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04-03-2009, 07:20 AM
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A Forest Scavenger
Server: Barren Sky
Forum posts: 16
File comments: 7
Uploads: 0
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SK mythic, Trak shield, Bow (Stormbringer) from TSO avarars. Start fight from melee attack.
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04-03-2009, 04:57 AM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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Can you list your Primary weapon, shield and ranged weapon please. Also did you start off with a melee or ranged attack.
Also switch in a secondary weapon(if you can) and then back to the shield tell me if that has any effect.
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04-03-2009, 04:42 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 58
File comments: 25
Uploads: 0
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as a guardian i use shield and i also have two timer bar for the melee auto attack even tought the second bar do not move at all
and also , this mod is perfect now with the transparent background and the position locked where you put it
Last edited by battosa : 04-03-2009 at 04:44 AM.
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04-03-2009, 01:07 AM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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Can you be more specific? I tested this with my ranger and defiler(who both use shields). There might be an error some where as I changed the code extensively. I would need more information about the order things are happening though.
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04-02-2009, 11:38 PM
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A Forest Scavenger
Server: Barren Sky
Forum posts: 16
File comments: 7
Uploads: 0
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I'm not dual wielding. Use shield in secondary, but two timer bars in combat.
Last edited by Kuja_Leonhart : 04-02-2009 at 11:38 PM.
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04-02-2009, 01:58 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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Why would you hide your secondary if you are duel wielding? they can go at separate times if they have the same delay. I could do that though if people want, its easy enough.
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04-02-2009, 12:12 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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My only suggestion for those that don't want to see an extra bar, would be to make it re-sizable to hide the extra bar. I like it how it is. Thanks for the updates.
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04-02-2009, 03:13 AM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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3.0 Feedback from now on only please.
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04-01-2009, 03:05 PM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 58
File comments: 25
Uploads: 0
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could you explain me how to made the bar invisible ? because it's always up and never disappear after fight
also i would like it to remember the position of the windows if it's possible
EDIT : I don't know how but the bar is now showing and show off correctly
but i would still like to be able to lock the position of the window , and also like another user i would like to be able to set the opacity as i want
anyway great job you done here
Last edited by battosa : 04-01-2009 at 03:54 PM.
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04-01-2009, 01:20 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 9
Uploads: 0
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Okay i figured out my issue, but I don't know how to fix it.
As I previously stated, i made the attack bar invisible since it didn't work before the update. I logged onto a character that i haven't played in forever, started attacking and it showed up.
So is there any way to fix the opacity of it in the file or somewhere in the ui file without completely resetting the ui?
Last edited by lllslinklll : 04-01-2009 at 01:26 AM.
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03-31-2009, 06:39 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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For every one having problems getting it to show, I uploaded a new version that includes EVERYTHING you need to run it, It is just waiting approval.
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03-31-2009, 05:26 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 9
Uploads: 0
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Not showing
Yeah I'm also having a problem getting it to show up. What i think is going on, those of us who had it installed before the update to be ready for it live, and made the window invisible, now it won't show. Even hitting F10 i'm not able to get it to show. I've redownloaded, removed and added the <include> line etc. Not coming through. I'm using default ui with other mods working just fine.
Is there a /show_window command we can type to get it to show?
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03-31-2009, 04:55 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Woot Fixed it thanks guys :D
Fixed it, I had done both of those things that you folks pointed out to me wrong. I had the line of code at the end and the custom file was not in it's correct place. Thanks again can't wait for tonights raid to play with it and see if I can squeeze a little more DPS out of my bow. And again great job.
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03-31-2009, 04:10 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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In the original files I had an custom.xml with it I will upload one in a bit for those who don't use custom UIs.
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03-31-2009, 03:55 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Yeah, the trouble with using only EQ2 maps and no other UI mods, is that EQ2 maps doesn't come with an EQ2ui_custom.xml file. Nor will this show up if I just plop the xml file into the EQ2maps folder.
It sort've worked if I made my own EQ2ui_custom file from the EQ2ui file in the default directory, but that was the bit that wouldn't let you resize it or right click it, and it shows up even on loading screens.
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