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05-20-2014, 12:14 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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No mouse over tool tips
I'm relatively new to EQ2, but have played the original off and on for over a decade.
I'm having an issue that is frustrating me. When I hover my mouse over items, either in my bags, on my character, or even in the hotbars, there's no pop-up tooltips showing info. I am wondering if that is by design in this UI, or maybe a setting I inadvertently tweaked, or messed up while trying to get my fonts larger.
Either way, how do I get them back to display. Any help or suggestion would be greatly appreciated.
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05-17-2014, 04:03 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 5
Uploads: 0
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Cures
This may have been addressed already however I could not find it. I am having trouble curing or pre-curing single dots in the group and raid windows. When I press the cure icon button nothing happens if there isn't already a dot in the icon space. I do have "cure check" off but have tried with it on and off just to be sure.
Thank you for your help.
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05-16-2014, 11:37 AM
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A Young Mystail Rat
Server: Permafrost
Forum posts: 5
File comments: 4
Uploads: 0
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I am just going to throw this out there, for the "could not connect errors", I was also having the same issue. All I did was change it from auto to ask, on the "merge character data from back up", and it works just fine now.
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05-04-2014, 06:53 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: 2.4 Tradeskills behaving differently
Quote:
Originally posted by KiwiMike
In 2.3.3.4 I only had to reset the sound and event cycle toggles on the first crafting session per login. Under 2.4 I need to reset the toggles each time I craft.
2.3.3.4 sequence:
1 Get work order quest
2 get invoice
3 click workstation to open tradeskill window
4 select item
5 click begin
6 reset sound toggle
7 reset event cycle toggle
8 craft items for work order
9 close window (hard to navigate with window open)
10 hand in
repeat steps 1 to 5, 8 to 10 ie once the toggles were set in 6 and 7 they stayed set until the character logged out
Under 2.4 step 6 and 7 have to be performed for each time the tradeskillls window is opened
Yes I know the expensive solution is to buy a bigger monitor and graphics card to drive it so that i can navigate with the tradeskills window open
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To make the event signals stay on permanently, go to the Misc tab in the window utility then open the Tradeskills panel. Check all the checkboxes under Crafting and Experimentation and then press the Save button at the bottom of the Tradeskills panel. Restart the game and the event signals should stay active after you close and reopen the window.
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05-03-2014, 05:39 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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2.4 Tradeskills behaving differently
In 2.3.3.4 I only had to reset the sound and event cycle toggles on the first crafting session per login. Under 2.4 I need to reset the toggles each time I craft.
2.3.3.4 sequence:
1 Get work order quest
2 get invoice
3 click workstation to open tradeskill window
4 select item
5 click begin
6 reset sound toggle
7 reset event cycle toggle
8 craft items for work order
9 close window (hard to navigate with window open)
10 hand in
repeat steps 1 to 5, 8 to 10 ie once the toggles were set in 6 and 7 they stayed set until the character logged out
Under 2.4 step 6 and 7 have to be performed for each time the tradeskillls window is opened
Yes I know the expensive solution is to buy a bigger monitor and graphics card to drive it so that i can navigate with the tradeskills window open
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05-02-2014, 03:43 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Clock and Compass MIA?
Quote:
Originally posted by Sp00ky_Kat
Hello!
Excellent job on the update - a lot of really nice new features and reinvented favorites.
I actually have had this problem before the 2.4 update, but it is only now becoming a major problem. No matter what I do, I CANNOT get the clock and/or compass to render. I've tried F10'ing it, I tried the manual keyboard commands, I've tried resetting to default locations, I tried uninstalling and reinstalling, and finally even tried an add-on clock from Seagoat to see if that would make a difference. No luck
Do you have ANY ideas as to what I could try to bring those back. The compass is rather important to directionally challenged people like me, so I definitely need it to make a return. Thank you again for the awesome UI and all your hard work!
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Thank you for your post, Sp00ky_Kat. Two possible solutions:
1. To make sure the clock and compass are not still off-screen, right-click on any window and choose Window Settings from the pop-up menu. Then choose Clock from the Locate dropdown menu, then click Center, then click Toggle a couple of times. Check the center of your game window and see if it appears. Do the same thing for the Compass.
