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11-27-2011, 09:09 AM
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A Sea Turtle
Server: Antonia Bayle
Forum posts: 32
File comments: 4
Uploads: 1
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What Net framework version is required for this?
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11-08-2011, 03:32 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Note about Paperdoll feature
Just a quick note, since the question has already been raised: If you have characters by the same name on two different servers, only the last paperdoll screenshot will be saved with that character's name in the screenshots folder. The game doesn't add the server name to the image files, so the character on server A will overwrite the file created on server B.
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11-07-2011, 12:00 PM
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A Mist Grinnin
Server: Antonia Bayle
Forum posts: 76
File comments: 45
Uploads: 2
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still no go
still nada, followed all directions.
c-ya at v4!
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10-21-2011, 01:53 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
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Re: Item Count
Works great. Thank you for the utility.
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10-12-2011, 03:46 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Using DarqUI Persona
Quote:
Originally posted by raenarys
What elements do I need from the DarqUI Persona to be able to have that inventory window?
I tried installing DarqUI, but my UI is still using ProfitUI (yes the eq2.ini file has DarqUI listed). Instead of troubleshooting, what pieces do I need to be able to move the DarqUI Persona into my ProfitUI?
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Raenarys, to use the EQ2Inventory log button while also using ProfitUI, all you need is the Persona window from the DarqUI folder. The file name is eq2ui_mainhud_persona.xml. Let me suggest using the DarqUI window utility to customize the Persona window features before you copy it over -- there are some nice character-specific options you can take advantage of.
Incidentally, if you downloaded the complete DarqUI, then you will be able to type /loadui and choose it from the list. When you want to switch back to ProfitUI, pick it from the same list. The reason it didn't change even though you changed the eq2.ini file is because the game uses yet another file (eq2_recent.ini) to load your most recent UI between sessions, which in your case is still ProfitUI. You must choose once with /loadui in order to make it stick in both places. The new version of DarqUI in development makes this a bit easier to deal with.
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10-12-2011, 03:15 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 11
Uploads: 0
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Using DarqUI Persona
What elements do I need from the DarqUI Persona to be able to have that inventory window?
I tried installing DarqUI, but my UI is still using ProfitUI (yes the eq2.ini file has DarqUI listed). Instead of troubleshooting, what pieces do I need to be able to move the DarqUI Persona into my ProfitUI?
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10-03-2011, 03:50 PM
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A Sea Turtle
Server: Blackburrow
Forum posts: 32
File comments: 7
Uploads: 0
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Re: Re: Re: Re: logs
Quote:
Originally posted by Darqwood
The program keeps track of which characters to auto-load, and the "could not find" message simply means the file wasn't where the program expected to find it. The file was either moved or deleted, or you pointed the program to a different folder. Choose some logs from the character list and that should fix you up.
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I tried that and still getting the same results it finds the char names from the logs but when you go to load them it comes up with that error
Last edited by mjlinton2 : 10-03-2011 at 03:58 PM.
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10-03-2011, 03:34 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Re: Re: logs
Quote:
Originally posted by mjlinton2
ok now it keeps saying 0001 The file could not be read: Could not find file C:\Program Files (x86)\Sony Online Enetertainment\Installed Games\Everquest II\logs\Everfrost\EQ2INV_eq2inv_Char name_txt
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The program keeps track of which characters to auto-load, and the "could not find" message simply means the file wasn't where the program expected to find it. The file was either moved or deleted, or you pointed the program to a different folder. Choose some logs from the character list and that should fix you up.
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10-03-2011, 11:22 AM
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A Sea Turtle
Server: Blackburrow
Forum posts: 32
File comments: 7
Uploads: 0
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Re: Re: logs
Quote:
Originally posted by Darqwood
The part in blue is the problem -- when you choose a file path on the Settings window, make sure it ends with "logs" and not "Everfrost." The program will find the server folders for you.
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ok now it keeps saying 0001 The file could not be read: Could not find file C:\Program Files (x86)\Sony Online Enetertainment\Installed Games\Everquest II\logs\Everfrost\EQ2INV_eq2inv_Char name_txt
Last edited by mjlinton2 : 10-03-2011 at 11:22 AM.
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10-03-2011, 12:14 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: logs
Quote:
Originally posted by mjlinton2
I'm having problems getting it to read my logs it keeps saying 0001 The file could not be read:Could not find a part of the path C:\Program Files (x86)\Sony Online Entertainment\Installed Games\Everquest II\logs\Everfrost\Everfrost\eq2log_eq2inv_Char name
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The part in blue is the problem -- when you choose a file path on the Settings window, make sure it ends with "logs" and not "Everfrost." The program will find the server folders for you.
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10-02-2011, 09:42 PM
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A Sea Turtle
Server: Blackburrow
Forum posts: 32
File comments: 7
Uploads: 0
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logs
I'm having problems getting it to read my logs it keeps saying 0001 The file could not be read:Could not find a part of the path C:\Program Files (x86)\Sony Online Entertainment\Installed Games\Everquest II\logs\Everfrost\Everfrost\eq2log_eq2inv_Char name
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09-20-2011, 12:32 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 11
Uploads: 0
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Re: Re: Duplicating items
Quote:
Originally posted by Darqwood
I'm working right now on a somewhat more ambitious version of this program taking into account the remarks below from the other authors, and there is new code specifically for reporting ear, charm, wrist and finger slots more reliably.
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Excellent work so far!!!
I've taken the export (massaged what duplicated) and loaded into an excel that uses a vlookup for each of my equipped slots. Atleast I'll avoid duplicating pieces by having the name of the currently equipped item.
I have a separate part to the excel sheet that lists the primary stat, to try to help me gauge w/o the link if it is better/worse then the piece I'm bidding on.
Lmk if you'd like to take a look
Last edited by raenarys : 09-20-2011 at 12:33 PM.
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09-19-2011, 05:18 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Duplicating items
Quote:
Originally posted by raenarys
Awesome!
I exported 6 of my toons. I noticed that the Ear Slot and Charm slot, show duplicates, instead of finding the 2 different items of those. Let me know if you want export files?
Permafrost.Raenarys
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Raenarys, the EQII logs don't differentiate between left and right slots, they just say "ear equipment slot." There is logic in the EQ2Inventory parser that tries to assign items accurately to the paired slots. But depending on where the item lands in the log file, and whether or not there is something equipped in both sides, you can sometimes get inconsistent results like you are seeing.
I'm working right now on a somewhat more ambitious version of this program taking into account the remarks below from the other authors, and there is new code specifically for reporting ear, charm, wrist and finger slots more reliably.
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09-19-2011, 12:16 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 11
Uploads: 0
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Duplicating items
Awesome!
I exported 6 of my toons. I noticed that the Ear Slot and Charm slot, show duplicates, instead of finding the 2 different items of those. Let me know if you want export files?
Permafrost.Raenarys
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09-15-2011, 11:51 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Hotness!
*edit* If this could be made in to something that will save the information separate from the log file and maintain multiple characters, that would be awesome (ie, within the program, not an export)
Last edited by Drumstix42 : 09-15-2011 at 12:04 PM.
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