Quote:
Originally Posted by dragowulf
How do I add my own custom windows for my mods to eq2ui_custom.xml?
|
If it helps, here's the eq2ui_custom.xml from upcoming ProfitUI 4.3:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>eq2ui_mainhud_poifinder.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Note the little hack with the two root nodes. It allows you to add more modules than just the eq2ui_custom.xml (don't "fix" this Rothgar
), in my case I add a second module which contains my styles. And the POIfinder include probably doesn't work, it's just copy'n'paste work for now.
Quote:
Originally Posted by dragowulf
That is the longest 3 sentences ive ever seen...i take it you didn't do well in English class?
|
Take it easy drago, correcting Landiin's spelling seems to be taking it's toll on you...