GUILD HALLS
Creature Conjurors now have a dialog option to dismiss the pets they've summoned.
The Call to Guild Hall spell will now be removed from players when they leave a guild.
Fixed an error with the Translocation Beacon not attuning players if no one had been in the guild hall for a while.
Increased the number of Mailbox amenities you can buy to five.
Tier 1 guild halls now can hold a maximum of 750 house items.
Armor dummies and uniform mannequins can now display guild heraldry on their cloak.
SPECIAL EVENTS
The Troglodyte Armor set sold by Jimbo McDaniel now matches.
Riggs Thunderstone has returned to his post in North Freeport.
Purple Shinies found at the D.I.R.T.Y. Excavation sites should respawn slightly more frequently.
'The Chimney' respawn tent has been moved to the nearby 'D.I.R.T.Y. Encampment' in Sinking Sands to provide a safe location for all level of adventurers to respawn at.
Turning the Cloak of the Ancient Champions into a house item will now only remove one item from your inventory.
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