Color from /GameData.<XXX>.Health can't be filtered after camping
If you display /GameData.<XXX>.Health with anything but the default health bar color (usually green, changeable via options), it will nevertheless revert to the default color after you camp to a different toon even if your DynamicDataFilter is set to filter color out. Affects all health data incl. for pets.
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Same bug with DynamicData /GameData.Stats.PowerRange
You can set the text color to what ever you want and filter the data to DynamicDataFilter="0002" (only text) but when you camp to another character the text turns green. http://www.eq2interface.com/forums/s...ead.php?t=8239 |
This happens on any object where it's color is changed at some point by the game. It's been that way from when that dynamic data started working. I've labeled it a roach because you can't kill it lol.
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