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12-10-2015, 02:19 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Beastlord Savagery bar
Quote:
Originally posted by Accredo
Hi Darq:
I have two questions:
I play a beastlord and was wondering if it is possible to add an option to the savagery bar to "appear only during combat"
and [a very minor, if measureable question ]
Is it possible to make the horizontal adjustment range of the BL's pet window a bit more resizable so the dismiss pet and follow icons disappear? I've pulled in that window both vertically and horizontally to it's limits, but the top 1/4 of those two icons are still visible. Since one can mouse wheel scroll that window, it would be quick and easy to show them when needed.
Thanks
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I changed the minimum size of the pet window to be smaller but didn't give it a new version number. Check "accept" on the pet window and re-download it.
The Savagery bar is an interesting idea but it would need its own settings page in the utility, and I'm too close to publishing a new version for that. If I can get it to show up in combat only I'll add the setting to the in-game window manager.
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12-10-2015, 05:47 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Re: Re: Beastlord Savagery bar
Quote:
Originally posted by Darqwood
I changed the minimum size of the pet window to be smaller but didn't give it a new version number. Check "accept" on the pet window and re-download it.
The Savagery bar is an interesting idea but it would need its own settings page in the utility, and I'm too close to publishing a new version for that. If I can get it to show up in combat only I'll add the setting to the in-game window manager.
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Thanks for the reply Darq.
Very nice! I re-downloaded the pet window and it's perfect. I can now scale it down to show only the 1st 4 icons and with only wheel click, show the last 4.
I'm running dual 27" Asus monitors.
The other thought I had which may be more/less involved is the bar disappearing only when the Savagery bar hits zero Vs show during combat only. Which, after some thought seems to be more logical an option. Would that approach be easier to implement or require its own settings page as well? Just an idea.
I'd be happy to test it out for you or any other modifications you make in other areas. My rig is a beast and can handle just about anything.
Last edited by Accredo : 12-10-2015 at 07:24 PM.
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12-10-2015, 11:56 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Defiler Spirit Aegis AA
Hi
Sorry to bother you again, but I can't manage to monitor defiler's égide d'esprit heroic AA (spirit aegis in English).
I've tried your "space character trick", but without success. Any other idea ?
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12-11-2015, 10:50 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Defiler Spirit Aegis AA
Quote:
Originally posted by fred3111
Hi
Sorry to bother you again, but I can't manage to monitor defiler's égide d'esprit heroic AA (spirit aegis in English).
I've tried your "space character trick", but without success. Any other idea ?
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There are no extra spaces in the spell name, but the apostrophe in d’esprit is encoded as a right single quotation mark: ’ versus ' The right-quote appears in spell names like Vrilles de l’horreur, yet the standard apostrophe appears in spells such as Mailles d'âmes. The XML reader in the utility refuses to parse the right-quote, so it will throw an exception trying to read it. The next version of the utility will handle these cases. I was able to get Égide d’esprit to work by copy-paste from the log into the window manager (see below).
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12-11-2015, 11:19 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Re: Re: Beastlord Savagery bar
Quote:
Originally posted by Accredo
Thanks for the reply Darq.
Very nice! I re-downloaded the pet window and it's perfect. I can now scale it down to show only the 1st 4 icons and with only wheel click, show the last 4.
I'm running dual 27" Asus monitors.
The other thought I had which may be more/less involved is the bar disappearing only when the Savagery bar hits zero Vs show during combat only. Which, after some thought seems to be more logical an option. Would that approach be easier to implement or require its own settings page as well? Just an idea.
I'd be happy to test it out for you or any other modifications you make in other areas. My rig is a beast and can handle just about anything.
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Anything that changes the behavior of the window from default would need a setting so the user can opt-in to the new behavior. It may be possible to make it so there's a dropdown choice with all three options: always, only in combat, only when savagery is greater than zero.
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12-12-2015, 04:20 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Thanks, copy and paste from log file works fine !
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12-12-2015, 10:06 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Re: Re: Re: Re: Beastlord Savagery bar
Quote:
Originally posted by Darqwood
Anything that changes the behavior of the window from default would need a setting so the user can opt-in to the new behavior. It may be possible to make it so there's a dropdown choice with all three options: always, only in combat, only when savagery is greater than zero.
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Your drop-down approach would be terrific if it's achievable and isn't a lot of work on your part.
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12-18-2015, 01:47 AM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 9
Uploads: 0
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Love it that you finally put links into the journals window for all the shiny sollections, however after using it a bit, i had to reveert to drumsui version.
