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Unread 05-03-2010, 01:08 PM  
Darqwood
A Griffon
 
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Thanks to all three of you for your comments.


Ebarel: Yes, you can replace the spell names with the numbers and the utility will create proper XML for you. Open the "Start.html" file using Notepad, and scroll down to the preset spell area, about 165 lines down. Here is an excerpt from the list:

. . .
"Swa|SwarthyD|Swarthy Deception IV|icon_ss9|42,0,84,42||||O||",
"Swa|Assist||icon_ss9|42,126,84,168||||R|assist %T|Assist",
"Tem|VitalInt|Vital Intercession VIII|icon_ss6|210,0,252,42||||O||",
"Tem|Restorat|Restoration VIII|icon_ss14|0,0,42,42||||O||",
"Tem|Meliorat|Meliorate IX|icon_ss6|42,0,84,42||||O||",
. . .

Replace your spell names (blue) with the numbers and save the utility. (If I publish an update in the future, remember to save this file so you can cut-and-paste the numbers into this section again.)

On the question about the group window not holding Mode 5, let me make sure there isn't something missing in the code. Mode 5 was just added in the last update, and setting it as a default may have been overlooked.


gitana: For now the only way to enlarge the UI is to reduce your screen resolution. Of course this may not be desirable because it also affects how much of the game world you can see. With screen resolutions going higher, the UI is getting smaller and smaller and it's hard to come up with an efficient way to enlarge UI pieces. I would really like to see SOE provide a global rendering scale value for the entire UI (defaults at 1.0) and a rendering scale value for each UI piece, so for example you could set your group window at 1.2x without affecting the other windows. Similar to the way the toolbars and inventory bags scale now.


Grauen: This issue was pointed out to me very recently for German clients, and yes you have it exactly right: put two spaces instead of one between the spell name and the level designation. Apparently this makes the spells work again. This may affect other non-English clients besides German. Thanks to you and Taxor for pointing this out.

__
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Unread 05-06-2010, 03:28 PM  
Ebarel
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thx, i will work on it. so far the double-space solved most issues but i fear some update will break it again.

about the default 5, yes there is no switch for defaultlayout.value==5 in the xml so it cant work. hope you can add that.
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Unread 05-08-2010, 04:27 PM  
Darqwood
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Post Mode 5 as default

Quote:
Originally posted by Ebarel
thx, i will work on it. so far the double-space solved most issues but i fear some update will break it again.

about the default 5, yes there is no switch for defaultlayout.value==5 in the xml so it cant work. hope you can add that.


There is a zip file containing an updated group window at

http://cid-1a9f936133a0f2d2.skydrive...e.aspx/.Public

that allows Mode 5 to be selected as the default. This is the only change, so if you already have version 1.4 or version 1.42 and you do not need the option to make Mode 5 the default, then you do not need this download. This code change will be incorporated into future group window updates. Thanks to Ebarel for pointing out the missing option.

__
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Unread 05-10-2010, 12:48 PM  
mschmeder
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Vertical

I love the 5x5 default! Glad someone asked for it!

My Hubby also uses this but he would like it to default Vertical with cure and heals under each other.

any chance you can tell me how to make it do this?

Thanks in advance appreciate the UI!

Kairha
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Unread 05-11-2010, 03:23 PM  
Darqwood
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Post Re: Vertical

Quote:
Originally posted by mschmeder
I love the 5x5 default! Glad someone asked for it!

My Hubby also uses this but he would like it to default Vertical with cure and heals under each other.

any chance you can tell me how to make it do this?

Thanks in advance appreciate the UI!

Kairha

Hi, Kairha. I'm having a little trouble getting a picture of what you're asking for. By 5x5 default, do you mean Mode 5? If so, the size and shape of the window should stay the same each time you log in. Is this not happening?

