EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > XML Modification Help & Info

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 01-16-2005, 06:08 PM
onnel onnel is offline
A Coastal Crab
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
Default Changing greyscale of progress

As time passes, the active spells are slowly covered up with grey (to nidicate how much of their duration is past). The problem is, they grey that covers them isn't dark enough for me.

How can I darken the "progress" colour on the progress bars for active spells?

I looked in the xml and the only thing I found was "progress_grayscale_fill". i have no idea if that's really the property for what I'm looking for.

The other problem is that it is only a reference to a sourcerect in a DDS file.

What do I need to do to change the colour?

All help much appreciated!

Thanks!

P.S. Same goes for the hotkeys..I'd like they greying over as they "reactivate" to be more extreme.

Last edited by onnel : 01-16-2005 at 06:12 PM.
Reply With Quote
  #2  
Unread 01-25-2005, 04:54 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

Where did you find this progress greyscale fill? Im not finding anything on it.
Reply With Quote
  #3  
Unread 01-31-2005, 02:29 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

eq2ui_ImageStyles.xml
eq2ui_ProgressbardStyles.xml

Both reffer to a grayscale fill image within a DDS file. Haven't checked, but I'm guessing this image controls what is revealed at various progress levels. 50% gray and brighter probly reveals at 50% progress.

I'm guessing how dark the overlay is is an opacity setting somewhere in a UI file.
Reply With Quote
  #4  
Unread 01-31-2005, 05:57 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

Found in eq2ui_images.xml:
Code:
<ImageStyle Name="GaugeBackground">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,10,210,18"/>
</ImageStyle>
<ImageStyle Name="GaugeFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,20,210,28"/>
</ImageStyle>
<ImageStyle Name="GaugeLines">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,30,210,38"/>
</ImageStyle>
<ImageStyle Name="GaugeLinesFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,40,210,48"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapLeft">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="216,20,220,28"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapRight">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="212,10,216,18"/>
</ImageStyle>
I plan on making the greyscale thing a dark red.
________
Avandia Class Action

Last edited by tonyis3l33t : 09-16-2011 at 03:26 AM.
Reply With Quote
  #5  
Unread 01-31-2005, 06:17 AM
Deathbane27's Avatar
Deathbane27 Deathbane27 is offline
aka Mook
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
Default

Quote:
Originally Posted by tonyis3l33t
Found in eq2ui_images.xml:
Code:
<ImageStyle Name="GaugeBackground">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,10,210,18"/>
</ImageStyle>
<ImageStyle Name="GaugeFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,20,210,28"/>
</ImageStyle>
<ImageStyle Name="GaugeLines">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,30,210,38"/>
</ImageStyle>
<ImageStyle Name="GaugeLinesFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,40,210,48"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapLeft">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="216,20,220,28"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapRight">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="212,10,216,18"/>
</ImageStyle>
I plan on making the greyscale thing a dark red.

That's the old EQ1-style gauges. I seriously doubt they're used for icon re-use timers.
__________________
If it ain't broke, it needs more features!
Reply With Quote
  #6  
Unread 01-31-2005, 06:28 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

think i may have found it...checking now in game

nope hehe ended up being the background for all items' icons.
________
Galateya live

Last edited by tonyis3l33t : 09-16-2011 at 03:26 AM.
Reply With Quote
  #7  
Unread 02-10-2005, 12:58 AM
Kalazart Kalazart is offline
A Young Mystail Rat
 
Join Date: Feb 2005
Server: Oasis
Posts: 6
Default

I found something out about this in IconStyles:

Code:
<IconStyle BackGlowRect="212,170,254,212" BackGlowResource="/images/icons/icon_ss9.dds" 
FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" 
MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" 
Name="self_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" 
ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds" />
It seems that the progress refers to the recast timer. But if you take a look at that DDS file, you'll see that 84,42,126,84 is pointing to a white square, not a black/grey one. Hope it helps a bit... trying to find out more.
Reply With Quote
  #8  
Unread 02-10-2005, 01:43 AM
Deathbane27's Avatar
Deathbane27 Deathbane27 is offline
aka Mook
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
Default

Quote:
Originally Posted by Kalazart
I found something out about this in IconStyles:

Code:
<IconStyle BackGlowRect="212,170,254,212" BackGlowResource="/images/icons/icon_ss9.dds" 
FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" 
MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" 
Name="self_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" 
ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds" />
It seems that the progress refers to the recast timer. But if you take a look at that DDS file, you'll see that 84,42,126,84 is pointing to a white square, not a black/grey one. Hope it helps a bit... trying to find out more.

Okay, I was able to edit the alpha channel and get the progress thing to only move on half of it. Unfortunately it still darkens it slightly and any color change I make to the image doesn't seem to apply there. Continuing experimentation.
__________________
If it ain't broke, it needs more features!
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:22 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI