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02-10-2005, 01:11 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Hotkeys with Labels
Is this an idea I should develop? Rather, is it something anyone would use? It's the hotkey bar with labels at the top of the buttons.
Quib
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02-10-2005, 01:48 PM
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A Rumbleroot Sapling
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 65
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I will download it in a heartbeat
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02-10-2005, 01:52 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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would have to be per class and some spells would not match even within same class...
________
AVANDIA SIDE EFFECTS
Last edited by tonyis3l33t : 09-16-2011 at 03:30 AM.
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02-10-2005, 01:58 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Quote:
Originally Posted by tonyis3l33t
would have to be per class and some spells would not match even within same class...
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No no no, I haven't written text on the images, those are text objects in the XML.
Quib
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02-10-2005, 02:00 PM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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that all depends on how you enter the text for the labels. explain!
if its xml, no.
if its in game and you can save it, totally. It would rock for custom macros.
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02-10-2005, 02:06 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Bah, you guys!
The labels say exactly what the tooltip of that hotkey says. You don't edit them by hand in any way (well, since the tooltip of a macro is whatever you named the macro, the label will say whatever you entered for the macro name). I'm just doing some fine-tuning then it'll be ready.
Quib
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02-10-2005, 03:42 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by Quib
Bah, you guys!
The labels say exactly what the tooltip of that hotkey says. You don't edit them by hand in any way (well, since the tooltip of a macro is whatever you named the macro, the label will say whatever you entered for the macro name). I'm just doing some fine-tuning then it'll be ready.
Quib
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Sweetness. What WILL you come up with next?
__________________
If it ain't broke, it needs more features!
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02-10-2005, 04:51 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Runnyeye
Posts: 10
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Flipping love it Quib.
I'll definately be investigating using something along these lines.
I so miss the simple hotkeys of EQ1, instead of having to remember what all these icons mean, especially the ones available for custom macros.
Nice one.
__________________
Pity of ====Runnyeye====
Iksar Inquisitor and Craftsman
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02-10-2005, 05:25 PM
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A Sea Turtle
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Join Date: Nov 2004
Posts: 34
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This is absolutely Splendiferous !!!
Awesome addition to My UI.
Thank you, Thank you, Thank you !!!
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02-26-2005, 10:22 AM
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A Coastal Crab
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
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Now id like to use this, but i have one question, if i download this XML and overwrite the one i have in my cutom folder, will it mess things up in there?? or just add this awesome feature??
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02-26-2005, 10:48 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Nathoriney
Now id like to use this, but i have one question, if i download this XML and overwrite the one i have in my cutom folder, will it mess things up in there?? or just add this awesome feature??
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Depends on your definition of 'mess things up.' It will overwrite your old hotbar mod, changing it to the one Quib's posted here. So if you have a custom size or behavior mod in place for your hotbar, you'll lose it, but you'll gain the text labels. (And trust me, if it's a size mod you'll want to lose it—I tried adapting Quib's code for 3/4 size hotbars and omigod, teeny tiny text hehe)
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