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08-27-2010, 06:43 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 11
File comments: 26
Uploads: 0
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That spell issue is sorted now thanks to U.
And cure problem: I found out your macro is ''useability SELECTED Cure'' for grp window (It works perfectly for all kind of healers). I just used to cure my wizard thru group window instead of player window so it basicly didnt work and I was getting that ''Only when Crafting' message. So I added ''useability SELECTED Cure Arcane'' + ''use_itemdvl curepotID'' and it works now.
Thank U very much for your fast reply
Last edited by Jim737 : 08-27-2010 at 06:44 AM.
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08-26-2010, 04:37 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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For spell names with an apostrophe you can wrap the spell name in double quotes:
useabilityonplayer SELECTED "Ro's Blade"
As for the Cures... are you using default settings, or did you change the buttons?
If you changed them, paste here what your macros are.
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08-26-2010, 06:54 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 11
File comments: 26
Uploads: 0
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And another thing I was getting my quick buttons (1-5) ready and I found out that certains spells which includes ' (like Ro's Blade) cannot be added there cuz when I use quick button it does nothing.
Proly sum HTML error. Is there any otherway how to put Ro's Blade in those quick buttons ?
I was wondering about putting it as spell ID instead of spell name ... but I got no idea where to find out those IDs of spells. Could U help me with this ?
Pretty please
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08-26-2010, 05:30 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 11
File comments: 26
Uploads: 0
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Cure Icons
Hail mate great job on this UI.
I have problem with curing ppl thru grp icons. When I click on any cure icon of sum1 who aint got any dot on him it does nothing (my smart is disabled) and if I click cure icon of sum1 who got for example arcane dot I got message saying ONLY WHEN CRAFTING.
Is there any way to sort this out ? or Am I doing sumthing wrong ?
Ahh almost forgot ... curing thru icons in Player window works properly. Just group one seems to be broken to me.
Cheers
Last edited by Jim737 : 08-26-2010 at 05:33 AM.
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08-23-2010, 05:20 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: icon sizes
Quote:
Originally posted by Chiss
After using the default UI for years, it became second nature spotting detrimentals out of the corner of my eye in the group window. However, after trying 2 or 3 new group mods, it looks like the detrimental icons have been resized to 16,16 where as the default UI uses 21,21.. is that right? (I only glanced at the code and those are the values that seem to be repeated the most in each UI)
Assuming I'm not going insane, is there a reason so many UI makes prefer the smaller buttons/icons? Is this something I can change myself or not really? Or am I just imagining it all?
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I replied to your question on your forum post explaining the reasoning and posted an image.
Most request smaller, and the icons cannot be any larger without increasing the size of each row in the whole window.
Cheers.
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08-23-2010, 02:48 PM
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A Young Mystail Rat
Server: Oasis
Forum posts: 5
File comments: 2
Uploads: 0
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icon sizes
After using the default UI for years, it became second nature spotting detrimentals out of the corner of my eye in the group window. However, after trying 2 or 3 new group mods, it looks like the detrimental icons have been resized to 16,16 where as the default UI uses 21,21.. is that right? (I only glanced at the code and those are the values that seem to be repeated the most in each UI)
Assuming I'm not going insane, is there a reason so many UI makes prefer the smaller buttons/icons? Is this something I can change myself or not really? Or am I just imagining it all?
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08-21-2010, 08:28 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Hiya!
A few dozen posts down, from 3/25/10, someone mentioned that this mod is removing POIs from the default map.
I'm seeing this happen, too.
I then removed this mod, and moved its files back into my custom UI folder one at a time, to see which is causing the conflict.
It seems that drumsui_textsettings.xml is the file that's affecting the default map's POIs. Once this file is added to my custom UI folder, my default map is crippled - there's no issues with any of the other xml files.
This is the only UI mod I have installed.
Last edited by Xanra : 08-21-2010 at 08:38 PM.
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08-20-2010, 06:16 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Resizing?
Quote:
Originally posted by ElhonnaKaerlisk
Just a quick question. My group window still works, but this one looks a little better. Can this be resized to horizontal or no?
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Yes it can.
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08-20-2010, 05:01 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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Resizing?
Just a quick question. My group window still works, but this one looks a little better. Can this be resized to horizontal or no?
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07-14-2010, 02:24 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Group and Player Window
Quote:
Originally posted by jester0770
I use your player window and installed you group window. Am i suppose to copy all the files over even the ones that over write the ones i installed from your player window? Thanks for any hints, cause i couldn't get it to work.
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Copy all files over, but do not replace the /poi/drumsui_textsettings.xml file.
Since you're using 2 separate stand-alone mods that both have the eq2ui_custom.xml, you'll need to open the file and edit it to include the lines outlined above.
Your other option is to copy the eq2ui_custom.xml from my Full UI download so that no editing is required.
Last edited by Drumstix42 : 07-14-2010 at 02:26 PM.
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07-14-2010, 01:19 PM
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A Forest Scavenger
Server: Crushbone
Forum posts: 19
File comments: 9
Uploads: 0
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Group and Player Window
I use your player window and installed you group window. Am i suppose to copy all the files over even the ones that over write the ones i installed from your player window? Thanks for any hints, cause i couldn't get it to work.
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05-08-2010, 05:16 AM
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A Brown Bear
Server: Crushbone
Forum posts: 10
File comments: 44
Uploads: 3
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Regular Size
Hey there,
Liking your UI more n more and have one more request. The regular size group window or one slightly smaller then original please
Hmm just thought somethin else I used before and would like is to display the calss of group members, I dont remember the UI mod that I used for this though.
Arre29 Group Window this is what I used to use and your group window code has gotten too complicated for me to attempt to add it in lol.
Last edited by Wyntakata : 06-01-2010 at 04:39 PM.
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04-22-2010, 11:57 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Unfortunately the "target" command can indeed sometimes be too slow to directly follow up with another command. And there's no way to "queue" something via command like that.
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04-22-2010, 09:39 AM
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Premium Member
Server: Crushbone
Forum posts: 62
File comments: 8
Uploads: 3
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Wasn't too worried about the target previous. I did 'target SELECTED' then 'use_itemvdl', doesn't work with just one click though. I have target before use but the commands actually execute in reverse it seems, most likely due to lag or some such. If i click it 2-3 times real fast it works well enough.
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04-20-2010, 05:09 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Pyroman
Been using this for a while and love it.
Was just wondering if there is a way to make it so I can use an item on the selected player in the group. Specifically I'm trying to make it click2cure with the flashpots for the 3 sages fight in palace of roehn theer.
\aITEM -661875382 1829725604:Necrotic Flashpot\/a
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I dunno if there's any kind of command in the game to "use item on player". But you could probably just the macro up to: target SELECTED
And then: use_itemvdl -661875382
This would change your target however. You could try target_previous as a 3rd line, but I dunno how this command acting with all the changes going on in-game.
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