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  #1  
Unread 05-12-2005, 04:17 PM
Stranger Stranger is offline
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Default Ingame clock with several different timezones

Would it be possible to make an ingame clock with several timezones showing,
or an easy way to switch between different timezones. I'm in a guild that's spread over the world, and easy access to several zones would make things easier.
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  #2  
Unread 05-12-2005, 05:33 PM
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Zonx Zonx is offline
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Game time is driven by your machine clock. I don't think we can do math on the time since it includes non-numerical characters. Even if we can do math on it, you'd need to hover over or click to update those times that differ from yours.
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Unread 05-13-2005, 01:21 PM
xianthar xianthar is offline
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Quote:
Originally Posted by Zonx
Game time is driven by your machine clock. I don't think we can do math on the time since it includes non-numerical characters. Even if we can do math on it, you'd need to hover over or click to update those times that differ from yours.
I don't know how the XML system treats dates. But most environments treat dates as a serial number that you can do math on fairly easily. The extra characters only show up when displaying and are more of a mask.

That being said it should be easy enough to make a map mod for your local time zone with at least some conversion info. Something like


EARTH TIME 6:34 PM EST PST -3H CST -2H


I would be interested in using a fully functional mod like the original poster was asking for if it were possible.
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  #4  
Unread 05-13-2005, 03:03 PM
Jaxel Jaxel is offline
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Quote:
Originally Posted by xianthar
I don't know how the XML system treats dates. But most environments treat dates as a serial number that you can do math on fairly easily. The extra characters only show up when displaying and are more of a mask.
That being said... XML is not a scripting language. It is a Markup Language. You can not do math and calculations in ML languages, ML languages are used just to display.
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  #5  
Unread 05-13-2005, 05:53 PM
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Zonx Zonx is offline
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The XML layer recieves time as preformated text. It is NOT a number when it reaches the XML layer, though I'm sure its a number on the way into the client.

As Jaxel pointed out, this isn't a typical scripting environment, its a markup environment with some scripting capabilities added. Data first passes through the client layer where its often converted to text strings with various hardcoded input masks. Then the XML layer gets passed the formated strings.

Since the string includes non-numerical characters, we can't just convert it back to a number. We also don't have any way to remove the non-numerical characters.
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