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11-25-2015, 06:52 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 14
Uploads: 0
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group window
I have a 4k monitor and in the last version I could make the character displays bigger by clicking in the window. Is there a way in this version to make the character info bigger?
Also is there a way to make the little icons at the bottom of the target window bigger?
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11-25-2015, 09:44 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: group window
Quote:
Originally posted by Fazio
I have a 4k monitor and in the last version I could make the character displays bigger by clicking in the window. Is there a way in this version to make the character info bigger?
Also is there a way to make the little icons at the bottom of the target window bigger?
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When you check for updates with the utility there is a column that lets you choose normal or large size for about 20 of the UI components including the group window. Right-click the N and change it to L then click Update Now to replace the file. Target icons: the game still forces these to 15x15, but I'm pretty sure Daybreak has gotten the message that we'd like to be able to resize them.
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11-25-2015, 07:36 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Graphical Event Cycle Timer
Hi Darq:
Sorry, I posted this in the DarqUI Live thread.
I was wondering if it was possible to completely disable the Graphical Event Timer which can be disabled/enabled? I ask because though I do disable it, if I close the TS window then go back to it later on I have to disable it again. It doesn't save the disable state. Is there something in the XML I can disable or delete to permanently disable that progressive reactive window?
Thanks
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11-25-2015, 08:09 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: Graphical Event Cycle Timer
Quote:
Originally posted by Accredo
Hi Darq:
Sorry, I posted this in the DarqUI Live thread.
I was wondering if it was possible to completely disable the Graphical Event Timer which can be disabled/enabled? I ask because though I do disable it, if I close the TS window then go back to it later on I have to disable it again. It doesn't save the disable state. Is there something in the XML I can disable or delete to permanently disable that progressive reactive window?
Thanks
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You can disable the event timer by unchecking Event Timer in the window manager (blue gem at the top of the tradeskill window.) Press the small Save button near the setting. This will keep it turned off between sessions. There is no need to delete code.
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11-25-2015, 08:24 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Re: Re: Graphical Event Cycle Timer
Quote:
Originally posted by Darqwood
You can disable the event timer by unchecking Event Timer in the window manager (blue gem at the top of the tradeskill window.) Press the small Save button near the setting. This will keep it turned off between sessions. There is no need to delete code. .
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Thanks a lot for your quick reply. Your UI just keeps getting better and better. 
Happy Thanksgiving and hope ya have a nice long weekend to feast and play.
Last edited by Accredo : 11-25-2015 at 08:24 PM.
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11-27-2015, 04:28 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: Re: Re: Remove Elements
Quote:
Originally posted by marmy
That's the one I want to keep and get rid of the other 
Thanks
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Player and Extended Player windows
The standard player window can now be extended to include target and implied target tiles.
Both windows optionally show target/implied casting bars, distance to target and threat.
Click the target or implied target name to assist (both windows)
You no longer automatically target yourself when changing personal status flags (afk, lfw, etc).
Both windows have several view modes that show health/power/threat bars and percentages. Resize the window vertically to choose from the various modes.
Use the in-game window manager, not the utility, to configure the new features.
Thanks to marmy and Ansomx for their suggestions.
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11-27-2015, 09:22 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Is it possible to change the spell monitor to be able to track the same spell on two people?
Started leveling my troub, and I can't seem to figure out how to track two instances of Jester's Cap without them both just ending up on the same timer.
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11-27-2015, 09:37 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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You have an amazing UI. I love that you have been keeping it updated.
I am having a weird problem. The icon size in the maintained spells window keeps getting reset to 50. I *think* this is happening when switching characters... or possibly when /load_uisettings... or both.
I am not entirely sure just yet as it seems to be somewhat random. Maybe it's when modifying the UI via the utility? Not sure
Also, thank you so much for updating the player window to include the extended functionality. So badass!. Now if the target would have the mouse over and right click functionality of the real target window, I can ditch it forever. 
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11-28-2015, 07:22 AM
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Premium Member
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Re: Re: Remove Elements
That is brilliant thank you very much  
Quote:
Originally posted by Darqwood
Player and Extended Player windows
The standard player window can now be extended to include target and implied target tiles.
Both windows optionally show target/implied casting bars, distance to target and threat.
Click the target or implied target name to assist (both windows)
You no longer automatically target yourself when changing personal status flags (afk, lfw, etc).
Both windows have several view modes that show health/power/threat bars and percentages. Resize the window vertically to choose from the various modes.
Use the in-game window manager, not the utility, to configure the new features.
Thanks to marmy and Ansomx for their suggestions.
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11-28-2015, 11:49 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Quote:
Originally posted by Tyman533
Is it possible to change the spell monitor to be able to track the same spell on two people?
Started leveling my troub, and I can't seem to figure out how to track two instances of Jester's Cap without them both just ending up on the same timer.
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Duplicate maintained spells are being tracked in the monitor, but they are displayed on the same tile with the most recent cast on top. There is not a clean way to display duplicates without a structural change to the way the monitor works. I have a private version that pushes duplicates off to the side, but it's very messy and takes up a lot of space on screen. The issue is definitely on the radar so stay tuned.
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11-28-2015, 11:52 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Quote:
Originally posted by laylle
You have an amazing UI. I love that you have been keeping it updated.
I am having a weird problem. The icon size in the maintained spells window keeps getting reset to 50. I *think* this is happening when switching characters... or possibly when /load_uisettings... or both.
I am not entirely sure just yet as it seems to be somewhat random. Maybe it's when modifying the UI via the utility? Not sure 
Also, thank you so much for updating the player window to include the extended functionality. So badass!. Now if the target would have the mouse over and right click functionality of the real target window, I can ditch it forever.
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Laylle, thank you for your comments. I believe I see the issue you are having, and there are new versions of the maintained effects window and the window manager on the updater to address it. Please get the update and let me know if it resolves the icon size issue. You will need to resize and save the new setting for any characters that previously had non-default maintained icon sizes.
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11-29-2015, 02:05 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Spell monitor once again
Hello
Sorry to bother you once again, but my french defiler can't monitor Égide d'esprit.
I tried your trick with space characters, but without success. Is there an issue with the weird first character of Égide ?
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11-29-2015, 10:15 AM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Quote:
Originally posted by fred3111
Hello
Sorry to bother you once again, but my french defiler can't monitor Égide d'esprit.
I tried your trick with space characters, but without success. Is there an issue with the weird first character of Égide ?
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I could not find Égide d'esprit on the defiler to test, but French accented spell names can be monitored. Special characters will display as a generic block character, this doesn't affect the function. Click for image
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11-29-2015, 12:43 PM
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A Coastal Crab
Server: Oasis
Forum posts: 1
File comments: 4
Uploads: 0
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Tithe xp bar missing
So i know that ToT is new and all and you're probably still working on things.. The Tithe xp bar is missing from UI.. thanks in advanced. =)
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11-29-2015, 01:32 PM
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A Griffon
Forum posts: 965
File comments: 921
Uploads: 9
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Re: Tithe xp bar missing
Quote:
Originally posted by Raetear
So i know that ToT is new and all and you're probably still working on things.. The Tithe xp bar is missing from UI.. thanks in advanced. =)
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Check again, it's been there since beta. =)
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