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Unread 06-03-2010, 12:21 PM  
Darqwood
A Griffon
 
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Quote:
Originally posted by Ebarel
hi,
working great so far!

is there any way that i use the messages / say commands into specific channels? like with channelnumber or channelname? that would solve my last problem i think

Ebarel, yes you can send channel-specific announcements automatically, although the raidsay, groupsay and tell fields are "hard-wired" for those channels so they won't work for that. The Command String field is the place for a custom channel announcement. For example, have the correct raid members /join mychannel, then in the Command String field on the button utility type

tellchannel mychannel Resurrecting %T

or use the channel number shorthand:

7 Resurrecting %T

either of which will give you the desired result. I prefer the first option since I'm always adding and deleting channels which changes their number.

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Unread 06-12-2010, 09:32 AM  
Ebarel
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Server: Antonia Bayle
Forum posts: 16
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works great, thx
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Unread 06-20-2010, 05:52 PM  
silverheals
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Server: Antonia Bayle
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Very nice UI

Got everything up and running. Tried just about all the interfaces - this is the only one that does it all so well. Thanks
I have 7 toons - any chance I could easily add 2 more?
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Unread 06-22-2010, 12:09 PM  
Darqwood
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Post Re: Very nice UI

Quote:
Originally posted by silverheals
Got everything up and running. Tried just about all the interfaces - this is the only one that does it all so well. Thanks
I have 7 toons - any chance I could easily add 2 more?

Silverheals, thank you for your comments and I'm glad you're enjoying the mods. Adding more alts is something that unfortunately has to be hand-written into the code. You can't just add more spell blocks. Although more alts would be possible, the setup utility would get even crazier with 7 alts since I still don't have any way for you to save and retrieve your settings. Once I have a way for you to retain spell lists/configuration between utility sessions, there is a lot of functionality I can add to all three of the mods which includes extra alts for the group and raid windows.

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Unread 06-25-2010, 04:32 PM  
Ebarel
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Server: Antonia Bayle
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would love some more alts too

but i have a more pressing issue.

for some strange reason the gsay on curse cure doesnt work

i have

Gsay="Cursecure Parent.Parent.T.Value" Rsay=" " BG="O" Cmd="3 CurseCure Parent.Parent.T.Value"
behind Cures1 / Cure 5 - it does write correctly Cursecure Nameoftarget in channel three - but in gsay it says CurseCure Parent.Parent.T.Value

any ideas what i am doing wrong?
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Unread 06-26-2010, 08:46 AM  
Darqwood
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Quote:
Originally posted by Ebarel
would love some more alts too

but i have a more pressing issue.

for some strange reason the gsay on curse cure doesnt work

i have

Gsay="Cursecure Parent.Parent.T.Value" Rsay=" " BG="O" Cmd="3 CurseCure Parent.Parent.T.Value"
behind Cures1 / Cure 5 - it does write correctly Cursecure Nameoftarget in channel three - but in gsay it says CurseCure Parent.Parent.T.Value

any ideas what i am doing wrong?

Hi, Ebarel. Your group window setup is actually working correctly.

For the sake of efficiency, the gsay, rsay and tell fields are "hard-wired" as straight-up groupsay/raidsay and private tells with no additional processing. Whatever you type into those fields gets sent to the correct channel word-for-word. Raidsay is slightly more complex in that it displays the button's target, but the custom spell block doesn't control that. The target name is simply appended internally to the end of the raidsay, again hard-coded without having to "think" about it.

Live processing of the %T (aka Parent.Parent.T.Value in the XML code) takes quite a lot more work than the channel tells, and so the only place where that happens is at the end in the macro (command) field, where there's already a lot of processing going on anyway. Doing it this way makes it possible to perform all those operations (almost) instantly with a single button click. If I had the %T in all four fields, the end result would often miss and the spell buttons would be less responsive.

Otherwise, still working on the extra alts issue... stay tuned!

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Unread 06-26-2010, 11:36 AM  
Ebarel
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Server: Antonia Bayle
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thx for the reply.

so in short, i cannot say in group who i am curing?

no way to work around an only one command i can connect there i assume?

and one other little thing if i have cure check enabled it does not do the gsay or the spell, but it unfortunately still does the command. can that be switched off as well somehow?

Last edited by Ebarel : 06-26-2010 at 11:52 AM.
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Unread 06-27-2010, 09:02 AM  
Darqwood
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Quote:
Originally posted by Ebarel
thx for the reply.

so in short, i cannot say in group who i am curing?

no way to work around an only one command i can connect there i assume?

and one other little thing if i have cure check enabled it does not do the gsay or the spell, but it unfortunately still does the command. can that be switched off as well somehow?


You can only add %T to the command string, although you can do that more than once per button. This goes into the realm of being unable to maintain using the button utility so I'm not keen on supporting it, but here's how it works.

Open the group window in Notepad and scroll down to the button command in question. In your case, the command string will start out looking like this:

... Cmd="3 CurseCure Parent.Parent.T.Value" ...

Go to the end of the command, but still inside the quotes, and hit the Return key to start your second command on the next line, like this:

... Cmd="3 CurseCure Parent.Parent.T.Value
g Cursecure Parent.Parent.T.Value"
...

("g" being the shorthand for groupsay in this case.) You can stack multiple commands inside the double quotes, with or without the button target reference. The game will interpret the carriage return correctly and execute the commands as if you had typed them separately, hitting Return after each one. This makes the custom spell block more difficult to manage since you must make your changes without the utility from now on, but it should give you the result you are after.

On the cure buttons, yes the macro commands fire off without obeying Cure Check. The most precise way to handle the cure macros would be to switch Cure Check on/off automatically on a per-button basis depending on the ability of the class to cure (for the sake of Mages and Paladins), although this is pretty complex and I'm concerned about the code getting out of hand. I may need to put cure macros entirely under the Cure Check as they were originally, or put yet another checkbox on the options panel to let the user decide whether the cure button macros obey Cure Check independent of the cures themselves. One way or another, a future version will address this point.

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Unread 06-29-2010, 01:42 PM  
Ebarel
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Server: Antonia Bayle
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works great with the separate lines, thx alot!

tx also for maybe adding more alts

i agree dont make the cure check stuff too complex. i dont think that is a big issue, i just wanted to mention it in case it is a bug.
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Unread 08-05-2010, 05:25 PM  
Tezel
A Coastal Crab

Server: Unkown
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weird stuff

The layout of the group window is loading up as "0" according to the selector in the interface menu even though I have it set as:
<Data Name="DefaultLayout" Value="5" />
I can't change the layout using the selector in the interface menu at first, but rather am able to change it clicking the 1-5 buttons next to the lfg button and after I have done that I am able to change it in the interface's menu. The biggest problem is that it defaults to this mode and in a battleground I absolutely can not change it because the lfg button with the 5 layout buttons are not there. Setting the <Data Name="DefaultLayout" Value="1" /> allows me to change as normal through the interface menu.

My 5 custom spells work fine using click to cast, but the click to cure is not working using the default priest cure code generated by the button utility. Debuffs show up just fine, but any click to cure functionality is just not working at all. I do get a message saying the following when trying to use it:
"Usage: /useabilityonplayer [Player Name|Group Slot Number][Ability]"

I am having similar issues with the raid window as well. Debuffs are showing up in the raid window, but getting exact same message as above. The 4 custom click to cast spells work just fine here as well.

