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12-03-2012, 04:55 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Jenavia
I downloaded the latest Fetish 12.3, but I have a problem where it only shows 10 of my characters in Character Select. I have no way to scroll the character select window to select my 11th character. The default UI has two triangles at the top and bottom that allow you to scroll - unsure what Fetish is supposed to show.
The install is a clean install.
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There should be a small up and down arrow at the top and bottom respectively. I'll see if I can get a screenshot for you showing them, I have >10 characters as well and they were there last time I was on an alt.
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12-04-2012, 05:59 AM
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A Young Mystail Rat
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Join Date: Dec 2012
Server: Unkown
Posts: 6
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Quote:
Originally Posted by lordebon
There should be a small up and down arrow at the top and bottom respectively. I'll see if I can get a screenshot for you showing them, I have >10 characters as well and they were there last time I was on an alt.
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I'm attaching a screenshot of my character select screen. I do not show those up and down arrows when using the Fetish UI. They are only present when I use the default UI.
Do you know what the name of the character select xml file is? I can try copying that over into the Fetish folder to see if I can get the arrows to appear that way.
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12-04-2012, 06:57 AM
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A Forest Scavenger
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 18
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Quote:
Originally Posted by Jenavia
Do you know what the name of the character select xml file is? I can try copying that over into the Fetish folder to see if I can get the arrows to appear that way.
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This file is eq2ui_newcharscene2.xml
No need copying anything. You can just rename it temporally -- EQ2 take default files automatically.
Do you use some sort of custom Guild window? Arrows on character select screen is exactly same as in Guild screen, and if you use some modified Guild window this can be cause of problem
To lordebon: possibly it will be good idea to declare arrows right in the newcharscene. Making character select dependent on guild window possibly good for SOE, but bad for customization and not very logical
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12-04-2012, 12:33 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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I'll take a look, but it'd be rather odd for the arrows to be dependent on the guild window. The same type of arrows may be in there, but the base type of arrow is usually declared in a common file, not a particular window. If it is, it may be an old bug carried over from the original Zonx files.
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12-04-2012, 06:43 PM
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A Forest Scavenger
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 18
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Quote:
Originally Posted by lordebon
I'll take a look, but it'd be rather odd for the arrows to be dependent on the guild window. The same type of arrows may be in there, but the base type of arrow is usually declared in a common file, not a particular window. If it is, it may be an old bug carried over from the original Zonx files.
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Yes, I laugh too, but:
Code:
<Button Location="303,386" Name="PrevCharacter" PackLocation=",fff" ScrollExtent="18,18" Size="18,18" Style="/MainHUD.GuildRecruiting.Arrows.up" />
<Button Location="303,852" Name="NextCharacter" PackLocation=",fff" ScrollExtent="18,18" Size="18,18" Style="/MainHUD.GuildRecruiting.Arrows.down" />
and it nearly same in Default UI (Zonx change only coordinates and size)
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12-04-2012, 07:52 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Ah, that explains it then... SOE was lazy to start, hehe. I'll try to get it fixed in the next version, even tho it's not broken per se if you use the full Fetish UI.
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12-05-2012, 07:07 AM
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A Young Mystail Rat
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Join Date: Dec 2012
Server: Unkown
Posts: 6
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Quote:
Originally Posted by lordebon
Ah, that explains it then... SOE was lazy to start, hehe. I'll try to get it fixed in the next version, even tho it's not broken per se if you use the full Fetish UI.
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As far as I can tell, I am using the full Fetish UI. Isn't that what the 12.3 Fetish Core download was?
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12-05-2012, 07:06 AM
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A Young Mystail Rat
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Join Date: Dec 2012
Server: Unkown
Posts: 6
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Quote:
Originally Posted by Prince Mandor
This file is eq2ui_newcharscene2.xml
No need copying anything. You can just rename it temporally -- EQ2 take default files automatically.
Do you use some sort of custom Guild window? Arrows on character select screen is exactly same as in Guild screen, and if you use some modified Guild window this can be cause of problem
To lordebon: possibly it will be good idea to declare arrows right in the newcharscene. Making character select dependent on guild window possibly good for SOE, but bad for customization and not very logical
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I'm not using anything custom. I just downloaded the latest Fetish (12.3) and unpacked it to the UI folder. I then pointed the eq2.ini file to the 12.3 Fetish folder.
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12-12-2012, 05:03 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Antonia Bayle
Posts: 17
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tradeskills
Any idea when the Tradeskill window will be updated? I miss my ability to hit enter and start up another one!
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12-12-2012, 05:20 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by otif
Any idea when the Tradeskill window will be updated? I miss my ability to hit enter and start up another one!
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No ETA. December is always busy for me because of the Holidays, so it depends on when I can find a little time to sit down and fiddle with it.
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12-13-2012, 11:06 AM
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A Dervish Cutthroat
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Join Date: Nov 2007
Server: Nagafen
Posts: 35
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Does someone have the same problem like me ? after patch today i was running eq2 and always the client does crash after start -.-
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12-13-2012, 12:39 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Antonia Bayle
Posts: 17
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Quote:
Originally Posted by Penebo
Does someone have the same problem like me ? after patch today i was running eq2 and always the client does crash after start -.-
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Only problem i'm having is when I mouse over something the little window showing what the item is, is not coming up. It said there was a problems with the UI and i'm not sure which file to move from the default file
Found it. It was popup_examine. Switched it out and works fine.
Last edited by otif : 12-13-2012 at 01:01 PM.
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12-13-2012, 01:20 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by otif
Only problem i'm having is when I mouse over something the little window showing what the item is, is not coming up. It said there was a problems with the UI and i'm not sure which file to move from the default file
Found it. It was popup_examine. Switched it out and works fine.
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It should be eq2_examine.xml not popup_examine unless thats a file that got added since my install of 12.3
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