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-   -   Ideas for Fetish needed! (https://www.eq2interface.com/forums/showthread.php?t=16069)

Savie 11-17-2011 09:40 PM

Ideas for Fetish needed
 
I've got some free time coming up soon and so I'm looking to get some ideas of things yall would like implemented into Fetish. Whether its more color options for the skin packs, or new info added in to some window or whatever. I've had a request to add in more buttons for the group/raid window, which I'm looking at doing, but will take considerable time to do, so it will likely be a bit longer before I figure out a way to rewrite that.

I already have some minor changes I'm planning to make, mostly for functionality/convenience, but since I've got this free time soon I'd like to tackle other things as well, so I'll only need to do one upload.

Please be as specific as possible when describing your idea, whether you use pictures or just lots of details, the more information you provide on your idea the more likely I'll be to do something with it. The sooner you post your idea, the better!

lordebon 11-17-2011 09:55 PM

Some things I've been kicking around but haven't had time to do yet:
  • Add crafting stats to crafting window
  • Add an optional recipe pop-out to the crafting window while crafting.
  • Update faction drop down to get rid of the scrollbar

Savie 11-17-2011 11:11 PM

Quote:

Originally Posted by lordebon (Post 98672)
  • Add an optional recipe pop-out to the crafting window while crafting.


You mean something like this? http://www.eq2interface.com/download...Transmute.html

I think that was the first one ever done. Seems easy enough, I've thought of doing something like that for Fetish before myself actually, but I'm not sure if it'd be helpful or just take up extra space/ cause a distraction but I'd be willing to take a go at it.

As for the crafting stats, I've been kicking around the idea of a stand alone window for crafters that would stay up all the time (unless toggled off) showing all the stats, info for harvesting by zone etc. Basically anything pertaining to crafting/harvesting. Of course it would have to be heavily condensed with the bare minimum so as to not take up too much room and to not be overly present on one's screen while playing. Possibly tool tips to pop up with the info - similar to the character window. I dunno, still mucking through that one.

I hadn't noticed the useless scroll bar, but that's an easy fix. As well as the weird tab configuration on the AA window. I'd also like to do something about updating the persona (stat) bar.

lordebon 11-18-2011 02:33 AM

Yeah sort of like that, though the idea I have been kicking around is one that has a few different options (totally collapsed / hidden, just the icons showing, and full icons and name).

Savie 11-18-2011 09:08 AM

Uh.. what? Just what icons showing?

lordebon 11-18-2011 07:19 PM

The item icons. When you open the crafting recipe list, the icon is on the left, then the recipe name and then skill on the right. One of the options I was thinking of was just having the icons visible (so that it doesn't take up a great deal of screen space, but you can still pick between items visually or via hover-over).

Savie 11-18-2011 07:47 PM

Ah ok, well would that really be all the helpful/useful when you consider the amount of text that would go into making that possible? It would definitely save space though. I wonder if the icons being buttons would cause and problems with that... I'll poke at it tonight.

Naeldair 11-20-2011 10:22 PM

The marketplace window doesn't work quite right ... at least on mine, I think I have your latest patch Savie. I can't put in quantities of stuff when I want to buy stuff off of the market, just other oddities with the quantities.

Thanks ~

Savie 11-20-2011 11:27 PM

Quote:

Originally Posted by Naeldair (Post 98716)
The marketplace window doesn't work quite right ... at least on mine, I think I have your latest patch Savie. I can't put in quantities of stuff when I want to buy stuff off of the market, just other oddities with the quantities.

Thanks ~

I'll check this out and see if I can duplicate it. Is it limited to just the broker for you? Can you give me a bit more detail about the problem does holding shift/crtl not make it pop up or is it just not recognizing that key sequence? Also is it on the Buy page or the Sell page?

I can mess with the function of the buttons, but for the most part I believe the info that is fed to the window is straight from soe.

Edit: I am unable to duplicate this problem on either the Buy or Sell pages.

Naeldair 11-21-2011 10:52 PM

Station cash marketplace

Zonx 11-24-2011 08:46 PM

Something I never got around to doing once SOE FINALLY implemented ColorStyles as I requested was to refactor the UI for more flexible color skinning. This would require doing the following...

- Re-implement all inline colors with colorstyles.
- Refactor all window and button graphics as greyscale.
- Add colorstyles to the tint of the converted graphics.
- See if the colorstyles can be changed dynamically via script. If so, create a loader script to swap themes by character name.

Basically the idea is to control all color settings via Global ColorStyles so users could tweak the UI to whatever colors they prefer, and ideal swap themes by character.

Wynd 11-25-2011 08:54 PM

Just wondering if its possible to put in auto loot in the options part of the persona window ?? makes it so much easier when you are soloing :) thank you so so much for keeping Fetish alive :) :nana::nana::nana:

Savie 11-25-2011 10:31 PM

Quote:

Originally Posted by Zonx (Post 98739)
Something I never got around to doing once SOE FINALLY implemented ColorStyles as I requested was to refactor the UI for more flexible color skinning. This would require doing the following...

- Re-implement all inline colors with colorstyles.
- Refactor all window and button graphics as greyscale.
- Add colorstyles to the tint of the converted graphics.
- See if the colorstyles can be changed dynamically via script. If so, create a loader script to swap themes by character name.

Basically the idea is to control all color settings via Global ColorStyles so users could tweak the UI to whatever colors they prefer, and ideal swap themes by character.

I was actually looking to do something like this but with fonts today. I haven't really had a lot of time to try and play with it, but with what you've given me with this post I'm going to look at both, since that would be a lot easier upkeep all around if colors could swap out in that way. Especially since I've been working on FetishClassic getting that up to date.

Wynd - I believe this has been moved over to the group options window, and removed from the persona. I'll check tomorrow though and see if that's included and if not, I'll see about adding that back in somewhere.

druadon 11-28-2011 05:26 PM

im just hoping you got into the beta so as soon as the exp goes live you can throw out an update so we can log rt in and start playing.

Savie 11-29-2011 07:55 PM

Quote:

Originally Posted by druadon (Post 98762)
im just hoping you got into the beta so as soon as the exp goes live you can throw out an update so we can log rt in and start playing.

Nope, I didn't get an invite. I presume the nda has been lifted? If so, if anyone knows what's been changed and wants to send me the files, feel free to PM me. :)

Darqwood 11-30-2011 12:49 PM

Quote:

Originally Posted by Savie (Post 98779)
Nope, I didn't get an invite. I presume the nda has been lifted? If so, if anyone knows what's been changed and wants to send me the files, feel free to PM me. :)


Apparently there are UI changes that will need resolving with the new expansion, yet the entire UI modding community was either overlooked or excluded from what could have been a valuable opportunity. It was either intentional or unintentional, but neither one of those paints a flattering picture of the relationship between Sony Online and the EQ2Interface community, which is one of a very few supportive communities surrounding EverQuest II.

Designing, supporting and distributing a software package (for free) is already a huge effort without creating unnecessarily tight deadlines. Simply adding a handful of accounts from this website to the early beta would have ensured a better launch day experience for thousands of subscribers. Hopefully the changes won't break existing mods as they have done in past expansions.

__

Savie 11-30-2011 01:39 PM

Quote:

Originally Posted by Darqwood (Post 98785)
Apparently there are UI changes that will need resolving with the new expansion, yet the entire UI modding community was either overlooked or excluded from what could have been a valuable opportunity. It was either intentional or unintentional, but neither one of those paints a flattering picture of the relationship between Sony Online and the EQ2Interface community, which is one of a very few supportive communities surrounding EverQuest II.

Designing, supporting and distributing a software package (for free) is already a huge effort without creating unnecessarily tight deadlines. Simply adding a handful of accounts from this website to the early beta would have ensured a better launch day experience for thousands of subscribers. Hopefully the changes won't break existing mods as they have done in past expansions.

__

I don't think there's a lot of new content from what I've read, just the new dungeon system and a few other things from what I've been able to read about. Likely not difficult or breaking, but probably time consuming changes. Unfortunately the launch date of the 6th falls at a bad time for me, I've a lot going on that week and the following, so it may take some time for me to get changes made and posted.

I am also surprised at SOE for not at least getting the featured authors beta invites as soon as they started testing. Drums, Profit and eXtreme have been around quite a long time, not to mention many other sets.

kinvore 12-06-2011 08:08 AM

Are you coming up with an AoD patch, Savie? I shudder to think at all the windows that aren't going to be working today. :(

keezyrick 12-06-2011 08:42 AM

I did the crafting years ago and it helped to get rush orders done back then because you could be looking up your next recipe while finishing one you already started.

https://picasaweb.google.com/lh/phot...eat=directlink

I also added more buttons to the group and raid windows with a larger choice list for the races for preloading the default spell casts.

https://picasaweb.google.com/lh/phot...eat=directlink

I wouldn't mind collaborating on some additional stuff. I have several enhancements I have done using Zonx awesome canvas as a starting point.

Savie 12-06-2011 10:58 AM

Thanks to Dethdlr I have most of the beta files that I am working on to get Fetish up to AoD, unfortunately I haven't much time to work on it. I've got the Persona window almost finished, however it's untested. I'm thinking of finishing it up this afternoon as well as the smaller windows that were a quick fix this afternoon in this thread, but as for a full patch that will likely have to wait until this weekend of middle of next week. Anything I post before middle of next week will be completely untested in game, so I'll need feedback from yall for any fixes needed or bug.

Unfortunately the release of AoD was horrible timing for me, sorry yall. :(

Keezyrick, I'd be happy to talk about working on some stuff together.

Slightly off topic: Is anyone interested in the Classic version of Fetish? I've worked on it here and there, but if there isn't a lot of people wanting it I likely won't bother with upkeep on it. Nightfall may prove too much for me to keep up with as it is.

keezyrick 12-06-2011 11:24 AM

Left you a PM Savie.

kinvore 12-06-2011 09:24 PM

No worries, Savie, I for one appreciate all the hard work! Do you happen to have a list of the windows that won't be compatible with AoD? That way it'll save me some time and I can just use default (*gag*) for those.

Thanks again!

Savie 12-06-2011 11:40 PM

I've managed to get to all the affected windows, and have a patch, however it's completely untested. The main window that will be affected is the Persona window. There were major changes, however I think the version that everyone has now will still work, you just won't be able to access the new information that's been added. Also without the new version of the Newcharacterscene2 you won't be able to create a Beastlord.

Lordebon went through the file changes and posted a list by importance of the change, you can see that here.

lordebon 12-07-2011 02:05 AM

For any window found to not be working right, just delete that file from your Fetish folder (or rename it as a backup). All the ones under "Major" on that list would be ones needing a patched version or to be backed up (to use the default version) if the patch doesn't work.

Most of those changes are beastlord or other AoD-feature related, so if you aren't playing one or aren't doing AoD-related things there's not too much change-wise.

kinvore 12-07-2011 10:26 AM

Ok cool thanks all. Even before this patch there's been a couple of windows that wouldn't work so I had to use default (achievement merchant and zone timers), so I'm just gonna backup all those files listed above and play it safe. Looking forward to a patch! :)

crashtest 12-07-2011 01:49 PM

what list.... i havnt been able to find a new, and replaced file list anywhere

lordebon 12-07-2011 01:52 PM

Please note, I've moved the global_marketplace window up to "Major" as it will crash your game if you use the old fetish one if you try to open the marketplace.

Quote:

Originally Posted by crashtest (Post 98868)
what list.... i havnt been able to find a new, and replaced file list anywhere

Read savie's post in this thread, about 3-4 posts ago. It contains a link to my post on the dolby's changes listing which are major, minor, and trivial.

Liandra 12-08-2011 07:44 AM

One (hopefully) minor change that i would love to see is on the broker window.

When listing crafted items for sale i tend to price by tier. So i could be listing 15-20 items all with the same price and i have to type it in manually for each item. ie. hit 5, hit 0, hit gold, hit ok again and again

What would be great would be if you had some preset price buttons you could hit and it would set the price with a single click.

Milenrei 12-08-2011 04:11 PM

quick cast target
 
I love the fetish UI. One thing I saw from Drums I really like is the 5 boxes on group members that you can assign spells in those to quick cast without targeting them. Would it be possible to get something like that for Fetish?

Savie 12-08-2011 04:28 PM

Quote:

Originally Posted by Liandra (Post 98945)
What would be great would be if you had some preset price buttons you could hit and it would set the price with a single click.

Easy to implement, and I could make it so the individual user can set their own price points.

Quote:

Originally Posted by Milenrei (Post 98964)
I love the fetish UI. One thing I saw from Drums I really like is the 5 boxes on group members that you can assign spells in those to quick cast without targeting them. Would it be possible to get something like that for Fetish?

That is already implemented, there is an arrow button on your player window (self HP/mana bars) to select your class and toggle visibility of the buttons.

SirLagalot 12-08-2011 04:49 PM

I like in profitui these two things:
- the crafting window shows also the effects of the counters or hotkeys you press. Would be nice to have that info also in fetish.
- The spell effects and maintained spells icons are sizeable and can be made smaller

Also I would love to have a smaller/sizable beastloard and savagery bar :) I have only 768points vertically.

erk48188 02-28-2012 09:56 AM

i love the fetish ui and skins - the other UIs just look too cartoony. why oh why would anyone ever use gold for the window borders?

i use a few windows from the other UIs, so i'd suggest the following:
  • i like profit's tradeskilling window simply because hitting ENTER defaults to doing another combine. I do however HATE how big the crafting windows are and would suggest smaller fonts and icons, and the ability to resize the window smaller.
  • broker window - is there any way to select multiple search criteria? CC and AGI?
  • my FAVORITE window is Drums' Spell Timer window. for the spells YOU select, it pulls info from the maintained spells window - time remaining, ward amount remaining, etc.

Sp00ky_Kat 03-05-2012 04:20 PM

I have been posting in this forum a lot lately. :) Due to my new entry into raiding, I was wondering if Fetish has any kind of spell timer that I haven't discovered. (Due to erk's comments above, I'm guessing not.) Is that something it might be possible to add, either as a "customization" feature or a default feature in future updates?

Again, I agree with erk when it comes to gold borders...really?! Really?!? Eww. The color scheme and general appearance of Fetish is just so far superior.

Thanks for all your hard work, Savie! Fetish continues to be unparalleled in awesome-ness! :D

Savie 03-05-2012 05:27 PM

The Maintained window allows for visibility of time remaining on spells you've cast. Also, hotbars have the ability to show refresh timers. Not sure if this is what you're looking for?

ktara 03-06-2012 03:27 AM

First, I want to say thank you...I love the Fetish Nightfall UI. Especially the broker window, it's perfect!

Not sure if you're still looking for things to do, but a small window that shows the coin would be nice. I know you have it on the long ribbon thing, but I can't get that to work (possibly since I use 1360x768 and I can only see 1 & 2 anyway). I close it all the time since I don't care about those stats, but I would like to see the coin without opening my character sheet.

Also, if you're really bored and need something to do, how about a general skills window? :) Or, is there one already that would work with Fetish?

I'm a novice when it comes to addons...unless it's Skyrim :) So I don't want to mix a bunch and have the game crash all the time. I do use the EQ2map, and it's very handy :)

Rothchild 03-14-2012 04:44 PM

Please add a second row of click ability buttons to the group window, if you could. 3 just aren't enough anymore, especially for healers :)

Savie 03-14-2012 07:33 PM

Quote:

Originally Posted by ktara (Post 99729)
... a small window that shows the coin would be nice.

You're not the first person to request this, and I'm beginning to seriously consider adding this in as an optional piece.

Quote:

Originally Posted by ktara (Post 99729)
I know you have it on the long ribbon thing, but I can't get that to work (possibly since I use 1360x768 and I can only see 1 & 2 anyway). I close it all the time since I don't care about those stats, but I would like to see the coin without opening my character sheet.

The PersonaBar has two settings, I don't know if you've played with the sizing buttons or not. I'm currently looking at a revamp of that window.

Quote:

Originally Posted by ktara (Post 99729)
Also, if you're really bored and need something to do, how about a general skills window? :) Or, is there one already that would work with Fetish?

I'm not sure what you're asking for here, can you explain a bit more what you're looking for?

Quote:

Originally Posted by Rothchild (Post 99788)
Please add a second row of click ability buttons to the group window, if you could. 3 just aren't enough anymore, especially for healers :)

I'm looking into this as well, no eta at this time.

ktara 03-17-2012 02:48 PM

General Skills...the harvesting skills. I'm always opening my character sheet to see where I'm at with foresting, mining, etc. I don't care so much about the swimming and alcohol, or the languages, but the first section is important to me.

I have played with that 1 and 2 on the persona bar, but all it does is make it stretched or 2 lines. I close it all the time because I don't need to see all those stats and the coin is not showing on either size.

keezyrick 03-17-2012 05:56 PM

1 Attachment(s)
I have attached a zip file containing the updated files for 6 clickabilities.

I don't use the standard Fetish, but it 'should' look similar and work the same.

Backup your current files before replacing with these files.

Savie,
Feel free to grab the 'code' and drop it in your supported version for the masses. If you grab the buttons code out of the groupmembers file, the other two files should have no effect on look and feel of Fetish.

I offer no warranty for this mod, use at your own risk. Let me know if there is something wrong with it and time permitting, I will address it.

keezyrick 03-17-2012 06:36 PM

1 Attachment(s)
I am also posting my raid window. It supports 4 clickabilities.

I don't know why you would need more than that for raid. If you have raid/group friend type abilities, put those in the first 4 spots on the clickabilities setup and then 5 and 6 can be group friend specific.

Making the raid window any bigger to accommodate more buttons just seems impractical.

Cheers.

Again make a backup before using these files.


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