If you've got them, I can add them.
I've also thought about tweaking the Profit cures to take advantage of the new cures I think they added to the default group window. That'd take some digging into the XML though and my time's kinda limited with a release coming up at work.
One of the things that would be nice is if this used abilitys to your level with the potions as well. Some will get the new potions and not be 91 which is the required use level. Also not sure if we can add in the 4th or 5th potion as it would be I know some carry 4 while others 5 types.
One thing I'm going to do is experiment with the cureplayer command. It's supposed to take into account a larger variety of things, but I'm not sure if it accounts for potions or just abilities.
ok so I dont mess this up which potion vdl do I put in the file first to try it before trying the next in list. Since the newer zones require the higher level pots to actually remove the effect I don't want to fire one of the older ones off before seeing if I have the newer