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Unread 01-28-2009, 10:21 AM  
Centura
A Young Mystail Rat

Server: Everfrost
Forum posts: 4
File comments: 7
Uploads: 0
Is it supposed to always stay visible? Shouldn't it only show when you are actually fighting?

Anyway, I tested it a bit on training dummies and it's working perfect.
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Unread 01-28-2009, 02:02 PM  
rogleete
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
how hard is it for me to use the vangurk progress bar skin over the def yellow? just curious, i haven't had chance to test it yet and see how it work till I get home.
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Unread 01-28-2009, 03:06 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by g4nd4lf
Nice one! Maybe you could make a alternate version with a vertical slider and smaller to make it possible to place it beneath the hotkey bars.
Its already resizable sir! I might make a vertical if enough people request it but I can't imagine that is the case.
Quote:
Originally posted by Centura
Is it supposed to always stay visible? Shouldn't it only show when you are actually fighting?
Your cool down doesn't go away when you leave combat it still has to finish. I could make a switch that does this easy enough. Ill play around with it and see how it is.
Quote:
Originally posted by rogleete
how hard is it for me to use the vangurk progress bar skin over the def yellow? just curious, i haven't had chance to test it yet and see how it work till I get home.
Should work fine as I used all default UI images.
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Unread 01-29-2009, 02:58 AM  
Centura
A Young Mystail Rat

Server: Everfrost
Forum posts: 4
File comments: 7
Uploads: 0
Okey, the progress bar didn't want to go invisible sometimes now.

Here's how I did it so you can reproduce it:

1. Attack a training dummy (Auto Attack)
2. Turn off Auto Attack
3. Wait for the progress bar to go all the way (Auto Attack due)
4. Stop Combat on training dummy, and it will stay visible.

Happens on both, Melee and Ranged.

And another bug (I think?), with two weapons:

1. Auto attack with both weapons
2. Turn off Auto Attack
3. Unequip Secondary Weapon
4. A second Auto Attack bar below will show up, it will disappear once you Auto Attack again

And... another bug?

1. Remove weapon from Primary and only have one in Secondary
2. Progress bar won't update at all

There was also another thing, that I was not able to reproduce.

Auto Attack Hit -> Progress bar starts over -> Auto Attack Hit -> Progress bar doesn't refresh and just stays at maximum as Auto Attack should be due (it should start over here instead) -> Auto Attack Hit -> Progress bar starts over -> etc.
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Unread 01-29-2009, 04:57 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by Centura
Okey, the progress bar didn't want to go invisible sometimes now.

Here's how I did it so you can reproduce it:

1. Attack a training dummy (Auto Attack)
2. Turn off Auto Attack
3. Wait for the progress bar to go all the way (Auto Attack due)
4. Stop Combat on training dummy, and it will stay visible.

Happens on both, Melee and Ranged.

And another bug (I think?), with two weapons:

1. Auto attack with both weapons
2. Turn off Auto Attack
3. Unequip Secondary Weapon
4. A second Auto Attack bar below will show up, it will disappear once you Auto Attack again
Fixed and Fixed(Though who the hell does that???)
Quote:
Originally posted by Centura
And... another bug?

1. Remove weapon from Primary and only have one in Secondary
2. Progress bar won't update at all

There was also another thing, that I was not able to reproduce.

Auto Attack Hit -> Progress bar starts over -> Auto Attack Hit -> Progress bar doesn't refresh and just stays at maximum as Auto Attack should be due (it should start over here instead) -> Auto Attack Hit -> Progress bar starts over -> etc.
Fixed, the second one would be sonys fault if it did happen. But I assume it was a riposte you saw. Though if you are able to reproduce it I can fix it.

Last edited by samejima : 01-29-2009 at 05:33 PM.
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Unread 01-29-2009, 05:43 PM  
Centura
A Young Mystail Rat

Server: Everfrost
Forum posts: 4
File comments: 7
Uploads: 0
Quote:
Originally posted by samejima
Fixed and Fixed(Though who the hell does that???)
No idea, but really, I was just looking for any bugs I could find.

Quote:
Fixed, the second one would be sonys fault if it did happen. But I assume it was a riposte you saw. Though if you are able to reproduce it I can fix it.
I'll see if I can reproduce it, probably tomorrow.

Last edited by Centura : 01-29-2009 at 05:44 PM.
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Unread 01-29-2009, 07:45 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by Centura
No idea, but really, I was just looking for any bugs I could find.

I'll see if I can reproduce it, probably tomorrow.
Ya don't get me wrong, I'm happy you found the bugs so I can fix them. But what a weird bug lol. Make sure to specify if you are using same delay or not too took me a while to figure that out!
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Unread 01-30-2009, 05:20 PM  
hoffer
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
tanks sometimes do that, we like to dual wield and if we start spiking to bad we'll throw up a shield.
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Unread 01-30-2009, 06:00 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by hoffer
tanks sometimes do that, we like to dual wield and if we start spiking to bad we'll throw up a shield.
Its only if you take your secondary off not switch in a shield.
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Unread 01-31-2009, 11:19 AM  
Safana
A Young Mystail Rat

Server: Everfrost
Forum posts: 3
File comments: 3
Uploads: 0
Just tested it with Fetish UI.
- cant change the window settings (no right clicking works) nor can i resize it
- it does not hide after fight ends
- shows also in login screen and char select

