In my head there is someone out there who is clamoring for a more informative UI but doesn't have the time, patience, or is too busy playing to bother trying. so i'm just posting crap as i figure it out, cause some stuff, like exp %, needs to get on screen as soon as possible. so here's 2 new windows:
(see first post for install instructions)
the hardest part about this is if something screws up i'm not sure if its me or a bug. i cant get the experience bar to move without it exploding, and
i'm pretty sure inventory slots are hardcoded. equipment can at least be placed in hotbuttons but the bags are inventory only at this point. i am still amazed how difficult this code is (just try figuring out every tag you need to change to resize a window) the worst part is the format, this stuff isnt meant to be read by humans. anyone out there up for making a sildwidl II?
Known bugs (in my stuff):
the experience window is not for artisans. sony has this weird swap thing happening when you switch exp that my number doesnt do yet.
more news as it happens..