Reason being you put the links directly above the 'ADD' button when entering new shinys and i accidentally keep klicking on the links.
I have problems with my eyes and tend to often misclick by a small margin, and in this case the links are too close for me.
Might just be me with this problem, and i'm fine using drums version so no biggy, but just had to let you know.
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12-20-2015, 06:23 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Multiple DoTs/Spells
Hey, just installed the UI not too long ago and I'm liking it so far. Once question I had about it was concerning the Spell tracker window... as a necro, I usually spread bloodcoil around to a few targets and would like for the window to display each target's remaining timer so I know when to refresh it. Is this something that is possible? Thanks.
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12-21-2015, 05:47 AM
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A Young Mystail Rat
Server: Freeport
Forum posts: 7
File comments: 14
Uploads: 0
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Which UI Folder to install DarqUI_Unified?
Hi Darqwood,
When I run DarqUI Unified v3 the first time, which folder should I set, as per the navigation :
DarqUI_Unified > Files > Custom UI Folder (no game default) >
(a) F:\DayBreak Games\Installed Games\EverQuest II\UI ; or
(b) F:\DayBreak Games\Installed Games\EverQuest II\UI\DarqUI_v3 ?
thanks alot
FieryArcher
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12-21-2015, 12:19 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Multiple DoTs/Spells
Quote:
Originally posted by Daryl Bones
Hey, just installed the UI not too long ago and I'm liking it so far. Once question I had about it was concerning the Spell tracker window... as a necro, I usually spread bloodcoil around to a few targets and would like for the window to display each target's remaining timer so I know when to refresh it. Is this something that is possible? Thanks.
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Duplicate maintained spells are being tracked in the monitor, but they are displayed on the same tile with the most recent cast on top. There is not a clean way to display duplicates without a structural change to the way the monitor works. I have a private version that pushes duplicates off to the side, but it's very messy and takes up a lot of space on screen. The issue is definitely on the radar so stay tuned.
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12-21-2015, 12:22 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Which UI Folder to install DarqUI_Unified?
Quote:
Originally posted by FieryArcher
Hi Darqwood,
When I run DarqUI Unified v3 the first time, which folder should I set, as per the navigation :
DarqUI_Unified > Files > Custom UI Folder (no game default) >
(a) F:\DayBreak Games\Installed Games\EverQuest II\UI ; or
(b) F:\DayBreak Games\Installed Games\EverQuest II\UI\DarqUI_v3 ?
thanks alot
FieryArcher
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(b) is the right choice. The utility won't let you choose (a).
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12-22-2015, 10:24 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 7
Uploads: 0
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How to resize some thingies?
Hi,how you resize ingame xp-stat bar thingie?I'd liked to give more pixels width to stat areas (those 1-2-X M hp numbers are too wide for example for my current look),substracted from Xp,guild xp ect width (really now it takes like 75% of bar width,what is overkill)
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12-22-2015, 12:21 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: How to resize some thingies?
Quote:
Originally posted by RomKoot
Hi,how you resize ingame xp-stat bar thingie?I'd liked to give more pixels width to stat areas (those 1-2-X M hp numbers are too wide for example for my current look),substracted from Xp,guild xp ect width (really now it takes like 75% of bar width,what is overkill)
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The proportion between XP bars and stat pages was designed to accommodate all screen resolutions, although docking the XP bar on a wide screen does give you a very wide XP bar area with no increase to the stat areas. You can undock the bar and shorten it to recover some screen area if you don't mind the XP bars being shorter. Adding more pixels to the stat pages requires completely reworking the window since these are hard-coded.
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12-23-2015, 06:26 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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Hi Darqwood, several points:
Group window
I have a lvl 100 Conjurer. One of the hot buttons is flameshield. I have flameshield VII. But using the hot button it casts flameshield II. If I use the spell id it casts flameshield VII. If I use the Unified Utility and chose flameshield level 96 it casts nothing at all.
I can use the spell id as a workaround, so it is ok for me.
Maintained Spell Monitor 1
If I chose a spell with roman numbers, it will not work. Spells without those numbers work fine
Maintained Spell Monitor 2
If my mystic casts a ward, the maintained spells window not only shows the time, it shows the amount too. This amount I’m missing in the Maintained Spell Monitor.
Sorry for my bad English.
Oh I’m playing on the german server valor, if it is important.
bye bye
Brax
Last edited by Brax : 12-23-2015 at 06:26 AM.
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