EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Released

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 07-29-2005, 06:12 AM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default GER's compact groupmembers/player (with extras)

As promised a while back, I've been working on a new version of the player/groupmembers windows. They're not entirely done yet, but I'd like to get some test opinions, so I'm attaching them below.

Updates:
* No more horizontal/vertical versions, group window is now resizable to allow for 1x5, 5x1, or anything in between.
* Player debuff/DoT icons
* Groupmember health and power percent texts
* Concentration condensed to fit effects icons

Known Issues:
* SOE isn't pushing down the groupmember percentage dynamicdata, so group %s are stuck at 100%
* BoundaryPolygon isn't working quite right for concentration—only the buff in conc slot 0 will respond to mouseovers

Still to come:
* Possible spacing tweaks for group health/power bars
* Follow button for groupmembers (if I can figure out where to put it)
* Window options control of individual member frame visibility

Notes:
* target_frame.dds contains all the elements needed for my target/implied target windows, so if you use any version of those mods don't worry about overwriting it

{ Attachment removed. Newer version below. }
__________________

Last edited by ger : 09-30-2005 at 09:33 AM.
Reply With Quote
  #2  
Unread 07-29-2005, 10:29 AM
rena's Avatar
rena rena is offline
A Fallen Diplomat
 
Join Date: Mar 2005
Server: Unkown
Posts: 52
Default

mind posting screenshots please? hehe
thanks
Reply With Quote
  #3  
Unread 07-29-2005, 11:29 AM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default

I had intended to include screenshots in the initial post, but I hadn't had a chance to take any in-game and due to the UIBuilder's handling of non-square images a UIBuilder screenshot requires some manipulations I didn't have the time to make. So, having now had the time, here it is, a screenshot of what the default player/groupmembers window should look like.

The blue 5-point star in the player window is the condensed concentration meter—the points light as each concentration bubble is used. (As mentioned in the initial post, the mouseover/right-click isn't working correctly for anything other than the first concentration slot; I'm still looking into that.)

Attached Thumbnails
Click image for larger version

Name:	Player-GroupMembers-v2-Beta.png
Views:	1293
Size:	13.0 KB
ID:	3234  
__________________
Reply With Quote
  #4  
Unread 07-29-2005, 12:38 PM
dc_roenfanz's Avatar
dc_roenfanz dc_roenfanz is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Unkown
Posts: 588
Default

Your ConcBubbleFilled and ConcBubbleMouseover image styles are still using the default blue and yellow "bubbles"

Code:
<ImageStyle Filter="true" Name="ConcBubbleFilled">
  <ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="270,160,287,164" /> 
  </ImageStyle>
- <ImageStyle Filter="true" Name="ConcBubbleMouseover">
  <ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="292,160,309,164" /> 
  </ImageStyle>
I believe you need to make a yellow star-style for the mouseover effectors. Also, you could be having problems because you go in a radial style as opposed to a vertical or horizontal style.

I hope that helps a bit. I don't know what else could effect them. >_<
__________________
Reply With Quote
  #5  
Unread 07-29-2005, 12:43 PM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default

Quote:
Originally Posted by dc_roenfanz
Your ConcBubbleFilled and ConcBubbleMouseover image styles are still using the default blue and yellow "bubbles"

Code:
<ImageStyle Filter="true" Name="ConcBubbleFilled">
  <ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="270,160,287,164" /> 
  </ImageStyle>
- <ImageStyle Filter="true" Name="ConcBubbleMouseover">
  <ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="292,160,309,164" /> 
  </ImageStyle>
I believe you need to make a yellow star-style for the mouseover effectors. Also, you could be having problems because you go in a radial style as opposed to a vertical or horizontal style.

I hope that helps a bit. I don't know what else could effect them. >_<
I'm not using the default style definitions, I was just too lazy to pull them out of that version. The problem I'm running into is that each conc "bubble" is a 14x14 image, and they're all stacked on top of one another. So the topmost conc bubble works exactly as you'd expect, but it also intercepts mouseovers that should be outside its BoundaryPolygon which should pass through to the layers below it.

To be honest, I'm considering scrapping the star-style concentration scheme in favor of a more traditional approach placed in the lower-right corner's deadspace. We'll see how it goes.
__________________
Reply With Quote
  #6  
Unread 07-29-2005, 01:30 PM
Eloora's Avatar
Eloora Eloora is offline
A Griffon
 
Join Date: Sep 2004
Server: Najena
Posts: 265
Default

I really like this mod so far. I'd like to see target windows come with it to match, and the frame of the group window to be better resizable down to the individual frames around each group member to eliminate dead space. Also the icons are mighty small in 1600x1200, and kinda hard to identify and cure as a healer, but I suppose I'll manage.

