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Unread 05-17-2006, 09:33 PM
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mother9987 mother9987 is offline
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This person is a EQ2Map developer.
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Sort of. Not pretty or elegantly.

Really, the only interaction that a macro can have with the UI is via /show_window and /hide_window commands.

So, if you wanted to move the clock window to 400,400 on your screen, for example - you could add an element to the clock window called "Moveto400400" or whatever and set its visibility to false.

Then you could have your ingame macro issue a "/show_window MainHUD.Clock.Moveto400400" command.

You set the OnShow of your "Moveto400400" to

parent.Location=400,400
Visible=false

Then you could from a macro move your clock. But you'd have to have elements for each position you want to move that window to.

In general, I would say that you'd not get the kind or results you want without way too much effort. But it is technically possible.
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