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  #1  
Unread 04-20-2005, 07:12 AM
CaebeS CaebeS is offline
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Default one game... two monitors

What I would really like to see in a game interface would be the ability to have a full screen immersive view with minimal clutter on one physical monitor and the rest of the garbage (all the other frames) available on the second physical monitor.

What would be necessary to make this happen? Would some sort of software be needed to make your computer think your two seperate monitors were in fact a single monitor? How would EQII react to this? Would it stretch horribly out of scale?

This is something that i'm very interested in accomplishing and I would appreciate getting a good discussion going on this.

Thanks much

Wes
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  #2  
Unread 04-20-2005, 08:18 AM
darkafflict darkafflict is offline
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Me 2.

I have one good monitor and one so so. The good monitor I currently have the game on and the other I use for internet maps and such. Would just be great to have all the spell buttons, chat text and the map mod running constantly on the second monitor.
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  #3  
Unread 04-20-2005, 01:00 PM
CaebeS CaebeS is offline
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Wouldn't this be easier if say there was one executable for the game and a separate executable for the UI? Then it seems like it would be a pretty easy thing to be able to use a two monitor solution.
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  #4  
Unread 04-20-2005, 04:42 PM
sardiaxx sardiaxx is offline
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i have two monitors and honestly never thought of it, i wouldn't even think about touching the executable, not gonna happen. might be feasible if we can have the letterbox vertical instead of horizontal, but don't know if that can be done.
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  #5  
Unread 04-20-2005, 05:22 PM
Hellwulf Hellwulf is offline
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when you run dual moniters, in most cases your just making desktop larger, so the only way to do what your saying is to have a third party program that reads and extracts the ui info from a running EQ2 program and displays it...

so yea you would need a second program, that you would shift to the ****ty screen
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  #6  
Unread 04-20-2005, 08:51 PM
CaebeS CaebeS is offline
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I guess what i'm saying is, I wonder how difficult it would be to convince SOE to make a seperate executable for the UI... -OR- essentially make it such that each 'frame' would be its own executable, thereby letting you put anything anywhere you wanted.

I just really thought it would be cool for modders - you'd finally get some real, realestate to take advantage of... think of the possibilities with maps etc.

I can't think of anything bad, packet wise, that would have to be touched, you'd just need an instance prototype base that would be setup to be able to read data from EQ and input commands. Same thing that happens now except that instead of EQgame.exe calling them as individual xml files, they'd be executables with the particulars of each frame stacked on top of them.

call me crazy, but i've had a dream since 1985 (with an apple IIe) to be able to have a game setup like that.. commands/toolbars on one monitor and your immersive graphics on the other.

I definately appreciate all the feedback though
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  #7  
Unread 04-20-2005, 08:56 PM
hirebrand hirebrand is offline
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Why two executables? Just set your resolution to 2048x768 or whatever, do full screen, and move the UI windows to the other monitor. Worked in SWG (but very laggy) I know that.
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  #8  
Unread 04-21-2005, 02:05 AM
hirebrand hirebrand is offline
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There used to be a sticky post that told how to set your widescreen bars to only cover the bottom or top of the screen, search for that. That will change your P.O.V.
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  #9  
Unread 04-21-2005, 05:25 AM
CaebeS CaebeS is offline
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Skife, that looks pretty nice. I'm really glad that other people thought this was an interesting idea (i had been talking to a friend of mine about it yesterday and he pretty much blasted me about it)

Once again, Thanks to everyone who is contributing to what i think is a pretty interesting idea.
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