K, so I understand how it works....slowly but surely, someone who doesnt know XML and has been staring at this stuff for an entire night is picking it up. Anyway, for example, i understand that the four numbers for SourceRect indicate the top-left and bottom-right corner pixels of the pic in the mipmap or dds thingy thats identified in SourceResource. I get that right? hope so.
Anyway, heres what im having a hard time figuring out. For the persona window which is under the MainHUD; under the Player Name ull see this fancy gold symbol underline thingy called the title_gold_deco2. Heres where im getting confused. How come the SourceResource isn't stated? I had to goto the Framestyles xml file and locate that name "title_gold_deco2" to see that it was in the windows_elements_specific dds file. But where is the info stating where the picture actually starts and stops for use in the ui? I see something called Location, but I'm not sure what that is for, I cant seem to make sense of that.
I'm not so much tweaking the ui for functionality, but more for looks right now. Ill be using Cinema4d to create different decorations and icons and such and photoshop and then jumbling them all together on a page and turning it into a dds file so that I can make my own spellbook graphics and such...remember Tking? The stuff he used to do. Anyway, any info is GREATLY appreciated. Been getting like 3 hours of sleep everyday before classes because Ive been really interested in learning all of this...*cries*
PS: What's a memory leak? Everytime I close UIBuilder, it says i have a memory leak or handle leak and such.