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-   -   Fetish Nightfall Full Release (https://www.eq2interface.com/forums/showthread.php?t=2244)

Zonx 03-29-2005 12:37 AM

Fetish Nightfall Full Release
 
Fetish Nightfall Download Page
Features
Credits & Innovations
Update History




Fetish Themes

Fetish Nightfall is a complete "splash screen to logout" reskin and functionality overhaul. A comprehensive feature list can be viewed with the link above.

Nightfall is the first Fetish "Motif", designed to be easily updated with new graphic and texture "Themes" with minimal XML editing. Alternate themes are available with more being added slowly.

Keep an eye out for alternate motifs, based on the same Fetish Framework, such as Fetish Classic

Modders are encouraged to upload alternate Themes to the Fetish Themes download page, and windows as add-ons to each Motif download page. Basic instructions for reskining other mods for Nightfall can be found in the FetishNightfall.doc. More info may be provided in this thread in the future.

INSTALL procedure has changed! Read this thread and follow the install instruction carefully!
Improper install may result in non-functional windows and/or incorrect display.

Incase you're having trouble finding the EQ2MAP auto-updater download page, Here's a link to it (found under Downloads/Team Projects/EQ2MAP on this site).

Instructions for installing optional files, optional settings and several commonly requested customizations can be found in the dedicated Fetish Featured Author forumn. Documentation has been removed from the ZIP.

Posted questions/requests covered by the manual and this thread will likely be ignored. If you don't have time to read my docs, I don't have time to answer your questions

Zonx 03-29-2005 12:37 AM

Nightfall Features
 
Moved to a dedicated thread in my featured author forum.

Dadditude 03-29-2005 05:12 AM

Love the new mini-art during zoning, but would it be possible for you to post an addon which moves the progress bar to the bottom of the mini-art? As it is now, the progress bar obscures the more interesting parts of most of the images. No sense having mini-art if we can't see it, right?

Also, is there any chance we might see more bag styles/sizes in the future? I personally would love to have one that is always 2 columns wide, with vertical filling. (in other words, 4-slots would be 2x2, 6-slots would be 2x3, 12-slots would be 2x6, etc.

Zonx 03-29-2005 05:34 AM

Don't want the zoning window area getting to big and potentially obscuring stuff. Kinda ruins the chat while zoning feature ;) Also don't want the prog bar covering the Exit button.

Yah more bag styles will be released, though 2 across isn't quite as practicle with upwards of 36 slots. 18 tall could be an issue, thats about 600 pixels high at 75% scale, 820 at 100%.

A recent test had Dynamic bags working with stay-put feature, so I'll probably release a couple unconventional fills. DynamicBags can completely rearange slots and window sizes for each bag depending on its slot count. So I'll probably do one that fills down 12, then balances 2 columns till 24, then balances 3 columns till 36. 12 slots would be a single column, 14 slots would be 2x7, 30 would be 3x10 for example.

Basic predictable fills are easy to do in Notepad. Just take an existing bag file of the scale you like and tweak it. Sizer properties on the page object set window size for the matching slot count. Other than that, you just gotta set the slot locations.

floppytoes 03-29-2005 07:02 AM

Cant Get Collapse by Default to stick.
 
Cant Get Collapse by Default to stick.

I have followed your instructions in the fetish.doc but it does not seem to stick to collapse by default.

Quote:

Collapse by Default: Open the inventory file eq2ui_inventory_inventory.xml in Notepad. The 8th line of code reads:

" PackLocation="

Replace with the following code (all one line):

Collapse.Activated=true Collapse.Checked=true"OnHide="Collapse.Activated=false Collapse.Checked=false" PackLocation="

Zonx 03-29-2005 07:15 AM

Looks like you're missing a space before the OnHide
Code:

Collapse.Activated=true Collapse.Checked=true" OnHide="Collapse.Activated=false Collapse.Checked=false" PackLocation="

floppytoes 03-29-2005 07:32 AM

OK fixed the spacing problem, still doesn't come up as collapsed by default.