Nice mod overall ger

Last edited by Eloora : 07-29-2005 at 01:34 PM.
Reply With Quote
  #7  
Unread 08-09-2005, 09:58 PM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default

Changes:
* Fixed health/power overlay stretching issue (groupmembers)
* Expanded groupmember frame size to get rid of some deadspace; also increased health/power bar width slightly
* Changed color coding to be far less obtrusive (player and groupmembers)
* Respace F-key labels slightly (player and groupmembers)
* Increased disband/kick button size slightly (player and groupmembers)
* Made follow button far less obtrusive (33% opaque normally, 66% opaque when mouse-over) (groupmembers)
* Tied individual frame visibility to frame visibility/opacity option (groupmembers)
* Tied full window frame visibility to titlebar visibility (groupmembers)
* Respaced effects icons and assist button slightly to make use of greater width (groupmembers)

Warnings:
I didn't get a chance to test the new spacing in-game, so for all I know I could have just totally borked up the groupmembers display. If I did, please let me know and I'll do what I can to correct it. Please also include screenshots (with background at maximum opacity) if spacing is not correct.

Screenshot:


{ Attachment removed. Newer version below. }
Attached Thumbnails
Click image for larger version

Name:	Player-GroupMember-v2-Beta3.jpg
Views:	1008
Size:	65.9 KB
ID:	3337  
__________________

Last edited by ger : 09-30-2005 at 09:34 AM.
Reply With Quote
  #8  
Unread 09-29-2005, 12:00 AM
Mahonri's Avatar
Mahonri Mahonri is offline
Human Paladin
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Kithicor
Posts: 209
Default

Ger I got your concentration star workin properly. It's late right now, but I'll post what I have in one of my mod updates tomorrow so you can see how I did it. Thanks for the challenge and inspiration!
__________________
Dyre -Pre-Beta Info- -Portal-
Reply With Quote
  #9  
Unread 09-29-2005, 08:39 AM
Mahonri's Avatar
Mahonri Mahonri is offline
Human Paladin
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Kithicor
Posts: 209
Default

OK, I incorporated it into Mahonri's Coin Info window. All I did to get it to work is use smaller source rectangles that only contained each specific shard and then placed them precisely where they needed to go on the star. That minimized the overlap so the mouseovers work correctly.

I did change the fill order of the star, but after seeing it the way I have it filling it seems wierd. I'll prolly change it back to the radial fill as you had it before.

I also places your star graphics in my Mahonri's_elements.dds file as well, so the coordinates are going to be different. But reducing the source rectangles also allowed me to condense the dead space between the shards in the dds and save space there too.

Thanks again!
__________________
Dyre -Pre-Beta Info- -Portal-
Reply With Quote
  #10  
Unread 09-29-2005, 08:27 PM
Steppin Steppin is offline
A Weald Wolf
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 81
Default gers player

i downloaded the player / group with the conc star
i also have mahoni's coin weight with the star ..
in the player window, when i mouse over star, it only shows me ONE spell .. none of the others show up..
when i look at them in mahoni's little window they all 5 work like a charm.. not sure what's missing but ... if you'd have a peek, it would be great
thanks
steppin
Reply With Quote
  #11  
Unread 09-30-2005, 08:43 AM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default

Mahonri, you are the man.
Attached Files
File Type: zip Player-GroupMember-v2-Final.zip (12.4 KB, 583 views)
__________________

Last edited by ger : 09-30-2005 at 08:47 AM.
Reply With Quote
  #12  
Unread 10-07-2005, 08:21 AM
nomad980 nomad980 is offline
A Crazed Gnoll
 
Join Date: Jul 2005
Server: Unrest
Posts: 23
Default

Man I love this groupmember window. The assist and follow command make life a lot easier, but I have a question. Why do you leave the % there if they aren't working at the current time?
Reply With Quote
  #13  
Unread 10-10-2005, 01:27 PM
ger's Avatar
ger ger is offline
Steward of the Faithful
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
Default

Quote:
Originally Posted by nomad980
Man I love this groupmember window. The assist and follow command make life a lot easier, but I have a question. Why do you leave the % there if they aren't working at the current time?
Call me an optimist. I'm hoping SoE will turn them on sooner rather than later.
__________________
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 10:29 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI