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Category: Inventory windowRotary Inventory
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How do I install this? (FAQ)
Name: Rotary Inventory   Popular!
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Date: 08-24-2008 12:50 AM
Size: 83.79 Kb
Version: Version 4.01
Rate Addon: 5 out of 5 with 8 votes  
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Rotary Inventory 4.0
 
Description
====*Updated to Include Appearance Tab, Fixed Coins!*====

Unfortunately I had to disable the Paperdoll view, as Sony apparently decided to make it impossible to make the background transparent. If they decide to fix this I will re-enable the paperdoll.

Contructive feedback is welcomed.

Enjoy!
Archive List (Old Versions)
File Name
Version
Size
Author
Date
Version 4.0
87.30 Kb
Corren Silverfir
08-14-2008 04:36 PM
Version 3.1a
86.59 Kb
Corren Silverfir
01-22-2007 10:16 PM
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5 out of 5 with 8 votes
Downloads: 3904
Views: 42644
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Unread 12-19-2008, 11:34 AM  
Wyntakata
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I have some strange problem with this. When I install all my bag contents become black squares. Any clues?
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Unread 09-13-2008, 09:45 AM  
Godatte
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Re: Re: Coinage

Quote:
Originally posted by Corren Silverfir
hmmm ok will fix it.
works fine after downloading just now, cheers
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Unread 08-24-2008, 12:32 AM  
Corren Silverfir
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Re: Coinage

hmmm ok will fix it.

Quote:
Originally posted by Godatte
btw, with the new version, i can't access my money =/

Last edited by Corren Silverfir : 08-24-2008 at 12:32 AM.
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Unread 08-23-2008, 03:09 PM  
Godatte
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Coinage

btw, with the new version, i can't access my money =/
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Unread 08-23-2008, 09:22 AM  
Godatte
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Thumbs Up Re: Re: installing inventory

Quote:
Originally posted by Corren Silverfir
OK open your windows explorer and navigate to the UI folder

Normally it's c:\Program Files\Sony\Everquest II\UI, inside it you should see another folder named Default.

Create a folder inside UI and call it MyUI so the path will be c:\Program Files\Sony\Everquest II\UI\MyUI.

Unzip the contents of the RotaryInventory4.0.zip inside this folder.

After you run the game in your chatbar type /loadUI MyUI.

That should change your Inventory window.

Now to get it to do this automatically every time read Dolby's entry below.

http://www.eq2interface.com/forums/showthread.php?t=293
Simply the following:
*Open Notepad (or any text editor)
*Copy the following into it:

cl_ui_skinname MyUI
cl_ui_subdir ui/

*Save the file in "C:/Program Files/Sony/EverQuest II" directory (or, wherever the directory is) as eq2.ini

*note, you can also set your default browser homepage to anything by typing under that "cl_browser_homepage file:http://www.mydomain.com", without inverted commas and replacing mydomain with google.com or whatever.
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Unread 08-16-2008, 07:22 PM  
Corren Silverfir
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Re: installing inventory

Quote:
Originally posted by kalliie
ive downloaded and saved the files on pc. just not sure how and where to run the programme. ive never done an interface update before so any help for a complete noob would be great.
thank you. this interface looks great so would like to get it working.
OK open your windows explorer and navigate to the UI folder

Normally it's c:\Program Files\Sony\Everquest II\UI, inside it you should see another folder named Default.

Create a folder inside UI and call it MyUI so the path will be c:\Program Files\Sony\Everquest II\UI\MyUI.

Unzip the contents of the RotaryInventory4.0.zip inside this folder.

After you run the game in your chatbar type /loadUI MyUI.

That should change your Inventory window.

Now to get it to do this automatically every time read Dolby's entry below.

http://www.eq2interface.com/forums/showthread.php?t=293
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Unread 08-16-2008, 07:24 AM  
kalliie
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installing inventory

ive downloaded and saved the files on pc. just not sure how and where to run the programme. ive never done an interface update before so any help for a complete noob would be great.
thank you. this interface looks great so would like to get it working.
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Unread 03-30-2008, 06:04 PM  
Godatte
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Appearance

Absolutely Awesome UI mod here man, it rocks!

Only 1 thing i can say to put it down, and that is that it lacks the appearance feature.

Hope ya workin on it bud, but its such a good mod, i dnt mind changing back to usual inventory when i need to change appearance!

Also, if you want to quickly change ur appearance, use the following:

/loadui default

that will take you to default UI, so u can change ur appearance

Then use /loadui <UI Folder Name goes Here>

But would be nice if it could have appearance tab on it.

And then type /load_uisettings if you have had your UI rearranged, and select ur previous setting.

Also, if possible could you bring the Race and Names to front please, because half of it is being covered by the corner of the character view.

Apart from that, all is well, VERY nice UI indeed

Faemous

Last edited by Godatte : 03-30-2008 at 06:08 PM.
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Unread 11-20-2007, 03:40 PM  
Kirwyn
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Re: GU 40 Update?

Quote:
I was wondering if we could get an update to this to add in the appearance tabs and Game Update 40 compliance. Great mod, just needs to be updated.
I agree, out of all the inventory mods, this one is by far the most original. In fact the way I have my UI setup it just wouldn't be the same without this mod LOL. Crossing my fingers for an update!!!
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Unread 11-14-2007, 12:31 AM  
myc78
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GU 40 Update?

I was wondering if we could get an update to this to add in the appearance tabs and Game Update 40 compliance. Great mod, just needs to be updated.
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Unread 08-21-2007, 05:38 PM  
Terri19047
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Cereduic ... heeey when you coming back to Restoration man!!

And taking the download too hehe.

EDIT: For some reason, the paperdoll of my character is being covered by the circle of the UI. So the head and face is covered, looking different than your screenshot. Anyone know why this is?

Last edited by Terri19047 : 08-21-2007 at 05:47 PM.
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Unread 01-29-2007, 03:32 PM  
Corren Silverfir
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Re: Re: Re: Re: bag slots?

Quote:
Originally posted by Valdacil
I wasn't sure what you were talking about on this for a while. I am returning after a couple of months on deployment, so I had to update my UI. In doing so I left out a few files. By doing that my bags looked normal, but in the inventory I was missing the circle around the icons. So my bags looked fine and the inventory looked like a bunch of semi-transparent circles without a white border. I thought it looked fine. However, i recently updated to your latest version and now I have the circles all over my bags (inside the bags). So now I know what you're talking about. As a temporary fix, it looks a lot better to remove the border from the slots (inventory and bags). The circles aren't that critical to the inventory window itself, but they hurt the bags a lot.

EDIT: I don't know why mine looks the way it does, but it all seems to be about the eq2ui_IconStyles.xml file. I don't know if this will work, but this is what I have:



This results in no borders in the inventory or bags. Personally I think it looks much better than the circles in the bags.
hehe I love the invisible backgrounds I have an idea now with that in mind. I'm going to redo the inventory placeholder the icons to look a bit cleaner since no borders. I'll repost once I come up with some new graphics until then I can either repost this with your modified Styles or leave it and anyone wishing to use yours can simple copy the contents into their Styles through notepad overwriting anything in it.
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Unread 01-24-2007, 03:58 PM  
Valdacil
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Re: Re: Re: bag slots?

Quote:
Originally posted by Corren Silverfir
I'm beginning to think the section I need to change to isolate the inventory items to make them circular is hard coded.

I can isolate the inventory from the bags and it all looks fine in the UI editor but when I run the game the Inventory items are still square in the inventory.

I'll start a forum thread about it and list some of what I'm doing for Mr. Bobble maybe he can tell me which section I need to modify.
I wasn't sure what you were talking about on this for a while. I am returning after a couple of months on deployment, so I had to update my UI. In doing so I left out a few files. By doing that my bags looked normal, but in the inventory I was missing the circle around the icons. So my bags looked fine and the inventory looked like a bunch of semi-transparent circles without a white border. I thought it looked fine. However, i recently updated to your latest version and now I have the circles all over my bags (inside the bags). So now I know what you're talking about. As a temporary fix, it looks a lot better to remove the border from the slots (inventory and bags). The circles aren't that critical to the inventory window itself, but they hurt the bags a lot.

