No clue. Probably just more shaders completed in the conversion. Plus it's like fully turned on on the Test server now.
Either way, I'm happy with the change. Running character textures in maximum resolution, with 10 high res characters, and all that jazz.... it just looks really nice.
It looks less... "blurry". That was the thing I didn't like about EQ2 versus other games with "lesser graphics". Some stuff seemed blurry, but high res... The sharpness and cleanliness in shaders and textures is a win-win. So I like that it's looking better now. Hoping everyone can see improvements with the shader 3.0.
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