Exp Debt Display Problem
I've been trying to figure out a way to fix the negative debt display when displaying debt in a text label (as I'm sure quite a few of you have).
I've been playing with the math, and this appears to be a working formula for determining the actual debt: (ExperienceCurrent + ExperienceDebtCurrent) MOD ExperienceCurrent
So far, I haven't found out a way to have any of the objects (and their events) perform this calculation dynamically as exp changes, though.
I also thought about setting the opacity of the label to 1 + ExperienceDebtCurrent (which, I'm assuming, would round to acceptable values of either 1.000 or 0.000). Again, I can't figure out how to dynamically set this value as exp changes.
Anyone have any ideas? Can we even perform calculations with DynamicData, or do we just have to wait for SOE to either change the way they calculate debt bar length or create a new DynamicData value for ExpDebtText? It would be nice if we could (somehow) use the same logic that they use for displaying debt when you hover over the exp bar.
Last edited by Morgor : 01-23-2005 at 11:00 PM.
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