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07-16-2016, 11:15 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
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A last version of the Player Window (eq2ui_mainhud_player.xml) - 3.004
Now where to find this menu?

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07-16-2016, 07:07 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Quote:
Originally posted by Aniko
A last version of the Player Window (eq2ui_mainhud_player.xml) - 3.004
Now where to find this menu? 
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Right-click your name, Aniko.
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07-17-2016, 03:06 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
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Quote:
Originally posted by Darqwood
Right-click your name, Aniko.
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Thanks, Darqwood, but the menu does not show on right click. In version 3.003 menu show ok 
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07-17-2016, 10:44 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Quote:
Originally posted by Aniko
Thanks, Darqwood, but the menu does not show on right click. In version 3.003 menu show ok
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If you right-click on the name itself -- the word "Ainiko" -- you should get the context menu in either mode. I went ahead and added some more areas where you can right-click on the standard (non-extended) mode. See red areas on images below. If you are using the extended mode of the Player window, you still can only right-click on the name itself to get the context menu.

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07-18-2016, 11:37 AM
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A Forest Scavenger
Forum posts: 16
File comments: 2
Uploads: 0
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How do I one-click Follow?
This is a great interface, but I am stumped at how to add a one-click Follow option. The group window won't let me use that ability and the Socials Macro window won't let me use Follow as an ability command. I am totally lost on this one.
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07-18-2016, 05:00 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: How do I one-click Follow?
Quote:
Originally posted by Te'ana
This is a great interface, but I am stumped at how to add a one-click Follow option. The group window won't let me use that ability and the Socials Macro window won't let me use Follow as an ability command. I am totally lost on this one.
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There's a couple of ways to do this. 1) Go to the character's Group window page in the utility, right-click on one of the spell icons and choose "Follow macro." 2) If you want to use F-key icons instead of group members' archetype icons, click "Group window settings" at the bottom of the Group page in the utility. Check the box for F-keys, then in the dropdown for F2-F6 choose "Follow TNAME."
You can manually create #1 from the in-game window manager by choosing a spell icon slot and typing follow TNAME in the Macro Command slot for that spell. Manually create #2 in-game by clicking the Settings tab at the bottom of the window manager which will take you to a page exactly like the Group window settings page in the utility.
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07-19-2016, 12:04 AM
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A Forest Scavenger
Forum posts: 16
File comments: 2
Uploads: 0
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Thanks! I will try that.
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07-23-2016, 10:34 PM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 9
Uploads: 0
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The new Harvesting ability
Is it possible for you to put in the ability for it to also be able and 'collect' shinys as well?
Or maybe a togglable option on the harvest window.
Loving this feature so much!
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07-24-2016, 09:31 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: The new Harvesting ability
Quote:
Originally posted by Shocker1974
Is it possible for you to put in the ability for it to also be able and 'collect' shinys as well?
Or maybe a togglable option on the harvest window.
Loving this feature so much!
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The harvesting helper has been updated with an option to include shinies when harvesting. Shiny collecting is not turned on by default since there is some extra chat spam when collecting shinies that you don't get when harvesting normally with the helper.
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08-04-2016, 10:00 AM
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A Rumbleroot Sapling
Server: Antonia Bayle
Forum posts: 65
File comments: 12
Uploads: 0
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UI sizing
I don't know the work involved in the coding but how hard is it to create a larger UI. I recently bought a new monitor and now play in 3440x1440. The windows are frighteningly small. I can deal with most of them but could really use the target window to be resized. I wish I had the option to resize it 3, 4, 8x larger. Just so I can find the right fit.
Thanks
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08-04-2016, 09:13 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: UI sizing
Quote:
Originally posted by zaradann
I don't know the work involved in the coding but how hard is it to create a larger UI. I recently bought a new monitor and now play in 3440x1440. The windows are frighteningly small. I can deal with most of them but could really use the target window to be resized. I wish I had the option to resize it 3, 4, 8x larger. Just so I can find the right fit.