__
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Unread 05-13-2010, 01:44 PM  
Burdy
A Young Mystail Rat

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Hi
I recently installed your great UI mod and there are 3 things I'd like to ask:
1. Is it possible to have different window layouts for different characters? Eg, for my tank the 1x5 default style without quick buttons is sufficient, while I like having them on on my healer for quick cross healing and the window in 1x6 layout
2. I defined for Curse Curse a tellchannel command and have smart cure check on. When I click cure curse on somebody in my group without a curse the spell is not cast, but the message is send to the channel. Is it possible, that the tellchannel is only used, when the target actually has a curse (and I'll cast cure curse)?
3. I noticed, that, when somebody eg has a traume effect and I hit the cure elemental field, Cure is not cast. While this of course makes perfect sense, would it be possible to add for people, who are sometimes not capable to click with a mouse on a single icon (people like me), an option, that, if your target has an effect, that all fields will cause Cure to be cast and not only the field of the specific effect?

Last edited by Burdy : 05-13-2010 at 01:45 PM.
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Unread 05-15-2010, 05:54 PM  
Darqwood
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Quote:
Originally posted by Burdy
Hi
I recently installed your great UI mod and there are 3 things I'd like to ask:
1. Is it possible to have different window layouts for different characters? Eg, for my tank the 1x5 default style without quick buttons is sufficient, while I like having them on on my healer for quick cross healing and the window in 1x6 layout
2. I defined for Curse Curse a tellchannel command and have smart cure check on. When I click cure curse on somebody in my group without a curse the spell is not cast, but the message is send to the channel. Is it possible, that the tellchannel is only used, when the target actually has a curse (and I'll cast cure curse)?
3. I noticed, that, when somebody eg has a traume effect and I hit the cure elemental field, Cure is not cast. While this of course makes perfect sense, would it be possible to add for people, who are sometimes not capable to click with a mouse on a single icon (people like me), an option, that, if your target has an effect, that all fields will cause Cure to be cast and not only the field of the specific effect?

Hi, Burdy. It's not currently possible to have different window arrangements for your various alts but it's a good idea, certainly worth looking at for a future version. Turning off the Cure Check feature would be the simplest way to accomplish #3, but if you don't want to do that then #2 can be used to make #3 work like you want. Put

useabilityonplayer %T Cure

into the Command field for each of the four non-curse detrimentals, and you can hit any of them to fire off a cure even if it's not the correct detrimental. If the target is not currently impaired you'll still get a cure since the window doesn't have any way to make the other three detrimentals obey the cure check.

__
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Unread 05-16-2010, 12:07 PM  
mschmeder
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Re: Re: Vertical

Quote:
Originally posted by Darqwood
Hi, Kairha. I'm having a little trouble getting a picture of what you're asking for. By 5x5 default, do you mean Mode 5? If so, the size and shape of the window should stay the same each time you log in. Is this not happening?

__

I have the new version of the default to mode 5 and mine is working perfect.

The Hubby has the 1.42 version and I am trying to get it so that Mode 2 is default for him. ( OMG he has to click to change it so lazy!) I will gladly go in and edit my self with a little assistance as what I need to change.

Thanks a lot this UI is great and I know a huge project!

Kairha
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Unread 05-16-2010, 04:48 PM  
Darqwood
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Post Re: Re: Re: Vertical

Quote:
Originally posted by mschmeder
I have the new version of the default to mode 5 and mine is working perfect.

The Hubby has the 1.42 version and I am trying to get it so that Mode 2 is default for him. ( OMG he has to click to change it so lazy!) I will gladly go in and edit my self with a little assistance as what I need to change.

Thanks a lot this UI is great and I know a huge project!

Kairha
Kairha, thanks for your comments, and I'm glad you're enjoying the mod. If your husband uses a different computer from you, setting mode 2 as default is a simple matter. In Notepad, search for "DefaultLayout" and replace the 5 with a 2:

<Data Name="DefaultLayout" Value="2" />

If he uses the same computer as you, he will still have to click the choice each time he logs in. Separate default layouts for different characters are not available now, but will very likely be a feature in a future version.

__

Last edited by Darqwood : 05-16-2010 at 04:49 PM.
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Unread 05-16-2010, 11:58 PM  
mschmeder
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Re: Re: Re: Re: Vertical

Quote:
Originally posted by Darqwood
Kairha, thanks for your comments, and I'm glad you're enjoying the mod. If your husband uses a different computer from you, setting mode 2 as default is a simple matter. In Notepad, search for "DefaultLayout" and replace the 5 with a 2:

<Data Name="DefaultLayout" Value="2" />

If he uses the same computer as you, he will still have to click the choice each time he logs in. Separate default layouts for different characters are not available now, but will very likely be a feature in a future version.

