01-11-2005, 01:10 PM
A Griffon
Join Date: Jan 2005
Posts: 720
That's a really nice job on vs, thank you Sunthas. It should work perfectly.
Tony, well usually I scale the map (not necessarily equally on the x and y axis) to get it to use a decent amount of space on the blank map, then I figure out an initial zonerect using taco-man's calculator, then I go in game and run to the corners to check for placement. Sometime the map is imperfect and I have to move edges around in photoshop, or sometimes it's bad enough I have to scrap that map and either start over, or find another map and start over.
I'm still working on The Caves. Once I finish it, I'll post all the work I've done so far.
Quib
01-11-2005, 01:48 PM
A Coastal Crab
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 1
where is the download?
You guys are doing a great job and it's much appreciated but I do have a question. Where is the download? I was able to get it from the Interface Pieces>Map Window download area originally but now it's not list there. Only thing I can see is the NIX Map interface.
Perhaps it's just me but I thought I would ask just in-case.
Thanks again!
01-11-2005, 02:12 PM
Bacon Eater
Join Date: Feb 2004
Posts: 2,452
Quote:
Originally Posted by bluka
You guys are doing a great job and it's much appreciated but I do have a question. Where is the download? I was able to get it from the Interface Pieces>Map Window download area originally but now it's not list there. Only thing I can see is the NIX Map interface.
Perhaps it's just me but I thought I would ask just in-case.
Thanks again!
download is currently waiting in a queue until the maps are fixed in it.
01-11-2005, 02:38 PM
A Griffon
Join Date: Jan 2005
Posts: 720
Ok, here's the first revised pack.
Oakmyst Forest
The Caves (no location icons)
The Forest Ruins (no location icons)
The Peat Bog
are all mapped, credits to original authors, as well as their websites are listed. The original authors said the maps are free to use as long as they are given credit. Two still need location icons.
The 4 Freeport newbie zones are done (mapped, I think 1 or 2 still need lcoation icons), but I'm redoing the maps to ensure they're 100% SOE only artwork. Every pixel. =P If you have the "old" Freeport newbie zone maps, they'll still function, and I'll be using the same proportions, if anyone wants to finish their location icons.
All other zones are currently works in progress. I'll do Vermins Snye this afternoon (thanks for the map Sunthas), and I'll be remapping The Thieves Way after that, myself.
Quib
-----
You may redistribute and modify these maps at your own will - as long as you give credit to the original mapper, this project team and so long as the work you create can be freely used by others.
-----
Last edited by Quib : 01-11-2005 at 02:44 PM .
01-11-2005, 03:06 PM
a hedgehog
Join Date: Dec 2004
Server: Nagafen
Posts: 854
http://members.aol.com/getmydata/pc-index.html
great text parser. Removes unwanted LINES. gotta get the full prog for individual characters. Will be usefull for bigger log files more lots of /locs. Just tell it
/keep list:
* Your location is
/delete list:
*
01-11-2005, 03:36 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Down Below
Quote:
Originally Posted by Quib
--
You may redistribute and modify these maps at your own will - as long as you give credit to the original mapper, this project team and so long as the work you create can be freely used by others.
-----
My maps come from:
http://www.darniaq.com/EQ2/Maps/eq2maps.htm
Here is down below, sorry about the size, dunno why its so big.
Looks like Tony posted BB maps a few pages back, will those work from the Fo0bar site? Wanna try not producing each others work if I can help it.
Attached Files
db.zip (1.29 MB, 373278 views)
Last edited by sunthas : 01-11-2005 at 03:54 PM .
01-11-2005, 04:38 PM
A Griffon
Join Date: Jan 2005
Posts: 720
The stuff from
http://www.fo0bar.org/everquest2.html , made by Raetsel, works just fine. I used his caves. His work is basically proportionately accurate, at least enough for what we're doing here.
Quib
P.S. - The Down Below map is perfect, getting it into game now. Thank you so much for getting rid of the numbers and arrow and text and junk, and getting the map cut out. Saved me a good chunk of time. It took maybe 5 minutes to size and drop the map onto the background. I had Vermins Snye and The Down Below mixed up. I may hold off on Vermins Snye for a little bit, at elast 'til after I get The Thieves' Way redone.
Last edited by Quib : 01-11-2005 at 05:00 PM .
01-11-2005, 05:02 PM
EQ2MAP Updater Author
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
i am going to attempt to do a new stormhold since the one we have cant be used, correct?
