Quote:
Originally Posted by Emelie
is it harder to make such timer then the autoattack one? i have no idea so i have to ask, do game have better triggers for the autoattack to work properly perhaps?
i try to keep focus and use the buffs between the impulses but a timer would help as i get lost now and then. with 8 tradeskillers i haven't ones being able to make the timed shawl part when buffing wrong is lethal. my husband have to make that step for me as i just can't keep focus (i have ADD). it i would see how close it is next impulse it might go better.
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Emelie, see if the attached tradeskill window will do what you're looking for. You get a graphical progress countdown, similar to spells on the hotbar, and an additional sound whenever an event reaction is needed. Everything is optional -- there are a few default settings near the top of the XML file that can be tweaked as needed: Side-by-side (default) or single-pane, hide/show the progress bar, and sound/no sound on reaction events. You can also choose a different signal sound in the settings area.
The challenge with this request is making sure the 4-second cycle is accurately reflected in the progress bar. In testing it out it seems to be pretty accurate, but as a failsafe the progress bar zeroes-out each time a reaction event occurs. If you use the window controls to turn on/off the progress bar while you are in the middle of a combine, you'll have to wait until the next event icon pops up before the cycle will resume.
I tried dropping the window into ProfitUI (temporarily move or rename your current tradeskill window) and everything seems to work fine.
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