__
Sweet that is easy to change!

Thanks again!
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Unread 05-19-2010, 06:46 AM  
Burdy
A Young Mystail Rat

Server: Antonia Bayle
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Quote:
Originally posted by Darqwood
Turning off the Cure Check feature would be the simplest way to accomplish #3, but if you don't want to do that then #2 can be used to make #3 work like you want. Put

useabilityonplayer %T Cure

into the Command field for each of the four non-curse detrimentals, and you can hit any of them to fire off a cure even if it's not the correct detrimental. If the target is not currently impaired you'll still get a cure since the window doesn't have any way to make the other three detrimentals obey the cure check.

__
Hi, thanks for the answer.
If I turned off the cure check as you said it would certainly work.
Is it not possible to have this functionality with cure check on? So that the command I added to the curse cure is only executed, if the cure curse would be cast?
And that if I hit one cure field (and I'm a priest) all cure fields will be checked for a detrimental effect and if one has one, Cure is cast. Or is this not possible with the used mechanic or would be too complicated to achieve?
It would be a nice feature, but the window allready works great without it.
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Unread 05-19-2010, 08:49 PM  
mschmeder
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Lower Level Toons

Thanks so much for all your help in making this personalized for me and the Hubby! I have another question for you.

How can I edit the file to use on a new toon so that it starts at lvl 1 spell and uses the appropriate spell as the toon levels up levels?

If this is possible I don't mind doing the work just can't seem to figure it out. I listed all the spells and put ; between and no such luck.

Thanks in advance for your help!

Kairha
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Unread 05-25-2010, 01:39 PM  
Darqwood
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Quote:
Originally posted by Burdy
Hi, thanks for the answer.
If I turned off the cure check as you said it would certainly work.
Is it not possible to have this functionality with cure check on? So that the command I added to the curse cure is only executed, if the cure curse would be cast?
And that if I hit one cure field (and I'm a priest) all cure fields will be checked for a detrimental effect and if one has one, Cure is cast. Or is this not possible with the used mechanic or would be too complicated to achieve?
It would be a nice feature, but the window allready works great without it.


Burdy, I understand what you're looking for, although this would be very complex to code alongside the way the cures currently function. There was a time when the extra macro would indeed be ignored if the detrimental wasn't up, but this was annoying for the non-priest folks who use the cure buttons for other commands. It may be possible to put in a switch to decide whether or not to execute the extra macro without regard to the status of detrimentals. I've been experimenting with a new spell overlay that floats over the cure buttons that could possibly be set up to handle the cures this way, although that's a bit in the future. Only so much time in the day

__
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Unread 05-25-2010, 01:48 PM  
Darqwood
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Post Re: Lower Level Toons

Quote:
Originally posted by mschmeder
Thanks so much for all your help in making this personalized for me and the Hubby! I have another question for you.

How can I edit the file to use on a new toon so that it starts at lvl 1 spell and uses the appropriate spell as the toon levels up levels?

If this is possible I don't mind doing the work just can't seem to figure it out. I listed all the spells and put ; between and no such luck.

Thanks in advance for your help!

Kairha

Kairha, there is no spell level auto-detect in the DarqUI group window. When I originally designed the mod I made the decision to let the user do a bit of the back-end setup instead of automating everything, in exchange for substantially streamlined UI files and a more reliable, serviceable interface. I haven't leveled up an alt in a long time, but I know players can level up amazingly fast these days. I can imagine going through several spell levels over the course of a weekend.

For me, the easy way to handle this without even logging out of the game would be to open up the group window in Notepad, change the spell level Roman numeral by hand and save the file. Then in-game type:

/loadui darqui (or whatever your UI folder is called)

then do a

/load_uisettings

and pick your character to set the window locations again. I like your idea of pre-setting several spell levels on the same line in anticipation of moving to the next level. I'll play around and see if I can get it to work like that. It would be a good compromise between how the DarqUI window works and fully automating all possible spell levels.

__
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Unread 05-31-2010, 12:01 PM  
Ebarel
A Forest Scavenger

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hi,
working great so far!

is there any way that i use the messages / say commands into specific channels? like with channelnumber or channelname? that would solve my last problem i think
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