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  #1  
Unread 05-11-2005, 06:20 PM
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You deffinetly have a screwy install. All windows should of corse be populated with the correct info. 95% of the time these issues are caused by improperly installing EQ2MAPs. Download, install and run the EQ2MAPs auto-updater (a link to it can be found in the first post of this thread).

FYI, several pieces from this UI are available as seperate downloads (including FetishHotkeys).

Copying files from a custom UI to the default directory will never work since the patcher replaces them with default versions.
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  #2  
Unread 05-12-2005, 12:54 AM
Lendal Lendal is offline
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That seems to have corrected the problems.

Thanks.
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  #3  
Unread 07-10-2005, 06:39 PM
Maldarian Maldarian is offline
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I give up.... I just cant get this to work.. i've redownloaded it and re set it up 25 some odd times.. worked fine the first try on my other computer.. but on this computer NOTHING works... none of the windows show up.. everything is white... im not sure whats causing it... any help would be greatly appritiated
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  #4  
Unread 07-10-2005, 07:24 PM
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Maldarian, sounds like one or more of the following:

1) Your eq2.ini file is not setup properly. Make sure he skinname matches your UI subdirectory. Also try reversing the order of the 2 lines of code. Only those 2 lines should be in the files.

2) For some unknown reason, some systems don't properly extract the images files. Make sure there's an images directory under the custom UI directory. It should contain several images and sub directories for icons and maps, each of which should also contain images. If images are missing, you can manually drag them from the ZIP into the proper directory. Directory paths should be listed in the ZIP.

3) Another common issue not properly installing EQ2MAPs. A link to the EQ2MAPs autoupdater can be found in the first post of this thread.
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  #5  
Unread 07-14-2005, 06:09 AM
cehlers cehlers is offline
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Talking

Heyas again,

is it possible to get a map window modification that does NOT have the selection stuff for different maps at the bottom.

I know in earlier releases it wasn't there yet, and since I got those selectors I have problems with having wrong maps shown, or accidentally switching maps when using the mouse wheel while some dropdown box still has focus.

I never use the feature of loading another map anyways, and honestly I'd be alot more happy without it

Thanks alot for considering my request

/cheer

Henk
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  #6  
Unread 07-14-2005, 09:16 AM
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cehlers, delete plugin_4.xml from your eq2maps directory, then run the eq2maps updater. This will remove the main map menus. You'll have to do this again after installing future updates.
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  #7  
Unread 04-12-2005, 08:59 AM
Invidia Invidia is offline
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Default Recipie Book bug

Hi, brand new to UI mods. I've installed the mod just fine, however when i go to use the recipies book the Produces box is missing. This is when you examine an item, a produces box should appear and there is nothing, not even the title line for the item produced. I checked with my brothers, and his is fine. Disabled the custome UI, and the box shows up just fine. Trouble is, im not even sure where to look in the UI file for issues Love the UI, just makes Tradeskilling a wee bit difficult to fill orders. Any ideas?

Invidia
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  #8  
Unread 04-12-2005, 09:17 AM
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See THIS POST in the Nightfall thread on the Examine Recipie issue.
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  #9  
Unread 04-12-2005, 12:27 PM
Binton Binton is offline
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Zonx, Ger, you guys scare me. :-) Gonna go try out what Zonx mentioned. :-)

Nope, didn't do a bit of difference, still responded to Esc and closed. Tried it with quotes for that to happen. (IsCancelButton="true") because (IsCanceltButton=true) without quotes made it where I couldn't even open the inventory, hehe.

Last edited by Binton : 04-12-2005 at 12:35 PM.
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  #10  
Unread 04-12-2005, 02:48 PM
Kamintar Kamintar is offline
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Alright thanks for the informaton Zonx. You said there was a thing for it, but I couldnt' find it. You didn't specify where button was for 100 ticks, so I appreciate the clarification. I didn't think to check the title bar, because I have it off.
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  #11  
Unread 04-12-2005, 06:50 PM
Grakkar Grakkar is offline
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This doesn't really have to do with the mod...but could you tell me how to open the Market window when I'm not at home like in this screenshot:

http://www.eq2interface.com/downloads/preview.php?id=2881

I know I've heard sometime before now how to do this from someone, but I forgot.

BTW, this is a kickass mod.
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  #12  
Unread 04-23-2005, 05:48 PM
Borran Borran is offline
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Default Tryed the link for EQ2MAP auto-updater

This like is showing a Error and is not forwarding to the currect web page could you look into this and see if its a issue with somthing I cant get the needed file
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  #13  
Unread 04-24-2005, 05:27 PM
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Quote:
Originally Posted by Borran
This like is showing a Error and is not forwarding to the currect web page could you look into this and see if its a issue with somthing I cant get the needed file
Fixed. Somehow messed up the link tag
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  #14  
Unread 04-25-2005, 07:08 PM
Kareal Kareal is offline
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Default Crashing to desktop

Hi

I just downloaded your newest Fetish Interface

Ive had no other ienterface and I followed your readme text correctly (to the best of my knowledge)

Everytime I try to log in everything flickers for the first 3 seconds then I crash to desktop

I have a ATI 800x PCI 256 card, 1 gig of RAM so I dont think it's a performance issue

Any ideas?
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  #15  
Unread 04-25-2005, 08:51 PM
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Crashes while loging in usually mean you haven't installed EQ2MAP correctly. A link to their auto-updater download page can be found on the first page of this thread. Follow their install instructions carefully.