Dadditude 03-29-2005 07:33 AM

Quote:

Originally Posted by Zonx
Don't want the zoning window area getting to big and potentially obscuring stuff. Kinda ruins the chat while zoning feature ;) Also don't want the prog bar covering the Exit button.

This is understandable, but all I meant was have it over the bottom portion of the image, rather than the top portion.

Itanius 03-29-2005 07:39 AM

Zonx,

You've done a marvelous job here. Outstanding job, my friend! :)

Question: Is it possible to get any of this full interface released as individual modules, e.g. Player Window, Target/Implied Target Window, Group Window, etc. ?

Sidnee Sowthis 03-29-2005 07:41 AM

Alternate Styles
 
"Alternate styles for some windows are included with this mod. In most cases, these alternate files use the standard file name preceded by a style identifier of _xxx_ where xxx is a shorthand description of the style. An alternate style can be installed by first removing the default file, then stripping the _xxx_ from the desired alternate’s file name"

Hi Zonx, Great job again.

I'm really looking forward to the motif's and themes.
I'm a bit unclear on these though. There seem to be a few that I think are already included...the "CRSV", "VSRC", though it may be the files like "85L"

"Personabar, first make sure you’ve installed the block order style you prefer. "

Could we get a list of exactly which ones there are and the differences sometime please?

I am NOT in a hurry, I just want to be sure I do it right when I do it.

floppytoes 03-29-2005 08:17 AM

Now about that guild XP bar... :p :p

Zonx 03-29-2005 09:04 AM

Fetish Customizations Code Fix
 
Quote:

Originally Posted by floppytoes
OK fixed the spacing problem, still doesn't come up as collapsed by default.

Grrr... apparently its picky about the order of activated and checked. Use this instead..
Code:

Collapse.Checked=true Collapse.Activated=true" OnHide="Collapse.Checked=false Collapse.Activated=false" PackLocation="
The same order should be used for all the inventory settingings. Checked before Activated if all on one line.

Zonx 03-29-2005 09:29 AM

Quote:

Originally Posted by Sidnee Sowthis
Could we get a list of exactly which ones there are and the differences sometime please?

Sorry, thought it was fairly clear in the manual. Lets see if I can make it clearer...
Quote:

Originally Posted by FetishNightfall.doc
Personabar.... Default block order style is Vitals/Resists/Stats/Coins (VRSC).

So V = Vitals, R = Resists, S = Stats, C = Coins for files ending in persona.xml. CRSV would translate to a block order of Coins/Resists/Stats/Vitals.

The only file with 85L in the name ends with hotkey.xml, so its a hotkey bar. 85 means its 85% scale. The L (admittedly unexplained in the manual) indicates the changer is on the left side, allowing for the future possibility of an 85R with the changer on the right, 85T changer on top, etc.

Standard bag shorthand is scale percentage, number of slots wide, fill style (V for vertical or H for horizontal).

I'm not trying to be dificult. Yes I could list specifically what's included in the default download, but the point is to establish a naming convention for future add-ons that doesn't require tons of explanation. If I toss up an add-on with 20 more bags and 10 more hotkeys, I'd rather not have to write 5 pages explaining the differences between each ;)

If Floppy decides to take a stab at a set of 66% scale hotkeys, it'd be nice if the file names he uses follow the same naming conventions :)

Kromulis 03-29-2005 09:36 AM

Quote:

Originally Posted by Sidnee Sowthis
"Alternate styles for some windows are included with this mod. In most cases, these alternate files use the standard file name preceded by a style identifier of _xxx_ where xxx is a shorthand description of the style. An alternate style can be installed by first removing the default file, then stripping the _xxx_ from the desired alternate’s file name"

Hi Zonx, Great job again.

I'm really looking forward to the motif's and themes.
I'm a bit unclear on these though. There seem to be a few that I think are already included...the "CRSV", "VSRC", though it may be the files like "85L"

"Personabar, first make sure you’ve installed the block order style you prefer. "

Could we get a list of exactly which ones there are and the differences sometime please?

I am NOT in a hurry, I just want to be sure I do it right when I do it.

Yeah I would like to know this also.