Thanks
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Larger versions must be written by hand. The way the interface is written, it doesn't lend itself to being resized by script or other automation. DarqUI has about 20 custom windows with larger versions. In most cases they are about 1.5x the size of the default.
From help (Updates page in the utility):
Window size choices Some files have a large version that is useful for high resolution monitors or if you can't see the interface easily due to vision problems. Windows with a larger-size variation will have the letter N (normal size) or L (large) in the Lg column. Right-click to choose Normal or Large. To select all available large windows at once, right-click the Lg header cell. When you make a new choice, you will need to download the size variation which will replace your current file.
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08-07-2016, 09:56 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Bags and Logouts
Wonderful UI, you've really thought of everything. Thank you!
I have set all bags not to take harvestables, except bag 6. But it doesn't work - new harvestables just go into bag 1, or 2, if 1 is full. Any ideas?
I have six characters. The camp/logout settings have them listed, name on left, server on right. But then they are listed again, blank on left, right side filled with character names. Cosmetic, but nothing works to get rid of those six repeated names - manually editing the fields, telling it to use the quick save, etc., etc. Is there a raw XML file I can go edit in Notepad?
And again, thank you for the best UI in EQ!
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08-08-2016, 07:57 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: Bags and Logouts
Quote:
Originally posted by Redmouser
Wonderful UI, you've really thought of everything. Thank you!
I have set all bags not to take harvestables, except bag 6. But it doesn't work - new harvestables just go into bag 1, or 2, if 1 is full. Any ideas?
I have six characters. The camp/logout settings have them listed, name on left, server on right. But then they are listed again, blank on left, right side filled with character names. Cosmetic, but nothing works to get rid of those six repeated names - manually editing the fields, telling it to use the quick save, etc., etc. Is there a raw XML file I can go edit in Notepad?
And again, thank you for the best UI in EQ!
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Thank you for your comments, Redmouser! I had good luck setting bag options as follows: Bags 1 through 5 allow all item types, but for bag 6 uncheck everything except harvests. This is backwards from the way your bags are set up, but working as expected.
On the camp-to-character list, try this: In your DarqUI_v3\POI folder, delete darquiv3_shutdown.xml. Then in the utility on the Shutdown setup page from any character, click "Import as listed" and then click Autosave at the top. This should give you a list without extra names. There is an issue with reordering a camp list that has empty slots, which is corrected in an upcoming version of the utility. Your duplicate character names are probably a symptom of the same issue.
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08-11-2016, 07:40 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Bags and Logouts
Quote:
Originally posted by Darqwood
Thank you for your comments, Redmouser! I had good luck setting bag options as follows: Bags 1 through 5 allow all item types, but for bag 6 uncheck everything except harvests. This is backwards from the way your bags are set up, but working as expected.
On the camp-to-character list, try this: In your DarqUI_v3\POI folder, delete darquiv3_shutdown.xml. Then in the utility on the Shutdown setup page from any character, click "Import as listed" and then click Autosave at the top. This should give you a list without extra names. There is an issue with reordering a camp list that has empty slots, which is corrected in an upcoming version of the utility. Your duplicate character names are probably a symptom of the same issue.
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That did it, for both! Thanks, both for the help and for the terrific UI!
Redmouser, Antonia Bayle
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08-18-2016, 07:35 AM
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A Brown Bear
Server: Unkown
Forum posts: 9
File comments: 1
Uploads: 0
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malware
im sure i have my protection on this new computer set to hypersensitive as i have never had issues downloading anything here before. however, i tried installing darqui today and every file is popping up as a malware threat.
on top of that, just making a user profile here, the email was dropped in my spam and its reason was that it was a violation of googles safe address policy or some crap.
i use avast for protection. poking around im not sure how to allow this download. im certainly not going to manually allow 123 separate files, one at a time, past my firewall. has anyone else had this issue?
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