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06-24-2009, 11:19 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Well. If it can be shown in the Maintained window than it can be shown in my window.
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06-27-2009, 02:59 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 3
Uploads: 0
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Quote:
Originally posted by dragowulf
Well. If it can be shown in the Maintained window than it can be shown in my window.
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Weird..No matter what i can do, I can not get it to pickup CoB
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06-28-2009, 12:24 AM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Try "Cacophany of Blades II" or just "Cacophany of Blades"
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06-28-2009, 05:24 PM
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A Coastal Crab
Server: Unrest
Forum posts: 1
File comments: 1
Uploads: 0
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Spell Effects???
Would there be any way to get this mod to catch proc-ed spells that don't show up in my maintained window and only in the spell effects window? If so that would be awesome. thanks
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06-28-2009, 08:06 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Re: Spell Effects???
Quote:
Originally posted by yhype
Would there be any way to get this mod to catch proc-ed spells that don't show up in my maintained window and only in the spell effects window? If so that would be awesome. thanks
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I would only dream for that!. But the answer is no. The answer is no because that information is not currently available for the modding community. Only the Maintained is.
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07-01-2009, 05:50 AM
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A Griffawn
Server: Runnyeye
Forum posts: 74
File comments: 12
Uploads: 0
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Quote:
Originally posted by opeth_pa
Weird..No matter what i can do, I can not get it to pickup CoB
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That is because spells cast by someone else don't show up in your maintained window.
Your easiest bet is to have ACT trigger a timer whenever your dirge shouts his CoB macro.
On a different page, I'm wondering if there is a way to have spell names be partial matches, so they match spell names without the roman numerals.
EDIT: I also can't seem to figure out how to duplicate the window. I've duplicated both xml files, given them different names, added another include into the custom file and changed the include in the window file so it matches the second spell name file. But the second window doesn't show.
Last edited by chriswebstar : 07-01-2009 at 05:59 AM.
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07-01-2009, 05:43 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 6
File comments: 8
Uploads: 0
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dang sometime the window still disappear, had to relog to fix it
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07-01-2009, 10:49 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Quote:
Originally posted by blastz
dang sometime the window still disappear, had to relog to fix it
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That's weird. I relog all the time and it doesnt. Did you download the newest version?
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07-01-2009, 10:50 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Quote:
Originally posted by chriswebstar
That is because spells cast by someone else don't show up in your maintained window.
Your easiest bet is to have ACT trigger a timer whenever your dirge shouts his CoB macro.
On a different page, I'm wondering if there is a way to have spell names be partial matches, so they match spell names without the roman numerals.
EDIT: I also can't seem to figure out how to duplicate the window. I've duplicated both xml files, given them different names, added another include into the custom file and changed the include in the window file so it matches the second spell name file. But the second window doesn't show.
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Edit eq2ui_dragowulfui_spelltimer.xml and under the second line I think it is it should say Name="SpellTimer". Just rename it SpellTimer2 and I think it should work.
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07-04-2009, 03:22 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Tweak possible?
Loving the mod, thanks for making it.
Question, is it possible to have the spells appear from the bottom of the window and add on above rather than below?
I'm pretty limited for screenspace and having effects added top-to-bottom means something's guaranteed to overlap (not to mention cluttering the top 1/2 of my screen while the middle goes unused.).
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07-08-2009, 06:36 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
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Window still vanishign between relogs :(
this is getting odd Still vanishes between char swaps...
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Last edited by efour : 07-08-2009 at 07:26 AM.
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07-09-2009, 03:29 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 1
Uploads: 0
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Would it be possible to use the same idea and layout, but swap the spell-timer for ie number of procs left or amount left on wards?
Or maybe an easy way to make these numbers huge so I don't have to spend so much time looking for the right icon and then try to read them tiny numbers size 3x3 pixels 
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07-14-2009, 12:31 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 6
File comments: 8
Uploads: 0
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again its a superb piece of work.
dunno why sometime still dissapear after changing character. anyway is it possible to assign specific hotkey ? so when it dissapear ic an jsut ctrl click sumthing instead or relogging. jsut a thought. Thx dragowulf. 
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07-16-2009, 11:14 AM
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A Brown Bear
Server: Innothule
Forum posts: 14
File comments: 4
Uploads: 0
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This is just plain AWESOME
i recently betrayed my swashy to brig for raiding reasons
since amazing reflexes does not show up in logs, i was struggling with it on joust-mobs
now i stumbled over this...and, after some install issues....holy f** s**, exactly what i was looking for!
thank you very very much on this! 
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07-22-2009, 06:26 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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is possible to make this mod showing selected spells from "spell effects" there is much more important temporary buffs for me then in maintained or some hybrid maintained+spell effects?
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