01-11-2005, 05:12 PM
A Griffon
Join Date: Jan 2005
Posts: 720
Correct, and I'd appreciate it immensely. All my attempts to map that place have resulted in a handful of soul shards and nothing accomplished. Also, if you can do each floor to the same scale, it would help a lot; in fact it's necessary for the map to work properly.
Quib
01-11-2005, 06:31 PM
EQ2MAP Updater Author
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
01-11-2005, 06:38 PM
aka Mook
Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
I'll do the /loc map of SH top level for ya, taco.
__________________
If it ain't broke, it needs more features!
01-11-2005, 06:42 PM
EQ2MAP Updater Author
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
awesome. THANKS
01-11-2005, 07:47 PM
A Griffon
Join Date: Jan 2005
Posts: 720
Here's The Down Below and Vermin's Snye. Vermin's Snye's zonerect may not be perfect, but it's darn close. I'll revise it after I level a little and more enemies con gray.
The prepared maps worked great Sunthas, all I had to do was resize them and add a drop shadow (so maybe 5 minutes, tops, per map).
Quib
01-11-2005, 11:12 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Forest Ruins Icons
Quote:
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Baubbleshire" Location="397,482" MouseOverColor="#FFFF00" Name="ZoneBaubbleshire" pathfindlocation="890,-12,-552" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Baubbleshire" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Willow Wood" Location="400,447" MouseOverColor="#FFFF00" Name="ZoneWillowWood" pathfindlocation="887,-14,-581" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Willow Wood" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="LOC" IconType="map" Location="243, 386" Name="LOCruinsgate" pathfindlocation="1015,-19,-631" ScrollExtent="10,10" Size="10,10" Tooltip="Ruins Gate" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="LOC" IconType="map" Location="161, 213" Name="LOCruinedtower" pathfindlocation="1082,-3,-775" ScrollExtent="10,10" Size="10,10" Tooltip="The Ruined Mage Tower" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="NPC" IconType="map" Location="398, 464" Name="NPCuthros" pathfindlocation="895,-14,-573" ScrollExtent="10,10" Size="10,10" Tooltip="Sergeant at Arms Uthros & Merchant Aedre" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="NPC" IconType="map" Location="51, 178" Name="NPCoutlandervaughn" pathfindlocation="1171,-23,-804" ScrollExtent="10,10" Size="10,10" Tooltip="Outlander Vaughn" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="146, 160" Name="MOBtimberdeer" pathfindlocation="1094,-22,-819" ScrollExtent="10,10" Size="10,10" Tooltip="Timber Deer" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon IconStyle="MOB" IconType="map" Location="123, 243" Name="MOBtirelessstudent" pathfindlocation="1113,-9,-750" ScrollExtent="10,10" Size="10,10" Tooltip="Tireless Students" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon IconStyle="MOB" IconType="map" Location="247, 218" Name="MOBruinsskulker" pathfindlocation="1012,-19,-771" ScrollExtent="10,10" Size="10,10" Tooltip="Ruins Skulkers" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
01-11-2005, 11:49 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Caves
Caves I and II Icons.