Also any chance you could do a 100% size version of this mod? I play at 1600x1200 and somethings are just too damn small. Like the group window. Any chance you could make a bigger one? I know you have some alt. styles that are bigger but not for everything.

Thanks for the great work!

Zonx 03-29-2005 09:48 AM

Quote:

Originally Posted by Itanius
Zonx,

You've done a marvelous job here. Outstanding job, my friend! :)

Question: Is it possible to get any of this full interface released as individual modules, e.g. Player Window, Target/Implied Target Window, Group Window, etc. ?

Deffinetly gonna happen using the Classic Motif. The entire Framework was designed with this in mind. All Fetish custom styles and images are isolated into their own namespace, so there's little chance of problems with other mods or SOE style updates.

Most pieces will involve adding 1 include to eq2ui.xml. A few pieces that rely on custom windows (like 6-way inventory's Dock) will require includes be added to their parent files (MainHUD or Inventory) for those custom windows. Other than that, nothing from SOE will be affected except the window you're replacing.

There's also a good chance I'll be providing a guide for other moders to develope stuff using the Fetish Framework, so their mods wont break when SOE updates fonts and styles ;)

Dadditude 03-29-2005 10:09 AM

Quote:

Originally Posted by Dadditude
Love the new mini-art during zoning, but would it be possible for you to post an addon which moves the progress bar to the bottom of the mini-art? As it is now, the progress bar obscures the more interesting parts of most of the images. No sense having mini-art if we can't see it, right?

Ok, went in and moved the status bar myself, and uploaded the changed zoning xml as an addon in case anyone else wants to use it. Darn you, Fetish! You are turning me into a modder! :p

Zonx 03-29-2005 10:22 AM

Quote:

Originally Posted by Kromulis
Also any chance you could do a 100% size version of this mod? I play at 1600x1200 and somethings are just too damn small.

An alt 100% scale version has been provided for EVERYTHING that has been scaled down with 1 exception, the HO wheel.

Any standard window file can be deleted to restore the default if you're not happy with some aspect of it.

Keep in mind that I design for people runing monitors at or near actual size. I run at 1600x1200 also ON A 21 INCH MONITOR. 1600x1200 is actually intended for 28 inch monitors.

Everything will look small if you're cramming 1600x1200 onto a 14 inch laptop :p Sorry but I can't design for the small number of people running at radically out of wack resolutions.

There's MAYBE 6 elements in the entire setup that use smaller than 12pt type. The Player window for example uses 13pt - 15pt type.

Feel free to crack open any files and tweak font sizes ;)

Kromulis 03-29-2005 10:30 AM

Quote:

Originally Posted by Zonx
An alt 100% scale version has been provided for EVERYTHING that has been scaled down with 1 exception, the HO wheel.

Any standard window file can be deleted to restore the default if you're not happy with some aspect of it.

Keep in mind that I design for people runing monitors at or near actual size. I run at 1600x1200 also ON A 21 INCH MONITOR. 1600x1200 is actually intended for 28 inch monitors.

Everything will look small if you're cramming 1600x1200 onto a 14 inch laptop :p Sorry but I can't design for the small number of people running at radically out of wack resolutions.

There's MAYBE 6 elements in the entire setup that use smaller than 12pt type. The Player window for example uses 13pt - 15pt type.

Feel free to crack open any files and tweak font sizes ;)

There's a 100% group window in there huh? I'm gonna have to check that out.

Anyway I have a 20.1" viewsonic LCD that has a native resolution of 1600x1200. If I run at smaller res it just doesn't look as crisp.

Thanks...

Zonx 03-29-2005 11:20 AM

Quote:

Originally Posted by Kromulis
There's a 100% group window in there huh? I'm gonna have to check that out.

Sorry if I made an incorrect assumption about your monitor, but honestly I'm having trouble understanding what you think is so much smaller than the default UI. I've certainly condensed stuff (removed dead space), but have tried not to scale down where clarity would be a problem.

There isn't an alt version of the group window since it was hardly scaled. It was condensed some. Member names are 1 pt smaller than default UI (14pt instead of 15pt). The buff icons were scaled down to 80% since few ppl seam to care about them. The health and power bars are significantly thicker than default and only a few pixels narrower.

If there's specific windows you think could benefit from tweaking, plz feel free to upload your versions as add-ons ;)

floppytoes 03-29-2005 01:22 PM

Percentage in XP bars not right
 
I've noticed the percentage to the left of the xp bars do not correspond. Seems to be showing the hundredth's instead of the tenths.

PLUS! I got the guild xp bar to work (besides the part as stated above). I'll upload shortly.

Also, ummm... if the xp bar is to 100 ticks, it reads fine but if it is in the shrink mode, it doesn't seem to correspond to the number shown to the left.

Oh yeah, the fix you posted for the default inventory setting now works like a charm. Thenky.

Grimblade 03-29-2005 03:30 PM

Best MOD found on EQ2interface. ***** 5/5


I like the mini art while zoning. Is is possible to show me how I can make it to occupy the whole screen?

Dadditude 03-29-2005 03:47 PM

Personabar
 
I really like the personabar, but I have a couple questions:

1. Is there any way you could possible tweak it so that mode 4 (all on one line) would fit on a 1280 pixel-wide screen without cutting anything off (or at least with only cutting the buttons off)?

2. If the buttons are off-screen is there any way to change modes? Perhaps you could make it so that double-clicking on the window would make it go into mode B (this could maybe even be user-configurable, so that you could choose which mode a double-click on the window would send you to).

PresumedEvil 03-29-2005 08:33 PM

9 slot trading
 
Zonx,

Any chance you can drop a 9 slot trade window into the Fetish series? There's an example of what I'm thinking of here:
http://www.eq2interface.com/download...fo.php?id=3448

Thanks! :)

Zonx 03-29-2005 09:23 PM

Vitality in general was doing some odd stuff I'm still looking into, like showing the overflow arrows anytime you have Vitality. I'll post a patch for it if I get a better setup worked out.

Personbar is as compact as I can get it using a volume page for autopositioning the 4 blocks. Each block has to be the same width. It can be moved by clicking any of the text labels. If buttons end up off screen, just drag it till the buttons are available. You might also want to use a block order that puts some of the less important info on the end. Vitals are kinda redundant with the Player window. Coins are redundant with Inventory.

Unfortunatly we don't have access to a double-click command. You could give a block or even data element an OnHoverIn script to change modes.

9 Slot trade window is prety cool. I'll probably work one up ;)

Spydie 03-30-2005 06:15 AM

everytime I login to the game my persona window is always up, even if it wasn't up when I camped, any idea why?

floppytoes 03-30-2005 07:33 AM

100 Ticks / Revert Not Working
 
Dunno what happened. But all of a sudden, on the Experience bar, if I click the 100 ticks button, it does nothing except change so the tooltip reads "revert" or vice versa. The bars do not go down in size as expected.

I tried re-installing the xp bar but that does nothing. I deleted my guild XP bar from the interface, no luck. Here is some funky code for ya.

Code:

<Checkbox BackgroundOpacity="1.000" LocalTooltip="100 Ticks" Location="16,0" Name="100Checkbox" OnActivate="parent.MinimizeCheckbox.activated=false
parent.MinimizeCheckbox.checked=false
parent.parent.RevertWin=parent.parent.size
parent.parent.minimumsize=&apos;586,0&apos;
parent.parent.maximumsize=&apos;586,16384&apos;
parent.parent.minimumsize=parent.parent.RevertMin
parent.parent.maximumsize=parent.parent.RevertMax
LocalTooltip=&apos;Revert&apos;
" OnDeactivate="parent.parent.Size=parent.parent.RevertWin
LocalTooltip=&apos;100 Ticks&apos;
" Rotation="0.250" ScrollExtent="15,15" Size="15,15" Style="/Fetish.CheckboxStyles.minimize_checkbox" Tooltip="100 Ticks"></Checkbox>


Daedra 03-30-2005 11:10 AM

Not auto loading clock
 
Love the Skin, Best ever!

But can I remove the auto load on the clock, I have my own experience bar which shows me all of that info thats in the clock.

