EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > XML Modification Help & Info

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Unread 04-12-2005, 05:28 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Talking Spanning UI Branches: PROBLEM SOLVED!

Noticed this a few weeks back and just now got around to testing.

Turns out every top level page is a placeholder in UIBuilder only. Their only function is to control positioning and visibility of child pages relative to screensize.

Everything under top level pages in UIBuilder gets copied into an in-game working space named _HUD.

For example, to move the Inventory window with a button in the Player window:

OnPress="parent.parent.Inventory.location="100,100"

Button parent is the Player window
Player window's Parent is _HUD
Inventory window's parent is _HUD

Basically, every window is adjacent inside _HUD.

There may be a few exceptions. While testing I found at least one set of windows (PlayerHousing) that didn't seam to be under _HUD but my testing was cut short with server maintenance. Could be I just setup the test wrong.

MainHUD, HUD, Journal, Inventory and Popup were all confirmed to be replaced with _HUD.
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:53 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI