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That having been said, it wouldn't be hard to put a 'minimize' button on the titlebar, that would let you shrink the window to just the titlebar without actually closing it. I probably wouldn't bother using it myself, as having the titlebar onscreen when I don't need it would bug me. But if others would find it handy to be able to shrink the window without closing it (thus allowing it to remember what you were looking at), then I could certainly add it. -- Darryl |
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For the unscathed bone necklace (I grabbed the link from eq2idb):
\aITEM 42294303 466363804:Unscathed Bone Necklace\/a +6 int +6 sta +6 str +30 health +30 power +140 vs cold +70 vs heat +105 vs poison |
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Once I skin the Infocenter/xxx...xml files, the txt files should drop in just fine. Should be no need to replace any of the XMLs unless the left side button list changes. |
Ahh I didnt realize it was an issue with what type of window it was. Hopefully some day they will add that to the custom windows too. The minimalize would be nice, would it leave the whole title bar or a smaller version of it?
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YAU! (Yet Another Update!)
A few more updates and additions:
I updated Freeport T2 writ info to reflect the fact that level 15-19 writs now send you to the Commonlands rather than to the recently-revamped Fallen Gate. And note that the information listed *is* correct; it *is* possible to get writs for three of the four factions all telling you to kill fallen crusaders! I moved non-writ quest info to a new "Quests" tab, and added data files with information about collection quests. I added a list of city faction rewards. Now, when you see someone with a faction prefix in front of his name, you'll know who he got it from and how much they like him! I added the number of vault slots to the housing price list. At long last, there's actually a reason why two different homes in the same zone with the same number of rooms can have different prices.... And finally, I added a "minimize" button. This reduces the Info Center window to just a (shortened) title bar. Restoring the window will put you right back on the page you were already viewing, though the scrollbar will still be reset to the top of that page. -- Darryl (Milquetowst, Rainbeau, Grapefruit and Joule) |
cant download it . .
why |
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-- Darryl |
Oops....
In the first version of the update I uploaded today, there were a few characters in the LU20 patch notes that actually prevented the game from loading. :(
Sorry 'bout that. The file's been fixed, so if you downloaded the Info Center earlier today, please re-download it. -- Darryl |
Updated Again
Added the "carnivorous plants," "tome collections" and "credits" pages. Added actual list of T7 harvestables. Also, as usual, tweaked other pages in random minor ways.
-- Darryl |
Thanks for the updates. Any chance you could add Armor Quests?
I would compile it myself but I'm in the process of moving very soon (trying to find a place now before my week-long deadline). I might be able to in the evening tomorrow if I remember...unless you beat me to it :) |
This mod is a fantastic resource. However I would like a list of player made items, their stats and the rares required for the combine. That would be a HUGE help :D
Perhaps an auto updater would be great too :nana: |
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If any crafters would like to provide me with such lists, I'll be happy to include them, but I don't see myself taking the time to try to compile them from scratch any time soon. -- Darryl |
Absolutely love this mod. I have been wishing for this ever since the launch. I took a break of a few months, came back, and WaaLaa! The InfoCenter! Thanks.
I do have a small problem though, and a suggestion/request... My problem is in the CookBook. All I get are blank pages. Everything else works as expected. I have Valdacil's Tradeskill mod installed which references the InfoCenter's Cookbook and this is also blank. Is the connection causing both to break? Any suggestions would be greatly appreciated. My request is in regards to the notes. Is there any way to edit the name of each note as it is used? For example I added a plant food list (before you added it to the InfoCenter) and attempted to change the name of note01 to Plant Food. After much trial and error, I finally had to edit the note name in all of the XML files to make it work. Is there possibly an easier way to do this? I am just learning the use of UIBuilder and XML and am working on a few mods (if they work, I will upload them here), so if you don't want to do this yourself, just pointing me in the right direction would be a great help. Thanks again for this extremely useful mod. |
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The problem is easily fixed by "fooling" the system into thinking that two different files are being called. In one or the other of the mods, replace the <include> calls structured like this: <include>infocenter/harvesting/tier1.txt</include> With calls structured like this: <include>dummydir/../infocenter/harvesting/tier1.txt</include> (A simple global search and replace from ">infocenter/" to ">dummydir/../infocenter/" will do the trick nicely.) Even though the two references are of course calls to the same file, the system will treat them as calls to different files, and the data will load into both windows. Quote:
-- Darryl |
The Info Center's been updated again. :D
First, I added walk-thrus (shamelessly borrowed from the eq2.ogaming.com Web site) for the new (KoS) heritage quests. Second, I further updated T7 recipe info. The cookbook is now complete through level 66. Finally, I updated the access quest list, and updated and simplified the hunting guide. And when I say "simplified," I mean I got rid of a lot of junk. In the old version of the hunting guide, I'd basically tried to list *every* zone in which a character might possibly hunt. That, in retrospect, was ridiculous. The new hunting guide just lists zones that might reasonably be of interest for general hunting/questing/harvesting purposes. -- Darryl (Milquetowst) |
help
====================Nevermind======================
I got it to work. ================================================ I am trying to use your wonderful Info Center but can not get it to work. This is what I have done: Unzipped the files into my custom ui directory "myui" edited the eq2.ini to cl_ui_skinname myui cl_ui_subdir UI/ Loaded the game and it won't so anything but the default stuff. I have tried the /show_window Journal.InfoCenter but that does nothing. I am kind of new at putting separate pieces of ui into the game. I may not be understanding the whole process of this. Can you help me? Please!?! I so want to use this Info Center because I know you put a lot of effort into it. If I was on Permafrost I would donate. Thanks, Drgnldy I have also tried puting into the Eq2map ui and still nothing. |
I was curious why the eq2ui_journals.xml had these 2 includes:
<include>eq2ui_journals_coinweight.xml</include> <include>eq2ui_journals_nightvision.xml</include> They cause ui.log errors. Easy enough to remove and fix but I was just wondering if they were part of another mod you're working on? edit: well, I found your alternate coinweight one, but no nightvision. |
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I hate the cluttered start buttons myself; most of the features are either things I don't need -- I seldom have any reason to worry about adjusting the volume or changing display settings, for example -- or things I can easily set up as macros. The 'nightvision' toggle is the one exception. Because it uses different commands to turn the display on or off, it can't be set up as a single 'toggle' macro. But it can be quite handy. So I created a simple 'nightvision' button. It never really seemed the sort of thing that was worth making publicly available, though. As far as the errors are concerned, well, to be honest, I didn't realize the presence of those lines *did* generate errors if the referenced files didn't exist. But there's no effect on gameplay, so I'm not inclined to worry about it. It's easier just to have one version of the eq2_journals.xml file, whether one, two or all three mods are actually in use. :D -- Darryl |
Yeah, I knew it was no big deal and understood about the unified journals file. I was just curious what the nightvision one was. I completely agree about the cluttered startbutton mods. I don't run one because all I care about is the nightvision, so I just have to use 2 separate macros to turn it on and off. Shame we can't do smart, toggle macros.
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Another update, with T7 spells and some KoS collections info, is now available.
-- Darryl |
More Updates....
060322 - UPDATE - Moved house and furniture info to new "Houses" tab, and added list of newbie racial quest furniture items. Updated T7 recipes to level 67. Added live events to the live update history page.
-- Darryl |
Hi,
I tried /show_window Journals.Infocenter as well as /show_window Journals.InfoCenter And have blank windows in either window. Not all, but a lot of the windows. Can anyone please give an advice ? |
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If that's the case, are you using a non-English version of the game? I've heard that the German version, for example, won't display text files that exceed a certain length (such as the spell list files), though I've no idea why not. If you *are* using the English version of the game, are you sure that all of the text files are in the "infocenter" subdirectories where they belong? (Of course, if I'm misunderstanding your problem completely, then please clarify it further.) -- Darryl |
Yet another update....
060325 - UPDATE - Moved hunting guide from "Quests" to "Misc." Finished T7 cookbook. The mod should be stable for at least a short while, now, though. I have no other immediate plans for further revisions. :D -- Darryl |
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