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07-22-2007, 08:21 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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SORi - Comments/Feedback
Seekers of Redemption Interfaces
This is the thread for feedback, comments and all that kind of stuff.
Releases [ List]
Last edited by kindred : 09-12-2007 at 03:19 PM.
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08-12-2007, 10:16 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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Status Update
Have been working on the target/implied windows and finaly did something i like (after several, versions).
The only problem is:
It seem to break itself after switching toons a couple of times. Color on health/power changes, and even dissapear!.
Im not an expert in this matter so i cant really know what is happening... if you guys want i can upload what i did, but you should know im not goin to be able to fix what is broken.
Neway, thanks for reading.
Sample image:
Last edited by kindred : 08-12-2007 at 10:24 PM.
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08-12-2007, 11:18 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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I don't see anything broken in your screenshots. In the default UI NPCs always have a full green health bar.
The one bug that can affect the player window that I know of is that when you camp from one character to another the power number (like xxxx/xxxx) will always change to a purple color.
Last edited by Othesus : 08-12-2007 at 11:21 PM.
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08-14-2007, 01:36 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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Quote:
Originally Posted by Othesus
I don't see anything broken in your screenshots. In the default UI NPCs always have a full green health bar.
The one bug that can affect the player window that I know of is that when you camp from one character to another the power number (like xxxx/xxxx) will always change to a purple color.
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Maybe i didnt explain myself well. What i was trying to show is the bar not showing the health numbers. Thats the main bug of my implied/target window.
About the bug in the player window, havent saw that one since i started using my player window.
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08-14-2007, 04:52 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Quote:
Originally Posted by kindred
Maybe i didnt explain myself well. What i was trying to show is the bar not showing the health numbers. Thats the main bug of my implied/target window.
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Exactly when does it not show health numbers? When should it show health numbers?
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08-14-2007, 11:48 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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It seams to be random. Sometimes i switch toons and everything goes fine (colors are fine or numbers are shown) and sometimes its just fails (Colors freak out or numbers are gone).
As soon i can get some free hours think im goin to start doing it again from the scratch and test each add to find the problem, or at least to know wich part of it is the conflict.
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09-10-2007, 04:04 PM
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A Young Mystail Rat
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Join Date: May 2006
Server: Lucan DLere
Posts: 3
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ACtive Quest Mod
Regaurding this little app it's wonderful. I'm personally trying to learn how to create and mod some exsisting ones myself, but I'm having a really hard time despite how easy i looks. Anyway to my main point. I hate making request but I ask, is there a way to remove the scroll bar on the right? I saw an older mod that did this, and well when I changed over to your featured enhanced one. I love it, except for the scroll bars... who needs that anyway... who doesn't have a mouse wheel by now? ^_^
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09-11-2007, 10:15 AM
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A Brown Bear
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 12
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Hey Cybersmurf,
I'm curious on how you added the Animist transference.
I've tried to add it for my necro but it seems not to work, surely because i don't have the right spell name.
I tried : "Animist's Transference" and without the '
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09-11-2007, 11:50 AM
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A Grove Wisp
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Join Date: Dec 2005
Server: Befallen
Posts: 26
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Hi
That took me quite some time to figure out. It was the first button I tried to create and nearly drove me insane.
What I finally got working is:
OnPress="useability 2607333177 target_previous"
I think I found the number via the inspecting the spell and then looking in the log file.
Anyhoo, now it works. I have attached my conj. player window and group window (never got around to make a real release yet, probably next week, when I'm off work).
Hope it works for you FK
Kind regards
Flaxer
Last edited by cybersmurf : 09-11-2007 at 12:22 PM.
Reason: Forgot to say I changed Cure arcane/elemental in Player-window to Spells (cheaper :) )
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09-11-2007, 01:13 PM
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A Brown Bear
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 12
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Yay you rock !!!
I just tried it fast in my chat window and it works great, by chance animist for necro is the same number
You made my day
PS : So i'll be able to post the necro version soon
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09-12-2007, 03:25 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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Quote:
Originally Posted by cybersmurf
Hola... finally got around to taking pics of my mods...
All windows are based on standard EQ2 windows and lvl 70 characters.
cbp = cure by potion
cbs = cure by spell
Conjuror_Player-window also have:
Top left and across: trauma cbp, arcane cbs, noxious cbp, elemental cbs.
Bottom left and across: aquaous bottle (waterbreath), shard, invis, Animist's Transference (heal).
Conjuror_Group-window also have:
Top left and across: trauma, arcane cbs, noxious, elemental cbs, Animist's Transference (heal).
Bottom left and across: Summon Hero, aquaous bottle (waterbreath), shard, follow, invis.
Warlock_Player-window also have:
Top left and across: trauma cbp, arcane cbs, noxious cbp, elemental cbp, invis.
Warlock_Group-window also have:
Top left and across: trauma, arcane cbs, noxious, elemental.
Bottom left and across: Bestow Energy(mana-battery), Invis, Follow.
I will upload them as releases later today describing what to replace to downscale them to lower levels.
Hope somebody can use them besides me and my wife
Be safe on your travels
Flaxer
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Looks great, Good job mate
Quote:
Originally Posted by cybermousey
Regaurding this little app it's wonderful. I'm personally trying to learn how to create and mod some exsisting ones myself, but I'm having a really hard time despite how easy i looks. Anyway to my main point. I hate making request but I ask, is there a way to remove the scroll bar on the right? I saw an older mod that did this, and well when I changed over to your featured enhanced one. I love it, except for the scroll bars... who needs that anyway... who doesn't have a mouse wheel by now? ^_^
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Thanks for your comments.
I've no plans to make that version but if i have some minutes will try to make it for you (no promess).
Just wanted to say thanks for the raiting on my uploads
and of course i want to announce...
Active quest window and Target/Implied window have been realeased
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09-17-2007, 08:58 AM
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A Forest Scavenger
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Join Date: Sep 2007
Server: Antonia Bayle
Posts: 17
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Great look!
These look amazing, I'll probably be downloading the group/player/target addons tonight when I get home.
I just have one question about the group windows.
I understand that they can't be resized, but can they be manipulated to be horizontal?
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09-25-2007, 12:35 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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Quote:
Originally Posted by telal
These look amazing, I'll probably be downloading the group/player/target addons tonight when I get home.
I just have one question about the group windows.
I understand that they can't be resized, but can they be manipulated to be horizontal?
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About the group window the answer is no, but i have in mind to make an horizontal version of that window in a near future.
Thanks for the comments.
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09-25-2007, 12:41 PM
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A Forest Scavenger
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Join Date: Feb 2007
Server: Runnyeye
Posts: 15
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Quote:
Originally Posted by robbbush @ File comments
I like these target windows, but they only work on my XP system. They do not work with my Laptop running Vista. The default Everquest UI .xml files are used. Any ideas?
Thanks!
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Thats weird! Are you sure your eq2 client in the vista laptop have its INI configured to use a custom interface?
The operative system shouldnt be a problem since the xmls are used by the game itself, windows have nothing to do with it.
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09-26-2007, 12:32 PM
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A Young Mystail Rat
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Join Date: May 2005
Server: Crushbone
Posts: 2
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Vista and Target/Implied Problems
Yeah it's exactly the same as on the XP box.
cl_ui_skinname Koko
cl_ui_subdir UI/
The bove is in the /sony/Everquest II/eq2.ini file and the .xml files are in the Koko directory /sony/Everquest II/UI/Koko.
Other UI interfaces work okay. I tried downloading them a couple of times and replacing them, but same problem. Copied the exact files over to XP box and copied over the files and worked fine. Tried using each by themselves and same problem.
What's really strange is that your Group interface works fine on both systems.
Thanks for the help.
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10-10-2007, 10:25 AM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 2
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having the same issue as robb :/
awesome pieces tho,
any chance the guy who made the necro customizations could post that file? that looked sweet.
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