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02-01-2010, 12:21 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 8
Uploads: 0
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Is it possible to have multiple folders 1 for each of my classes with the spells in them?
If not can you have more than 15 spells in the folder?
Great Mod
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01-28-2010, 11:46 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
Originally posted by dragowulf
There's no DynamicData for the Beneficial or Detrimental Effects windows like there is for the Maintained, so unfortunately unless the devs plan on giving us that data, it's not doable.
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i understand this problem.
for example: the procs (ampl.plazma) from window'EFFECT' can find without timer? (in 'effect' we see this) can do SELECT from 'EFFECT' this info or need Din.data too?
(sorry, english is bad)
Last edited by Enicolas : 01-28-2010 at 12:27 PM.
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01-25-2010, 05:43 AM
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A Coastal Crab
Server: Najena
Forum posts: 0
File comments: 3
Uploads: 0
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Avoiding spell names in an external file
I've been using the Spelltimer Window for a couple of weeks now and have been modifying it to teach myself about the EQII UI. I find it invaluable for playing my coercer. I've already stripped out the bars, removed the colour changing code and made it so that it grows up rather than down. The major annoyance I had then was having to modify the list of spell names every time I levelled and then re-log.
What I did was drag all the spells I wanted filtered to Hotbar 10 (I use Shift-0 to see it, then Shift-1 to go back to my normal hotbars). Then I made the pages under SpellTimerData reference the dynamic data for the hotbars. This allows me to update the list of filtered spells easily from within the game at the cost of having to dedicate a hotbar to spell timers. Another benefit of this method is that it allows you to filter 12 spells per character rather than 15 in total.
Anyway, just wanted to share that here.
Alge
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01-09-2010, 10:55 PM
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A Young Mystail Rat
Server: Unkown
Forum posts: 3
File comments: 4
Uploads: 0
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I got mine working by editing the eq2ui_custom.xml thats inside the ProfitUI folder. I also extracted this mod into the Profitui folder aswell. I dont know if your doing that, or doing it the standard way of installing this mod...But i had issues at first getting it to work and that solved it.
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01-09-2010, 05:14 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 7
Uploads: 0
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Not showing up, and conflicting with ProfitUI?
I cant seem to get this to work for me. What happens is that it wont show up, and it makes ProfitUI stop working as well. I had a look at the thread of replies here, and did as instructed - as far as I know.
Please have a look at this and tell me what i have done wrong please
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Btw, When I delete the Include dragowulf section everything is ok again with my profitui...
Last edited by Mimzel : 01-09-2010 at 06:00 PM.
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12-23-2009, 03:56 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
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Quote:
Originally posted by dragowulf
It has to do with the color changing that is being done in my mod. I am revamping the mod internally as well as the appearance. I also am adding some more options in the settings file for different character profiles so performance improves. Right now I'm just slightly hung up on the mod's appearance/layout.
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Any update on this mate? (Not that im pushing ![Big Grin](/images/style_mmoi_eq2i/smilies/biggrin.gif) )
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12-03-2009, 08:36 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Quote:
Originally posted by SkyBeeX
Hey Dragowulf!! Heh, we need one that uses the SpellEffects window data as well. Maybe we can hack into the game some how and grab the data, lol. oh well.
Has this data been made available yet?
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Nope, unfortunately not.
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11-27-2009, 01:11 AM
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A Dervish Cutthroat
Server: Antonia Bayle
Forum posts: 36
File comments: 48
Uploads: 0
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Hey Dragowulf!! Heh, we need one that uses the SpellEffects window data as well. Maybe we can hack into the game some how and grab the data, lol. oh well.
Has this data been made available yet?
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11-20-2009, 04:36 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
Originally posted by dragowulf
It has to do with the color changing that is being done in my mod. I am revamping the mod internally as well as the appearance. I also am adding some more options in the settings file for different character profiles so performance improves. Right now I'm just slightly hung up on the mod's appearance/layout.
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Ahh Awesome -- I look forward to it, really really love this mod, one of the best imho.
Last edited by Kyior : 11-20-2009 at 04:37 PM.
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11-20-2009, 03:34 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Quote:
Originally posted by anz0122
By chance has there been any progress on making it not kill your FPS so much?
I run an older verison (i dont like the timer bars, just numbers) but its a serious detriment to my FPS, that being said i am running 4 of them...
http://imgur.com/N3GN4.jpg This is my normal FPS in non-raid.
http://imgur.com/9zI6B.jpg My FPS after a few of the mods are running.
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It has to do with the color changing that is being done in my mod. I am revamping the mod internally as well as the appearance. I also am adding some more options in the settings file for different character profiles so performance improves. Right now I'm just slightly hung up on the mod's appearance/layout.
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11-19-2009, 10:13 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
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By chance has there been any progress on making it not kill your FPS so much?
I run an older verison (i dont like the timer bars, just numbers) but its a serious detriment to my FPS, that being said i am running 4 of them...
http://imgur.com/N3GN4.jpg This is my normal FPS in non-raid.
http://imgur.com/9zI6B.jpg My FPS after a few of the mods are running.
Last edited by anz0122 : 11-19-2009 at 10:14 AM.
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11-02-2009, 01:36 AM
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A Dervish Cutthroat
Server: Antonia Bayle
Forum posts: 36
File comments: 48
Uploads: 0
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Re: Re: Re: Re: Re: Spell timer window disappears when i switch to other toons
I made the same mistake as well that is placing the custom mod include statement in the namespace container instead of the page container. I do not even know XML syntax/terminology so I hope I wrote that right, lol.
Yeah, place the include statement before the </Page> and not after it.
Awesome job. Thanks Dragowulf for the character switch bug fix. This is exactly what needed to be addressed for me.
BTW, since mentioning it, what was it that cause the mod to break only due to character switching? Weird that the mod worked quite fine until characters were switched like the mod was unloaded and never reloaded again. I am just curious is all and new to this stuff look'n to learn through my encounters.
Thanks again Dragowulf. Much appreciated. ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif) ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
Last edited by SkyBeeX : 11-02-2009 at 01:42 AM.
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10-29-2009, 08:44 PM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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Re: Re: Re: Re: Spell timer window disappears when i switch to other toons
Quote:
Originally posted by Maciz
I can't see the window at all...tried the /show_window thing, but I didnt switch chars or something. Logged in, couldn't see any extra window.
custom look liks:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Namespace>
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Custom should look like...
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
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10-29-2009, 05:01 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
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Re: Re: Re: Spell timer window disappears when i switch to other toons
I can't see the window at all...tried the /show_window thing, but I didnt switch chars or something. Logged in, couldn't see any extra window.
custom look liks:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Namespace>
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10-26-2009, 03:13 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 3
Uploads: 0
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Re: Re: Spell timer window disappears when i switch to other toons
Quote:
Originally posted by dragowulf
I've had several people saying the same thing, you're not doing something wrong. I have to check the code and tweak it a little bit again to prevent this, I was almost sure I fixed it in my last update though.
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Well... as a way to get around this mod's disappearing act whenever I switch toons, I've found that /show_window Custom.SpellTimer brings up the timer. Not sure if it will bring up other windows, but I'm guessing they'd possibly be numbered... ie. Custom.Spelltimer1.
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