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01-16-2005, 06:08 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
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Changing greyscale of progress
As time passes, the active spells are slowly covered up with grey (to nidicate how much of their duration is past). The problem is, they grey that covers them isn't dark enough for me.
How can I darken the "progress" colour on the progress bars for active spells?
I looked in the xml and the only thing I found was "progress_grayscale_fill". i have no idea if that's really the property for what I'm looking for.
The other problem is that it is only a reference to a sourcerect in a DDS file.
What do I need to do to change the colour?
All help much appreciated!
Thanks!
P.S. Same goes for the hotkeys..I'd like they greying over as they "reactivate" to be more extreme.
Last edited by onnel : 01-16-2005 at 06:12 PM.
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01-25-2005, 04:54 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Where did you find this progress greyscale fill? Im not finding anything on it.
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01-31-2005, 02:29 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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eq2ui_ImageStyles.xml
eq2ui_ProgressbardStyles.xml
Both reffer to a grayscale fill image within a DDS file. Haven't checked, but I'm guessing this image controls what is revealed at various progress levels. 50% gray and brighter probly reveals at 50% progress.
I'm guessing how dark the overlay is is an opacity setting somewhere in a UI file.
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01-31-2005, 05:57 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Found in eq2ui_images.xml:
Code:
<ImageStyle Name="GaugeBackground">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,10,210,18"/>
</ImageStyle>
<ImageStyle Name="GaugeFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,20,210,28"/>
</ImageStyle>
<ImageStyle Name="GaugeLines">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,30,210,38"/>
</ImageStyle>
<ImageStyle Name="GaugeLinesFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,40,210,48"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapLeft">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="216,20,220,28"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapRight">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="212,10,216,18"/>
</ImageStyle>
I plan on making the greyscale thing a dark red.
________
Avandia Class Action
Last edited by tonyis3l33t : 09-16-2011 at 03:26 AM.
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01-31-2005, 06:17 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by tonyis3l33t
Found in eq2ui_images.xml:
Code:
<ImageStyle Name="GaugeBackground">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,10,210,18"/>
</ImageStyle>
<ImageStyle Name="GaugeFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,20,210,28"/>
</ImageStyle>
<ImageStyle Name="GaugeLines">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,30,210,38"/>
</ImageStyle>
<ImageStyle Name="GaugeLinesFill">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="110,40,210,48"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapLeft">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="216,20,220,28"/>
</ImageStyle>
<ImageStyle Name="GaugeEndCapRight">
<ImageFrame Name="f_0" Source="images/window_pieces01.dds" SourceRect="212,10,216,18"/>
</ImageStyle>
I plan on making the greyscale thing a dark red.
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That's the old EQ1-style gauges. I seriously doubt they're used for icon re-use timers.
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If it ain't broke, it needs more features!
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01-31-2005, 06:28 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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think i may have found it...checking now in game
nope hehe ended up being the background for all items' icons.
________
Galateya live
Last edited by tonyis3l33t : 09-16-2011 at 03:26 AM.
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02-10-2005, 12:58 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Oasis
Posts: 6
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I found something out about this in IconStyles:
Code:
<IconStyle BackGlowRect="212,170,254,212" BackGlowResource="/images/icons/icon_ss9.dds"
FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds"
MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds"
Name="self_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds"
ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds" />
It seems that the progress refers to the recast timer. But if you take a look at that DDS file, you'll see that 84,42,126,84 is pointing to a white square, not a black/grey one. Hope it helps a bit... trying to find out more.
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02-10-2005, 01:43 AM
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![Deathbane27's Avatar](image.php?u=144&dateline=1093750857) |
aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by Kalazart
I found something out about this in IconStyles:
Code:
<IconStyle BackGlowRect="212,170,254,212" BackGlowResource="/images/icons/icon_ss9.dds"
FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds"
MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds"
Name="self_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds"
ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds" />
It seems that the progress refers to the recast timer. But if you take a look at that DDS file, you'll see that 84,42,126,84 is pointing to a white square, not a black/grey one. Hope it helps a bit... trying to find out more.
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Okay, I was able to edit the alpha channel and get the progress thing to only move on half of it. Unfortunately it still darkens it slightly and any color change I make to the image doesn't seem to apply there. Continuing experimentation.
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