2. If you use a color theme other than the default Red or Blue, log all the way out of the game to desktop, choose the Red theme from the DarqUI utility on the Settings tab, then log back in. If the clock/compass are visible now, then re-download your custom color theme and reapply it using the utility. Clock and Compass graphics are both affected by the custom themes. Post back here if you are still not seeing the windows.
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05-02-2014, 02:17 PM
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A Forest Scavenger
Server: Permafrost
Forum posts: 15
File comments: 5
Uploads: 0
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Clock and Compass MIA?
Hello!
Excellent job on the update - a lot of really nice new features and reinvented favorites.
I actually have had this problem before the 2.4 update, but it is only now becoming a major problem. No matter what I do, I CANNOT get the clock and/or compass to render. I've tried F10'ing it, I tried the manual keyboard commands, I've tried resetting to default locations, I tried uninstalling and reinstalling, and finally even tried an add-on clock from Seagoat to see if that would make a difference. No luck
Do you have ANY ideas as to what I could try to bring those back. The compass is rather important to directionally challenged people like me, so I definitely need it to make a return. Thank you again for the awesome UI and all your hard work!
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05-01-2014, 02:21 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Current EQ2 Bug
Quote:
Originally posted by Mermut
With today's hotfix, something about any custom eq2ui_mainhud_welcome.xml file causes eq2 not to load. Removing the file from the custom UI directory allows the game to load fine. I have no idea what the change or problem is, just thought I'd pass it on for others.
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DarqUI and DarqUI Live do not modify the Welcome window, so unless you have a mixed custom UI that includes a Welcome window from another author, you will not experience this issue.
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05-01-2014, 10:52 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 13
Uploads: 0
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Current EQ2 Bug
With today's hotfix, something about any custom eq2ui_mainhud_welcome.xml file causes eq2 not to load. Removing the file from the custom UI directory allows the game to load fine. I have no idea what the change or problem is, just thought I'd pass it on for others.
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04-21-2014, 11:33 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Dirge song Spell Monitor
Quote:
Originally posted by lazary69
I can not get my Songspinner's Note or Rhythmic Overture to work in my Spell Monitor window. can you give me a hint how to fix it?
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The Maintained Spell Monitor will only work with spells that appear in the Maintained Spells window. I believe the ones you mention only show up in the Spell Effects window. The game does not provide enough information to monitor those (at least not efficiently. The UI could be written to report on icons in the Spell Effects window but the effect on the game's performance would most likely be unacceptable.)
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04-01-2014, 03:06 PM
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A Coastal Crab
Server: Guk
Forum posts: 0
File comments: 7
Uploads: 0
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Dirge song Spell Monitor
I can not get my Songspinner's Note or Rhythmic Overture to work in my Spell Monitor window. can you give me a hint how to fix it?
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02-21-2014, 02:05 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by Asulia
Click "Check for Updates" to check for new UI files.
Checking for updates...
001 Could not connect to update server. Please try again in a few minutes.
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"Please try again in a few minutes" means your computer cannot contact one or more of the DarqUI download sites, but can contact another well-known site (usually google.com). If you have tried to get updates multiple times and you always get this error even with your firewall turned off, I'm afraid I can't offer any further help. Updates to a variety of IP ranges are succeeding, and I don't see anything in the logs indicating server downtime.
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02-20-2014, 10:05 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Click "Check for Updates" to check for new UI files.
Checking for updates...
001 Could not connect to update server. Please try again in a few minutes.
Quote:
Originally posted by Darqwood
There will be a second line of text after "Could not connect to update server." Can you tell me what that part says?
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02-17-2014, 12:30 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by Asulia
Hi
I continuously get this error. Ive tried running as administrator, shutting off my firewall, and adding the program to allowed list but its still not working, any idea?
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There will be a second line of text after "Could not connect to update server." Can you tell me what that part says?
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02-17-2014, 12:09 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Error 001 cannot connect to server
Hi
I continuously get this error. Ive tried running as administrator, shutting off my firewall, and adding the program to allowed list but its still not working, any idea?
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