How do I remove the clock from my UI?

Spydie 03-30-2005 11:41 AM

delete it, it's called eq2ui_mainhud_clock.xml

Spydie 03-30-2005 11:53 AM

Another question for ya Zonix. How do I get rid of the afgadfgadfg in the Community window. so it won't be there when I first load it up :)

floppytoes 03-30-2005 11:59 AM

Open up the community window, look for the line that has local text ="asdasd" and delete the local text= part.

Dadditude 03-30-2005 12:37 PM

Quote:

Originally Posted by Zonx
A recent test had Dynamic bags working with stay-put feature, so I'll probably release a couple unconventional fills. DynamicBags can completely rearange slots and window sizes for each bag depending on its slot count. So I'll probably do one that fills down 12, then balances 2 columns till 24, then balances 3 columns till 36. 12 slots would be a single column, 14 slots would be 2x7, 30 would be 3x10 for example.

With 66% bags (which is what I use), 18-down is big, but non un-manageable. Perhaps once you get dynamic bags working right, you could make one that is always 2 columns?

zorander 03-30-2005 01:09 PM

Was tradeskilling last night and noticed that you can't select a recipie with double click. Any chance of a fix for that?

bearklaaw 03-30-2005 01:13 PM

Problem with Trait window
 
ok love this UI but ran into a small problem last night when i clicked on the plus to choose my new trait upon reaching lvl 36 there were no choices listed in the window, i had to uninstall to be able to choose it is this a known issue or have i done something wrong?

realx 03-30-2005 02:12 PM

Could it be that retrieving Shards from Doors is bugged in your UI?

I missed to check it out yesterday by reseting to standart UI and see if it is realy your UI not giving the option.
Had to petition and GM gave the shard to me i couldnt reach by any means.

Kinda scarry if there are things one cant see due to a moded UI but i reallly dislike the standart Super Large UI SoE gave us.

floppytoes 03-30-2005 02:47 PM

If you have probs with the UI, you can always change your eq2.ini file back by putting default where fetish is. Then you will go to the ugly EQ2 ui to do what you need to do. Then of course, I am sure Zonx will want to hear if the problem IS his UI and not SOE's problem.

Zonx 03-30-2005 08:07 PM

Quote:

Originally Posted by Spydie
everytime I login to the game my persona window is always up, even if it wasn't up when I camped, any idea why?

Open eq2ui_persona.xml in Notepad. On the first line, replace
Code:

OnShow="
with
Code:

Visible="false" OnShow="

Zonx 03-30-2005 08:12 PM

Quote:

Originally Posted by zorander
Was tradeskilling last night and noticed that you can't select a recipie with double click. Any chance of a fix for that?

Please elaborate. What is double-click supposed to do?

FYI, we don't have access to double-click events, so I didn't specifically set out to change it ;)

Zonx 03-30-2005 08:17 PM

Quote:

Originally Posted by realx
Could it be that retrieving Shards from Doors is bugged in your UI?

Anything is possible, but this one sounds unlikely. Unless they changed it, door shard retrieval is a right-click menu operation. Nothing I do affects what items go into the menu, so if its displaying correctly for anything, it should work for everything. Right-click menu seams to be functioning correctly in every test I've done.

Zonx 03-30-2005 08:19 PM

Quote:

Originally Posted by bearklaaw
ok love this UI but ran into a small problem last night when i clicked on the plus to choose my new trait upon reaching lvl 36 there were no choices listed in the window, i had to uninstall to be able to choose it is this a known issue or have i done something wrong?

This was a known bug with BETA 3, confirmed fixed with full release. Download and install the full release.

Jumaud 03-31-2005 10:23 AM

What am I doing wrong?
 
Hi. I am new, and more than somewhat confused by most of this stuff....

I dl'd this and follwed the instructions to the letter. but when I went to launch, i got a bunch of black boxes where some of the graphics, like buttons and the clock icon should be. I tried reading the manual, but was still confused, and I don't think this was covered in it.

what am I doing wrong? how can I fix it? please help THANK YOU

~Jumaud


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