P.S.: iirc for fetish its the eq2ui.xml and not the eq2ui_custom.xml you have to add the line. (did it too for the eq2ui_custom.xml but ui did not work anymore after that)
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Unread 01-31-2009, 04:50 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by Safana
Just tested it with Fetish UI.
- cant change the window settings (no right clicking works) nor can i resize it
- it does not hide after fight ends
- shows also in login screen and char select

P.S.: iirc for fetish its the eq2ui.xml and not the eq2ui_custom.xml you have to add the line. (did it too for the eq2ui_custom.xml but ui did not work anymore after that)
These are all your fault, you did not edit the eq2ui_custom.xml correctly. I uploaded a copy of mine I used to test Fetish, Ill call it FETISH PATCH. Since well I imagine lots of people will make that mistake.
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Unread 01-31-2009, 05:23 PM  
Centura
A Young Mystail Rat

Server: Everfrost
Forum posts: 4
File comments: 7
Uploads: 0
Quote:
Originally posted by samejima
Ya don't get me wrong, I'm happy you found the bugs so I can fix them. But what a weird bug lol. Make sure to specify if you are using same delay or not too took me a while to figure that out!
Ah, sorry, I should have mentioned that. I was using two weapons with a delay of 4.0 -> 5.32 (due to DW'ing).

Thanks for the fixes.

Anyway, the progress bar doesn't seem to go all the way. It's like 1-2CM away from finish when Auto Attack hit. I'm not sure if my eye is fooling me, though...

Also, if you kill a mob (Auto Attack or CA, doesn't matter). And then engage a new mob, the progress bar will pop up as Auto Attack is due, even if you haven't even attacked the mob with Auto Attack yet, only with CAs. Shouldn't it pop once you actually Auto Attack and start from the beginning (and not just triggering on Melee Attack being active)?

And... Maybe add a timer in the middle of the bar, that counts down. Just a suggestion.

Otherwise, working great and thanks.

Oh and, I couldn't see this happening again. That the progress bar skipped Auto Attacks sometimes (I mean this: Auto Attack Hit -> Progress bar starts over -> Auto Attack Hit -> Progress bar doesn't refresh and just stays at maximum as Auto Attack should be due (it should start over here instead) -> Auto Attack Hit -> Progress bar starts over -> etc.)

(It happened on a training dummy, fyi, but I have absolutely no idea why.)

EDIT: Typos, and added some other things.

Last edited by Centura : 01-31-2009 at 05:31 PM.
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Unread 01-31-2009, 05:24 PM  
sorinth
A Griffon

Server: Najena
Forum posts: 160
File comments: 4
Uploads: 0
Installed today... added line to eq2ui_custom.xml

On first autoattack, the box came up, and I thought it was working. Then the timer box somehow switched to ranged attack (I was still on melee) and got stuck at 50%. I finished combat and waited for everything to reset. it did not. Okay, so maybe its stuck. Lets try a ranged auto attack. Still stuck on 50%.

going to uninstall till the bugs are worked out.
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Unread 01-31-2009, 05:40 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by sorinth
Installed today... added line to eq2ui_custom.xml

On first autoattack, the box came up, and I thought it was working. Then the timer box somehow switched to ranged attack (I was still on melee) and got stuck at 50%. I finished combat and waited for everything to reset. it did not. Okay, so maybe its stuck. Lets try a ranged auto attack. Still stuck on 50%.

going to uninstall till the bugs are worked out.
You
installed
it
on
live
didn't
you
...
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Unread 01-31-2009, 05:50 PM  
samejima
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
Quote:
Originally posted by Centura
Anyway, the progress bar doesn't seem to go all the way. It's like 1-2CM away from finish when Auto Attack hit. I'm not sure if my eye is fooling me, though...
That would be sony's fault but I can add a padding for error Ill do extensive testing and see if its needed.
Quote:
Originally posted by Centura
Also, if you kill a mob (Auto Attack or CA, doesn't matter). And then engage a new mob, the progress bar will pop up as Auto Attack is due, even if you haven't even attacked the mob with Auto Attack yet, only with CAs. Shouldn't it pop once you actually Auto Attack and start from the beginning (and not just triggering on Melee Attack being active)?
It was coded that way due to preference not a bug, I could change it to not show but it doesn't make logical sense to me.
Quote:
Originally posted by Centura
And... Maybe add a timer in the middle of the bar, that counts down. Just a suggestion.
Unless this is asked for I won't be adding this
Quote:
Originally posted by Centura
Otherwise, working great and thanks.

Oh and, I couldn't see this happening again. That the progress bar skipped Auto Attacks sometimes (I mean this: Auto Attack Hit -> Progress bar starts over -> Auto Attack Hit -> Progress bar doesn't refresh and just stays at maximum as Auto Attack should be due (it should start over here instead) -> Auto Attack Hit -> Progress bar starts over -> etc.)

(It happened on a training dummy, fyi, but I have absolutely no idea why.)
Thanks for the feedback sir! The only way that could of happened( I BELIEVE!!! DON'T quote me on that ) Is if you were taking off your weapons before the previous set of fixes I did. There was a bug with switching from primary to secondary that I fixed when you posted those bugs same thing happened from primary only to ranged. Thats fixed now though.

Last edited by samejima : 01-31-2009 at 06:07 PM.
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