Cool stuff. Gotta love the OnTextChanged feature for data that is not sent via DynamicData.
My only real thought would be to use tiny images in place of text. I know you can hide the text, but attributing tiny images to each skill would be an easy way to determine which number is which.
(kinda like a lot of the EQ1 UI mods did with the player window
http://www.eqinterface.com/downloads...ew.php?id=8066)
Fishing rod for fishing... axe for forresting... mining pick for mining, etc. Just an idea