Quote:
<Page 1Location="The Caves" Name="qey_adv03_caves" ScrollExtent="436,506" Size="436,506" Visible="false" OnHide="Map_TheCaves1.Visible=true Map_TheCaves2.Visible=false SelectMap_TheCaves1.Visible=false SelectMap_TheCaves2.Visible=true">>
<Button LocalText="The Caves I" Location="20,456" Name="SelectMap_TheCaves1" PackLocation="left,top" PackLocationProp="20/0001,456/0001" ScrollExtent="396,30" Size="396,30" Style="/ButtonStyles.text_button_default_zapf15" MouseOverColor="#FFFF00" PressedColor="#FFFF00" TextColor="#FFFFFF" OnPress="Visible=false Parent.SelectMap_TheCaves2.Visible=true Parent.Map_TheCaves1.Visible=true Parent.Map_TheCaves2.Visible=false" Visible="false">The Caves I</Button>
<Button LocalText="The Caves II" Location="20,456" Name="SelectMap_TheCaves2" PackLocation="left,top" PackLocationProp="20/0001,456/0001" ScrollExtent="396,30" Size="396,30" Style="/ButtonStyles.text_button_default_zapf15" MouseOverColor="#FFFF00" PressedColor="#FFFF00" TextColor="#FFFFFF" OnPress="Visible=false Parent.SelectMap_TheCaves1.Visible=true Parent.Map_TheCaves1.Visible=false Parent.Map_TheCaves2.Visible=true">The Caves II</Button>
<Page Name="Map_TheCaves2" Location="0,0" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0001/0001" ScrollExtent="436,506" Size="436,506" Visible="false">
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Caves I" Location="7, 204" MouseOverColor="#FFFF00" Name="ZoneCavesI" pathfindlocation="69,37,-78" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Caves I" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="137, 116" Name="MOBrockpaws" pathfindlocation="33,39,-108" ScrollExtent="10,10" Size="10,10" Tooltip="Rockpaws" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Waterfalls to Caves I" Location="281, 87" MouseOverColor="#FFFF00" Name="ZoneWaterCavesI" pathfindlocation="-7,21,-118" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Caves I" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="410, 75" Name="MOBatramentor" pathfindlocation="-43,16,-122" ScrollExtent="10,10" Size="10,10" Tooltip="Atramentor" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Image Style="MapStyles.qey_adv03_caves2" Location="0,0" Name="TheCaves2" ScrollExtent="436,506" Size="436,506"/>
</Page>
<Page Name="Map_TheCaves1" Location="0,0" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0001/0001" ScrollExtent="436,506" Size="436,506">
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Mariner's Bell" Location="243, 384" MouseOverColor="#FFFF00" Name="MarinerBell" pathfindlocation="3.5,3.5,-17" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="Mariner's Bell" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="30, 227" Name="MOBalabastergolem" pathfindlocation="64,13,-72" ScrollExtent="10,10" Size="10,10" Tooltip="Alabaster Golems & Taskmaster" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon IconStyle="MOB" IconType="map" Location="160, 50" Name="MOBmudpaws" pathfindlocation="28,20,-132" ScrollExtent="10,10" Size="10,10" Tooltip="Mudpaws" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Caves II" Location="47, 222" MouseOverColor="#FFFF00" Name="ZoneCavesII" pathfindlocation="58,24,-72" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Caves II" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Image Style="MapStyles.qey_adv03_caves1" Location="0,0" Name="TheCaves" ScrollExtent="436,506" Size="436,506"/>
</Page>
</Page>
01-12-2005, 12:08 AM
A Griffon
Join Date: Dec 2004
Server: Neriak
Posts: 273
Have you guys made a 'release' recently? I am itching to use this stuff
01-12-2005, 12:54 AM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Quote:
Originally Posted by Killarny
Have you guys made a 'release' recently? I am itching to use this stuff
There are two files attatch above Rev 1 and Rev 2. Those will get you some working maps. But they aren't complete and some are missing icons.
Speaking of Icons... Here are some for Down Below:
Quote:
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Downstairs: To Castleview
& Willow Wood
Merchant Falin Shaloon
Upstairs: To Baubbleshire" Location="380, 112" MouseOverColor="#FFFF00" Name="Zonecastlewillowbaubble" pathfindlocation="-205,-5,-188" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="262, 91" Name="MOBspiders" pathfindlocation="-127,0,-200" ScrollExtent="10,10" Size="10,10" Tooltip="Spiders" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-71,0,-110" IconStyle="zoningstyle" LocalTooltip="To Vermin's Snye" Location="171, 225" MouseOverColor="#FFFF00" Name="ZoneVerminsSnye" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Vermin's Snye" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-106,0,-102" IconStyle="zoningstyle" LocalTooltip="To Eldaar Grove & North Qeynos" Location="225, 233" MouseOverColor="#FFFF00" Name="Zonenorthgrove" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Eldaar Grove & North Qeynos" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-79,0,-77" IconStyle="zoningstyle" LocalTooltip="To Qeynos Harbor & South Qeynos" Location="180, 275" MouseOverColor="#FFFF00" Name="Zoneharborsouth" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Qeynos Harbor & South Qeynos" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="57, 185" Name="MOBbloodsabers" pathfindlocation="7,0,-139" ScrollExtent="10,10" Size="10,10" Tooltip="Spiders" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Downstairs: To Starcrest Commune
& Greystone Yard
Merchant Adair Barnes
Upstairs: To Nettleville Hovel" Location="63, 394" MouseOverColor="#FFFF00" Name="Zonegreystonenettlevillestar" pathfindlocation="0,-5,0" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Downstairs: To Crow's Final Resting Place" Location="282, 282" MouseOverColor="#FFFF00" Name="Zonegreystonenettlevillestar" pathfindlocation="-143,0,-73" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion"/>
<Icon IconStyle="MOB" IconType="map" Location="352, 384" Name="MOBfallennoble" pathfindlocation="-186,0,-10" ScrollExtent="10,10" Size="10,10" Tooltip="Fallen Noble" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfind location Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindloca tion" TreatAsButton="true"/>
01-12-2005, 02:30 AM
A Griffon
Join Date: Jan 2005
Posts: 720
Here's the xml with Sunthas' newest location icons added. Thanks a bunch!
