Quote:
Originally Posted by Zoltaroth-SOE
Ok I am finishing up this functionality today, but I wouldn't expect to see it until GU52. Basically I am giving you 3 new elements:
Self.TimeSinceAutoAttack
Self.TimeSinceSecondaryAutoAttack
Self.TimeSinceRangedAutoAttack
These will all have the following meaning:
Float Val => milliseconds since last auto attack around
Progress Value => Float Val / Weapon Delay
Does that sound about right to everyone?
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Nice. If Float Val > Weapon Delay will you be capping it at Weapon Delay?
And regarding the progress bar would it not be better to have it count down instead of up?:
Progress Value => 1 - Float Val / Weapon Delay