine. Anything I'm missing with this?
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07-06-2005, 08:41 AM
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A Forest Scavenger
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Join Date: Jun 2005
Server: Lavastorm
Posts: 15
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re: [OCD-Adv] Main Chat with Double Hiding Options
While the new chat window is a big improvement over the previous one (I actually had switched out the mainchat for the Milq one), I wonder how useful the quick input bar button really is?
The biggest limiting factor as to where I can place the chat windows isn't the input bar, I usually end up with one chat window for 'chatting' (guild, say, ooc, etc), and another for combat/spell type activities anyways (which doesn't need an input bar at any time). To me the big problem is all of the dead clickable space around the input bar. I know in the Options you can make the chat windows so that they're click-throughable, but is it possible with a mod to make that per window only and not a global option?
I haven't done a whole lot of testing with that option, but it would be handy if my main chat window was somewhere on an edge, and I could still click names/items/tabs, yet I could have a combat window somewhere else closer to the action that wasn't able to be clicked, with no input bar or border or tabs. Something to look into I guess ...
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Feather Trueshot - 48 Ranger / Cenaurille Lament - 43 Dirge
Crimson Stalkers - Lavastorm Server
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07-06-2005, 09:51 AM
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A Dragoon Sith
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Join Date: Nov 2004
Server: Guk
Posts: 96
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There is no dead, space around the input bar with this mod. It does not actually "hide" the input bar area. Instead it makes the text area bigger and overlap the input bar.
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07-06-2005, 11:54 AM
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A Forest Scavenger
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Join Date: Jun 2005
Server: Lavastorm
Posts: 15
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Quote:
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Originally Posted by Jaxel
There is no dead, space around the input bar with this mod. It does not actually "hide" the input bar area. Instead it makes the text area bigger and overlap the input bar.
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Sorry, I guess I wasn't clear. I meant that the chat window's take up a lot of usuable clickable space as far as mousing over a mob, or right clicking to move the camera. Even though I only need to be able to click on tabs, the input box, the couple of buttons, player names and item links, the rest of the area that the chat box occupies is 'dead space' as far as interacting with the game (not the UI). I know that there's an option to make the chat boxes click through-able, I just haven't played with it enough to see if it does what I want, but I'm fairly certain that it applies to all chat windows, and not just the 'extra' chat windows.
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Feather Trueshot - 48 Ranger / Cenaurille Lament - 43 Dirge
Crimson Stalkers - Lavastorm Server
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07-06-2005, 04:12 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 3
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Journal
Woot even better than I hoped for.
You are great! 
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07-07-2005, 03:08 PM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Butcherblock
Posts: 7
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skills window
well, being the skills window dosent work for me, and i deleted the file, anyone know what i should do?
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07-12-2005, 12:21 AM
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A Young Mystail Rat
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Join Date: May 2005
Server: Antonia Bayle
Posts: 2
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I really love the target and implied target windows you have in your Bastion of Flames SS, is there any way I could download ones like that?
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07-13-2005, 12:06 AM
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A Crazed Gnoll
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Join Date: Nov 2004
Server: Blackburrow
Posts: 22
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I just downloaed your jounrnal UI it looks great but I dont knwo what i did wrong, the writs and heritage tabs are blank, can you tell me what i did wrong.
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07-13-2005, 02:24 AM
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A Griffon
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Join Date: Jan 2005
Server: Butcherblock
Posts: 116
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Quote:
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Originally Posted by Silkee
I just downloaed your jounrnal UI it looks great but I dont knwo what i did wrong, the writs and heritage tabs are blank, can you tell me what i did wrong.
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Ermm..wow.
Look one post above you...
kthx 
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07-13-2005, 08:15 AM
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A Berserk Golem
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 55
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Jaxel can you make a player window similar to your Target Window in appearance.
I like the theme.
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07-13-2005, 01:16 PM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 19
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Hi there,
thx for the startbutton mod  but I´ve a problem too and can´t fix it after a few hours. First I use the german version of EQII. I´m not shure if it´s the parser or the game but some changes in the grafic settings weren´t saved correctly. I tried it 5 times and I always have diffrenent setting in my custompreset.xml than in the recent.ini. F.e the "atmospheric effects", when I check all 3, they are never changed, most oft the time only the first and the third, or only the second has been saved. Under the option "water", "water interaction" checked its also saved sometimes and sometimes not. Under "flora", "flora displacement" is the same.
Another question is which file will be loaded after I start the game, there is no button "active" only when I click on one he will be "highlighted"
Maybe you could insert a how to file in your dl, because some things should be explained, f.e that you need to locate in the parser to the video folder and NOT to the UI folder like the parser helpfile said.