I'm going to sleep now, but should have some more maps working in-game tomorrow. Thank you everyone for the support and assistance!
Quib
Project current status:
Code:
Area and Name - Map Status - Location Icon Status
FP : Sunken City | Being Redone | Loc Icons Complete
FP : The Graveyard | Being Redone | None
FP : The Sprawl | Being Redone | Loc Icons Complete
FP : The Ruins | Being Redone | Only Zone Icons
FP : The Thieves' Way | Being Redone | Loc Icons Complete
FP : Serpent Sewer | Needs Remake | Loc Icons Complete
QN : Oakmyst Forest | Complete | Loc Icons Complete
QN : The Forest Ruins | Complete | Loc Icons Complete
QN : The Caves | Complete | Basic Loc Icons
QN : The Peat Bog | Complete | Loc Icons Complete
QN : The Down Below | Complete | Loc Icons Complete
QN : Vermin's Snye | Complete | None
AT : Blackburrow (I) | In Progress | None
AT : Blackburrow (II) | In Progress | None
AT : Blackburrow (III) | In Progress | None
AT : Firemyst Gully | In Progress | None
AT : Stormhold (I) | Needs Remake | Loc Icons Complete
AT : Stormhold (II) | Needs Remake | Loc Icons Complete
AT : Stormhold (III) | None | None
CL : Fallen Gate | None | None
CL : The Wailing Caves (E) | Needs Remake | None
CL : The Wailing Caves (W) | Needs Remake | None
Last edited by Quib : 01-12-2005 at 02:47 AM .
01-12-2005, 05:04 AM
a hedgehog
Join Date: Dec 2004
Server: Nagafen
Posts: 854
I am working on BB. I got the map from fo0bar and and workin the whole thing, ie all three floors lined up with zonerect. basically ill make it ready for use, so dont worry about that one
EDIT: D'oh! My internet is down at home. Will be up anytime up to a week away i suspect...bummer.
Last edited by tonyis3l33t : 01-12-2005 at 06:52 AM .
01-12-2005, 09:16 AM
EQ2MAP Webmaster
Join Date: Dec 2004
Server: Unkown
Posts: 496
I'm working on the wailing caves icons
01-12-2005, 04:47 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Scattergraph Mapping
This idea I had awhile back and then SoupPL's mapping method made me thing of it again. Here is one I did today of part of Crypt of Betrayal. Pretty simple really works best if nothing else is going into the log file at the same time.
Rough Rough Rough draft of COB map.
01-12-2005, 05:19 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
Downbelow and VS Loc Icons
Down Below had some errors, here is the fixed version.
VS as well.