EDIT: I don't know why mine looks the way it does, but it all seems to be about the eq2ui_IconStyles.xml file. I don't know if this will work, but this is what I have:

Quote:
<?xml version="1.0" encoding="utf-8"?>
<Namespace Name="IconStyles">
<IconStyle BackGlowRect="210,0,252,42" BackGlowResource="/images/icons/icon_transp1.dds" BackRect="84,42,126,84" BackResource="/images/icons/icon_transp1.dds" description="IconRect is different than button style" FrameRect="126,42,168,84" IconRect="126,0,168,42" IconResource="/images/icons/icon_ss1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="effect" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="212,170,254,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="self_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="128,170,170,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="other_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="86,170,128,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="group_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="2,170,44,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="target_area_effect_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="44,170,86,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="point_blank_area_effect_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="170,170,212,212" BackGlowResource="/images/icons/icon_ss9.dds" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="chain_spell" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="210,0,252,42" BackRect="84,42,126,84" FrameRect="126,42,168,84" MouseOverRect="84,84,126,126" Name="item_list" PressedRect="168,42,210,84" ProgressRect="84,42,126,84"/>
<IconStyle BackGlowRect="210,0,252,42" BackGlowResource="/images/icons/icon_transp1.dds" BackRect="84,42,126,84" BackResource="/images/icons/icon_transp1.dds" description="IconRect is different than button style" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" IconRect="126,0,168,42" IconResource="/images/icons/icon_ss1.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="examine" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="210,0,252,42" description="IconRect is different than examine style" ForegroundRect="0,42,42,84" FrameRect="126,42,168,84" FrameResource="/images/icons/icon_transp1.dds" IconRect="126,0,168,42" IconResource="/images/icons/icon_ss3.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="button" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
<IconStyle BackGlowRect="210,0,252,42" BackGlowResource="/images/icons/icon_transp1.dds" description="Same as button but no iconrect" Name="inventory"/>
<IconStyle description="Same as button but no back glow or back" FrameRect="126,2,168,84" MouseOverRect="84,84,126,126" Name="coin" PressedRect="168,42,210,84" ProgressRect="84,42,126,84"/>
<IconStyle BackGlowRect="350,122,392,164" BackGlowResource="/images/window_elements_generic.dds" BackRect="84,42,126,84" BackResource="/images/icons/icon_transp1.dds" description="glow is different" ForegroundRect="0,42,42,84" ForegroundResource="/images/icons/icon_transp1.dds" FrameRect="307,84,349,126" FrameResource="/images/window_elements_generic.dds" MouseOverRect="84,84,126,126" MouseOverResource="/images/icons/icon_transp1.dds" Name="tradeskill" PressedRect="168,42,210,84" PressedResource="/images/icons/icon_transp1.dds" ProgressRect="84,42,126,84" ProgressResource="/images/icons/icon_transp1.dds"/>
</Namespace>
This results in no borders in the inventory or bags. Personally I think it looks much better than the circles in the bags.

Last edited by Valdacil : 01-24-2007 at 04:23 PM.
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Unread 01-23-2007, 10:54 AM  
Corren Silverfir
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Re: Re: bag slots?

Quote:
Originally posted by mim
Recently, most bags have background colored in black. So I guess you hardly aware that bag slots are circled... Try to other bag UIs may helps...
I am aware of it. The reason I didn't post this fix sooner is because of it. I've been isolating sections inside the UI. I'll keep trying. Just thought this would fix the section you told me about next I'll change the Font back to normal around the Status.


I'm beginning to think the section I need to change to isolate the inventory items to make them circular is hard coded.

I can isolate the inventory from the bags and it all looks fine in the UI editor but when I run the game the Inventory items are still square in the inventory.

I'll start a forum thread about it and list some of what I'm doing for Mr. Bobble maybe he can tell me which section I need to modify.

Last edited by Corren Silverfir : 01-23-2007 at 02:38 PM.
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Unread 01-23-2007, 09:56 AM  
mim
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Re: bag slots?

Quote:
Originally posted by Morgaloth
umm.. is this supposed to turn any filled bag slots into a circle? i like the inventory, but the bags just look silly.
Recently, most bags have background colored in black. So I guess you hardly aware that bag slots are circled... Try to other bag UIs may helps...
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