Hope everythings is clear what I want to say ^^
Thx
Rass
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07-13-2005, 02:19 PM
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A Dragoon Sith
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Join Date: Nov 2004
Server: Guk
Posts: 96
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If you read the patch notes, you will see that many things have changed with directories to my mods. You will also see that it says to DELETE the old files, including the parser. The parser is not set up for my start button and will only **** up your installations.
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07-13-2005, 03:34 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 124
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small request
love the clock/compass mod - best one out there for sure,
I do have one small request on it - was wondering if you might make a 3/4 size version ? - just the 2 round parts not the text area between - its too big for the spot I want to put it and my sizing attempts havent quite worked out lol.
thanks for a great bunch of mods - I use most of em 
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07-13-2005, 09:31 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 4
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Downloaded the complete mod today. Everything works great. Only problem I have is I run a second chat window to put all my combat spam in it. But everytime I log into EQ2, this window has disappeared and I have to reopen the window, and go through it and recheck everything I want sent to this second chat box. Is there a fix for this?
Sorry if it was posted before, I scanned most the topic's and seen a few others with the problem, but no answer to it.
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07-13-2005, 10:38 PM
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A Young Mystail Rat
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Join Date: Jul 2005
Server: Blackburrow
Posts: 5
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use tabs in your chats, its easier. and i never lose mine.
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07-14-2005, 04:24 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 19
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Quote:
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Originally Posted by Jaxel
If you read the patch notes, you will see that many things have changed with directories to my mods. You will also see that it says to DELETE the old files, including the parser. The parser is not set up for my start button and will only **** up your installations.
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Hi Jaxel, you´re right, I read the patch notes and I did the things right I mean but it takes time to find out that i need to change the position of the 1st button to 150,60 and and and ....  . I only thought it would be easier für others when there would be a helpfile how to use the parser with your mod.
One question you didn´t answer was which file will be loaded on startup of the game and when it´s a custom.xml mustn´t it be highlighted in your mod?
And when I change to another custom setting during gameplay and leave the game will these settings be saved in the recent.ini?
Many thx
Rass
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07-14-2005, 05:41 AM
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A Coastal Crab
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 1
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hello jaxel ,
i use some parts of uour interface but i've a problems . Since i use it my skill's window is black , any information of my skills . And if i stopped the custom , i can read skill .
Can you help me ?
Thx
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07-14-2005, 09:35 AM
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A Dragoon Sith
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Join Date: Nov 2004
Server: Guk
Posts: 96
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Quote:
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Originally Posted by Ellissir
hello jaxel ,
i use some parts of uour interface but i've a problems . Since i use it my skill's window is black , any information of my skills . And if i stopped the custom , i can read skill .
Can you help me ?
Thx
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You dont read instructions. I've answered enough about the skills window, hundreds of people in the forums have. Search for it.
Quote:
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Originally Posted by Rass
And when I change to another custom setting during gameplay and leave the game will these settings be saved in the recent.ini?
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Rass, you should not be using /loadui, follow the instructions on the third post of this thread.
Quote:
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Originally Posted by Stylin
Downloaded the complete mod today. Everything works great. Only problem I have is I run a second chat window to put all my combat spam in it. But everytime I log into EQ2, this window has disappeared and I have to reopen the window, and go through it and recheck everything I want sent to this second chat box. Is there a fix for this?
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If you have the "second chat window" problem that many people have (which has absolutely nothing to do with what UI you use), you should delete your character's INI file and try again.
Quote:
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Originally Posted by Rass
Hi Jaxel, you´re right, I read the patch notes and I did the things right I mean but it takes time to find out that i need to change the position of the 1st button to 150,60 and and and ..... I only thought it would be easier für others when there would be a helpfile how to use the parser with your mod.
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DONT USE THE PARSER!
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07-22-2005, 10:36 AM
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A Brown Bear
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Join Date: May 2005
Server: Antonia Bayle
Posts: 14
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OCD LU 12 ready?
i was just wondering if it works with LU 12 before i downloaded
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07-22-2005, 11:03 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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Yes, this mod works with all current updates...at least it did this morning. 
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07-22-2005, 11:47 AM
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A Brown Bear
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 9
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I love the store quick search! sooo much more efficient than SOE's
How bout adding a full screen/windowed button as well? That would make checking on other apps easier. 
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07-23-2005, 12:05 PM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Butcherblock
Posts: 7
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fullscreen / windowed button
don't really need one, all you have to do is hit alt+enter, and it takes it out of fullscreen, or puts it into fullscreen
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07-23-2005, 01:46 PM
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A Griffon
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Join Date: Jul 2005
Server: Unrest
Posts: 156
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hello i dont know how rude this is going to sound but is there any way you could release your windows with a border specificly your awsome invitory ui i love your ui pices but the flat top and thin border bothers me for some odd reason on a second note for the clock i saw yout that you were saying you dident know how to align them have you tryed either running a timer to align them at the end if thats possible or mabey makeing the clock part of the compass its self
sorry if i sounded rude im relly not trying to be thank you
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