Well, looking at the code now, the /waypoints are hardcoded in the "pathfindlocation" property. They would not be affected by scaling the map and still work correctly.
The only problem I see is that you and your group member positions as well as the X for waypoints will not be scaled accordingly and thus appear incorrect. And of course that the code to either scale PoI positions dynamically or with a premade second set could lead to a performance hit with loads of PoI's in one map.
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