Note EQ2MAP's Auto-updater requires Microsoft.Net 1.1. A link to that installer can be found on the Auto-updater download page.
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  #16  
Unread 04-26-2005, 12:23 AM
Kareal Kareal is offline
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hey Zonx Thanks for the reply

I got the map installed correctly now.

However in particular instances (Thunderin Steppes, for example) I have gone linkdead a couple of times. I dont know if it's server side or what. Ill see what happens.

Great MOD btw

PS: is it normal for the clickable splash screens in the intro to fully disappear?
PSS How do I make the interface pruple?
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  #17  
Unread 05-16-2005, 07:19 PM
bishop97 bishop97 is offline
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I have the latest update of Fetish Classic and am using the automap. I recently have found I can't open the backpack or bag in my first inventory slot. I can switch bags and open the bags that way. But whatever is in my first slot is unopenable. If I use the regular EQ ui, this problem goes away.

Any thoughts?
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  #18  
Unread 05-16-2005, 07:31 PM
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Quote:
Originally Posted by bishop97
I have the latest update of Fetish Classic and am using the automap. I recently have found I can't open the backpack or bag in my first inventory slot. I can switch bags and open the bags that way. But whatever is in my first slot is unopenable. If I use the regular EQ ui, this problem goes away.

Any thoughts?
My best guess is that your inventory XML might be bugged (?) Zonx will confirm on that. My suggestion is to redownload either the full version or if he has a seperate install of Fetish Inventory, DL that and pull out only the XML file. My best guess as to what is happening is that there is a page (maybe) over the top of the first slot.
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  #19  
Unread 05-17-2005, 01:19 AM
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Exclamation Bigger Map?

I use the EQ2Map and I have found that I cannot see the map very well in 1600X1200 Res. I am thankful for your 133% mods, is there anyway to enlarge the map? I would do it myself, but really dont know how it all links with POI's and stuff. Anyways, I know you did not create it, but you are a damn good modder so I though I would ask you.
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  #20  
Unread 05-17-2005, 02:54 AM
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bishop97, could be you have a bugged character_server_settings.ini, which can result in some windows not behaving. A copy reported to be bug free was posted earlier in this thread.

Zheen, there's no way to alter the size of the map and still retain proper pointer location on the map. Alternate POI icons can be found in the EQ2MAPs download section.
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  #21  
Unread 05-18-2005, 01:14 PM
Patnh Patnh is offline
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Default chat problem

Small problem - When hitting enter to type out text I am typing over the last line of text since my text goes all the way down to the bottom of the screen unless I put my curser over the text box and then the text moves up and the enter text line is there.
Is there any way to make it so i'm not typing over the last line??

Thanks
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  #22  
Unread 05-19-2005, 08:53 AM
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Binton, unfortunately I don't have any way to test the event scroll as my guild has very few events listed. When/If I can test this, I'll see about fixing it.

About bag positions... EQ likes to save window locations based on whatever window edge is nearest a screen edge. Stay-put feature is supposed to correct this but appears to be somewhat sporatic. Since the included bag files (and virtually every bag mod on this site) changes the bag window size after its opened, bags that are positioned lower or right of screen center may shift.

What's happening here is that EQ can save the bag possition as right edge 100 pixels from right of screen. The bag is say 100 pixel wide when you log out, so the left edge is 200 pixels from right of screen.

Here's where the shift happens...

When you log in, the bag hasn't been shrunk yet so its width is say 200 pixels. It places the right edge 100 pixels from right edge of screen (where it was when you logged). The left edge is 300 pixels from right of screen. Scripts then shrink the bag to 100 pixels wide. Since resizes are always relative to top left corner, this pulls the right side of the bag away from the screen edge, resulting in a 100 pixel shift to the left.

To make things worse, EQ does some odd things in an attempt to avoid window overlap and windows being off screen. Bags that appear fully on-screen when you log out might be partially off-screen when you log in prior to being resized. I suspect EQ uses the max 36 slot bag size when deciding if a bag would be partially off screen. If it would be partially off screen, EQ may move the bag to whatever it thinks is the next available spot of free screen space.

And then there's the save bug.

All of these things make it very difficult to fix the shifting bag problem. I've done everything I can think of with scripting and in-game placement and still have 1 or 2 bags on each toon that move. Most stay where I put them, but in short, there's not much else I can do about this. If its really annoying you, I suggest using the default bag window.
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  #23  
Unread 05-19-2005, 08:56 AM
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Patnh, try looking through the thread for a similar issue posted by someone else or reading the provided doc.

This post answers your question.
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  #24  
Unread 05-19-2005, 11:52 AM
Binton Binton is offline
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Ahhh, gotcha gotcha. That is a very nicely detailed explanation and helps me decide on where to put the bags. And I'm not using the default bulky and very non-matching your theme bags, hehe. Your bags rock!

Might move towards the upper left or somewhere on the screen, but am trying to avoid overlapping my other bags because then I can't easily move things around, hehe.

Maybe we can convince Sony to adjust just how they save Bag Locations. :-)
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  #25  
Unread 05-21-2005, 02:53 AM
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Here's a link to the StayPut thread which includes a note about removing the MaximumSize and MinimumSize values from the main page. I'm gonna try this to see if it resolves the issue on my end.

Edit: Removing MaximumSize and MinimumSize from the main page object of the bag files does seams to have helped and at least doesn't cause any new problems, so I'm going to include this tweak with the next rev. I do still have some issues with bags not saving, but I think this is due to the SOE save bug. Nothing appears to be "creeping" after this tweak.

Last edited by Zonx : 05-24-2005 at 11:41 AM.
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