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Unread 06-08-2007, 11:37 AM
EvilIguana966 EvilIguana966 is offline
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Join Date: Jan 2005
Server: Antonia Bayle
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Default Using Fetish Pieces in a custom UI set

I'm interested in the form and functionality of some of the fetish pieces but not some others. I've had some trouble when attempting to use only some of the set. I've tried deactivating the offending windows in Fetish by renaming the files in the UI directory, but this causes some unusual behavior with the remaining fetish windows (couldn't close the clock by any means and could only have one hotbar). I then tried copying the windows over to my custom UI directory, but could never figure out everything they needed to show up correctly. I copied the xml file for each piece, every _fetish_* file, eq2ui.xml and the images directory but the windows still showed up with big black blotches where the data should have been.

Is there any way to tell exactly what stuff I'd have to copy over to get a specific window to work? Is it even possible or do the window pieces frequently reference code from the other window pieces? Is it just a fools errand to be attempting this? If it helps I'm specifically interested in the Player, Target, Implied Target and rectangular Compass windows. I only managed to get that last one working flawlessly.
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