Hope you can help

Last edited by Tezel : 08-05-2010 at 06:01 PM.
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Unread 08-07-2010, 12:56 PM  
Darqwood
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Re: weird stuff

Quote:
Originally posted by Tezel
The layout of the group window is loading up as "0" according to the selector in the interface menu even though I have it set as:
<Data Name="DefaultLayout" Value="5" />
I can't change the layout using the selector in the interface menu at first, but rather am able to change it clicking the 1-5 buttons next to the lfg button and after I have done that I am able to change it in the interface's menu. The biggest problem is that it defaults to this mode and in a battleground I absolutely can not change it because the lfg button with the 5 layout buttons are not there. Setting the <Data Name="DefaultLayout" Value="1" /> allows me to change as normal through the interface menu.

My 5 custom spells work fine using click to cast, but the click to cure is not working using the default priest cure code generated by the button utility. Debuffs show up just fine, but any click to cure functionality is just not working at all. I do get a message saying the following when trying to use it:
"Usage: /useabilityonplayer [Player Name|Group Slot Number][Ability]"

I am having similar issues with the raid window as well. Debuffs are showing up in the raid window, but getting exact same message as above. The 4 custom click to cast spells work just fine here as well.

Hope you can help


Hi Tezel, go to the following location:


http://cid-1a9f936133a0f2d2.skydrive...e.aspx/.Public


and download the DarqUIgroup143 file. Shortly after version 1.42 was published, Ebarel discovered that Mode 5 couldn't be set as the default, so the above update corrected this. Version 1.43 is only necessary for those who want to set Mode 5 as their default. Nothing else changed.

As far as the cure buttons not working, I'm going to have to log in and see if there's a new issue. If you are referring specifically to the Battlegrounds servers, I don't think your cures are going to work there, since the window was designed without the special Battlegrounds naming functionality. If you are referring to the standard servers, I haven't had any other reports about it, so hopefully yours is an isolated case. Try downloading the 1.43 file above and test the cures as-is before modifying anything. (Be sure to save a copy of your current group window onto your Desktop so you can copy your spell buttons over to the new file.)

Let me know here if it's still giving you trouble.

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Unread 08-27-2010, 09:36 PM  
Exur
A Coastal Crab

Server: Antonia Bayle
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File comments: 6
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7 years into a game and I just started playing a healer seriously. This UI is great. However, why can I not find how to turn off the /tell %t on my basic cures. I'm ok with the curse cure tell, but how do I disable the other cures. I really don't care for any group or tell spam tbh.

Thanks,
Exur
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Unread 08-27-2010, 10:41 PM  
Darqwood
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Quote:
Originally posted by Exur
7 years into a game and I just started playing a healer seriously. This UI is great. However, why can I not find how to turn off the /tell %t on my basic cures. I'm ok with the curse cure tell, but how do I disable the other cures. I really don't care for any group or tell spam tbh.

Thanks,
Exur


Exur, glad you're enjoying the UI mods. Your best option would be to download the new version 2.0 (linked above) which has a program that you can use to get rid of the cure tells quickly. As an alternative, you can open the UI file itself with Notepad and clear the tells manually. Search for all occurrences of "Curing Arcane", "Curing Noxious", etc. and replace them with a single space inside the quotes. (ex: " ").

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Unread 10-01-2010, 02:23 AM  
Anyzamarah
A Coastal Crab

Server: Innovation
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Hi Darq,

great UI - I really like it!

Only one little thing...
My group window doesn't show the class icons next to the players name and I don't know why not. The raid window is ok, only group window makes trouble.
Any ideas?

greetings
Any
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Unread 10-01-2010, 12:30 PM  
Darqwood
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Hi Anyzamarah, it may be an English-only limitation. The Raid and Group windows get archetype information in two different ways, where the Group window relies upon the archetype being named the English words Fighter, Mage, Priest or Scout. I'll see if I can get more international compatibility for the class icons in the next Group window update.



Quote:
Originally posted by Anyzamarah
Hi Darq,

great UI - I really like it!

Only one little thing...
My group window doesn't show the class icons next to the players name and I don't know why not. The raid window is ok, only group window makes trouble.
Any ideas?

greetings
Any
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