Code:
<Page 1Location="The Down Below" Name="qey_catacomb01" ScrollExtent="436,506" Size="436,506" Visible="false">
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Downstairs: To Castleview
& Willow Wood
Merchant Falin Shaloon
Upstairs: To Baubbleshire" Location="380, 112" MouseOverColor="#FFFF00" Name="Zonecastlewillowbaubble" pathfindlocation="-205,-5,-188" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="262, 91" Name="MOBspiders" pathfindlocation="-127,0,-200" ScrollExtent="10,10" Size="10,10" Tooltip="Spiders" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-71,0,-110" IconStyle="zoningstyle" LocalTooltip="To Vermin's Snye" Location="171, 225" MouseOverColor="#FFFF00" Name="ZoneVerminsSnye" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Vermin's Snye" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-106,0,-102" IconStyle="zoningstyle" LocalTooltip="To Eldaar Grove & North Qeynos" Location="225, 233" MouseOverColor="#FFFF00" Name="Zonenorthgrove" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Eldaar Grove & North Qeynos" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconType="map" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" pathfindlocation="-79,0,-77" IconStyle="zoningstyle" LocalTooltip="To Qeynos Harbor & South Qeynos" Location="180, 275" MouseOverColor="#FFFF00" Name="Zoneharborsouth" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Qeynos Harbor & South Qeynos" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="57, 185" Name="MOBbloodsabers" pathfindlocation="7,0,-139" ScrollExtent="10,10" Size="10,10" Tooltip="Bloodsabers" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="Downstairs: To Starcrest Commune
& Greystone Yard
Merchant Adair Barnes
Upstairs: To Nettleville Hovel" Location="63, 394" MouseOverColor="#FFFF00" Name="Zonegreystonenettlevillestar" pathfindlocation="0,-5,0" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Crow's Final Resting Place" Location="270, 282" MouseOverColor="#FFFF00" Name="Zonegreystonenettlevillestar" pathfindlocation="-143,0,-73" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="335, 380" Name="MOBfallennoble" pathfindlocation="-186,0,-10" ScrollExtent="10,10" Size="10,10" Tooltip="Fallen Noble" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
</Page>
<Page 1Location="Vermin's Snye" Name="qey_catacomb02" ScrollExtent="436,506" Size="436,506" Visible="false">
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Crypt of Betrayal" Location="383, 379" MouseOverColor="#FFFF00" Name="Zonecryptbetrayaleasy" pathfindlocation="0,-5,0" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Crypt of Betrayal" Location="370, 117" MouseOverColor="#FFFF00" Name="Zonecryptbetrayalhard" pathfindlocation="2,0,-185" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Down Below & Peat Bog" Location="216, 241" MouseOverColor="#FFFF00" Name="Zonepeatbelow" pathfindlocation="118,-12,-98" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="257,145" Name="MOBbloodsabers" pathfindlocation="93,0,-169" ScrollExtent="10,10" Size="10,10" Tooltip="Bloodsabers" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="157,314" Name="MOBravenouscubes" pathfindlocation="163,-7.5,-50" ScrollExtent="10,10" Size="10,10" Tooltip="Ravenous Cubes" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="309,136" Name="MOBbloodsaberadepts" pathfindlocation="52,0,-175" ScrollExtent="10,10" Size="10,10" Tooltip="Bloodsaber Adepts" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="MOB" IconType="map" Location="320,185" Name="MOBayania" pathfindlocation="47,0,-134" ScrollExtent="10,10" Size="10,10" Tooltip="Anyania the Rat Queen" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Lord Tonmerk Tomb" Location="25,212" MouseOverColor="#FFFF00" Name="Zonelordtonmerk" pathfindlocation="118,-12,-98" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Priest Class Quest" Location="117,95" MouseOverColor="#FFFF00" Name="Zonepriestquest" pathfindlocation="182,0,-198" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="NPC" IconType="map" Location="312,153" Name="NPCzaen" pathfindlocation="50,0,-163" ScrollExtent="10,10" Size="10,10" Tooltip="Zaen Kalystir" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
<Icon IconStyle="NPC" IconType="map" Location="218,231" Name="NPCremy" pathfindlocation="120,0,-108" ScrollExtent="10,10" Size="10,10" Tooltip="Cryptcleaner Remy
Aleyna McMallon
Brother Garvis
Gillin Blackfist
Brawler Bently" TreatAsButton="true" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation"/>
</Page>
01-12-2005, 05:46 PM
A Brown Bear
Join Date: Dec 2004
Server: Innothule
Posts: 8
Fix for the waypoint text box?
I've noticed that when one clicks in this map window the cursor is automatically sucked up into the waypoint text box.It can be annoying when you use the cursor keys to move, and a bunch of a's or d's ends up in the waypoint text box.
Is there a way to ensure this does not happen?
01-12-2005, 05:49 PM
A Griffon
Join Date: Dec 2004
Server: Unrest
Posts: 306
I believe peat bog zone icons need this in with thier code: IconType="map" it makes it so they are clickable and the glowing path appears, right now they are broken, all the mob paths work though.
01-12-2005, 06:29 PM
A Griffon
Join Date: Jan 2005
Posts: 720
"Is there a way to ensure this does not happen?"
I've been working on it, as it annoys me too. The current "quick fix" is to hit enter twice whenever it gets trapped up there.
Sunthas,
The Peat Bog zone location icons lack pathfindlocations, so I didn't give them IconType or OnHoverIn properties. Also, I added your changes to DB and VS, thanks! I'llr elease the xml as soon as I finalize my new The Thieves' Way map.
Quib
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