Well, I was following the map making tutorial and its list of menugroups. I've since noticed, by browsing the existing maps, that there are more available. The zone entry is in Zamara Breadth. So these should go into Zimara Breadth, which is under Stratos. And it looks like I should just not include a menugroup in my XML. Which makes them
Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
The map is added.
But i got a warning:
Squeezed Image: wdpp difference 16.8%
You should check the zonerect as there is a discrepancy between x and y coordinates.
There are more distance in one direction per pixel compared to the other.
You should check if the map and real locations in game are the same.
You should check if the map and real locations in game are the same.
I had tested my files in-game. And I just updated EQ2Maps and tested the downloaded file. It works. I notice that my file names in my XML were non-standard and the download name was different, so I fixed my _User_MapStyles to the new name so I could test the downloaded file. So my new XML with the correct DDS file name is
Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>
On your warning: I was using the tutorial and the Zone Rect program and they seemed pretty insistent that the map size be 436x506. That did not scale evenly from my /loc collection. I ended up just adjusting the lines after scaling so they worked in-game. I'm guessing there's a better way?
You should have changed the zonerect instead, is a bit tricky but not impossible.
Not sure why the zonerect calculation went wrong .
I did try changing zonerect. I could not get that to work for both the outline and the interior walls. So I ended up with a zonerect that works for the outline and I manually moved the interior walls a bit in the SVG until they worked in-game.
I'm now thinking I should move the blue crosshairs in the SVG so X & Y distances are an integer multiple of the eventual map size. Would that work?
Do you need me to re-do it? The one I posted works, but if you're uncomfortable with it, I can try again. If moving the cross-hairs does not work though, I'm not sure what else to try.