EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Pieces > Macro / Scripting


Post A Reply
Author Comments Comment Options
Unread 07-14-2010, 02:36 AM  
Taxor
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 8
Uploads: 0
Your idea was very good. In german client, there really is an additional space behind Thaumaturgist. I checked it out with my lvl9 illu.

Quote:
Originally posted by EQAditu
It's possible that the translated class name has a space after it or something. Translation teams make that sort of mistake all the time in the logging format. Try turning on logging, typing: /dynamicdata Self.SubClass and see in the log file if you can move the cursor past the last letter as if a space was there. Or if not, just try copying the text from there... there might be something else oddly hidden.
Taxor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-14-2010, 05:39 PM  
Controller
A Sea Turtle

Server: Antonia Bayle
Forum posts: 31
File comments: 39
Uploads: 0
Yea it works. cool thing. I have another question for you, not sure if you can help me but i decided to give it a try. you said it isnt possible to add spells with ä / ö / ü in its name. but instead of adding the name of the spell i wrote the Spell IDs in the file and it really worked. There is just 1 problem with it. The mod wants to cast the spell even if it is already up. do you have any idea how to fix this ? If it was possible to solve this, all the the guys on foreign servers would benefit of it.

Umm, do you know how to add illusion spells to the mod ? like "Illusion:Burynai" seems to be a problem because of the :
But thats not an important thing. would prefer a solution for the ä/ö/ü prob

+ there is a problem with casting spells on my pet. pet is called "Helfer" for me and my pet has my name. somehow the mod doesnt want to cast spells on my Helfer (pet). Already edited the mainfile from pet to Helfer. Maybe im able to fix this on my own, in case not, it wont be a big thing.
Besides that your mod works fine, and i really love it.
Thanks so far!

Last edited by Controller : 07-14-2010 at 06:52 PM.
Controller is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-18-2010, 03:24 PM  
Controller
A Sea Turtle

Server: Antonia Bayle
Forum posts: 31
File comments: 39
Uploads: 0
Anyway, thats the most useful ui piece ever.
Controller is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-20-2010, 07:38 PM  
EQAditu
A Griffon
 
EQAditu's Avatar
Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
Quote:
Originally posted by Controller
{...}
+ there is a problem with casting spells on my pet. pet is called "Helfer" for me and my pet has my name. somehow the mod doesnt want to cast spells on my Helfer (pet). Already edited the mainfile from pet to Helfer. Maybe im able to fix this on my own, in case not, it wont be a big thing.
The question is, what did you edit?

On line 1265 there are some variables that look like:
Code:
RaidStr="Raid" GroupStr="Group" SelfStr="Self" PetStr="Pet"
These are the English strings that are used as targets in the maintained window. If there is a different term in German used for "Pet" in the maintained window, put that as PetStr. Same for raid/group/self buffs. If it encounters any of those things as the intended target, it instead casts the spell with you as the target -- as you'll always be a valid spell target.

Regardless of using spell IDs to cast, the script won't know what spell the spell ID is. So it will never know it is buffed unless the spell ID appears in the maintained window, which it does not. I would have to redesign the script to look for one thing but cast another.
EQAditu is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-22-2010, 10:27 AM  
Controller
A Sea Turtle

Server: Antonia Bayle
Forum posts: 31
File comments: 39
Uploads: 0
Thanks for replying.
line 1265 looks like this:

RaidStr="Raid" GroupStr="Gruppe" SelfStr="Selbst" PetStr="Helfer"

I have no problem to cast on raid, group or myslef with these changes. Just my pet is causing problems.
Anyway, its not a big thing for chanters cause we usually dont buff our pets.

As long as your ui piece still works when lu57 comes out, im fine

Last edited by Controller : 07-22-2010 at 03:40 PM.
Controller is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-05-2013, 04:18 PM  
Orpheus666
A Young Mystail Rat
 
Orpheus666's Avatar

Server: Kithicor
Forum posts: 5
File comments: 10
Uploads: 0
Does this still work?

Noticed the age of the mod and after all the changes does it still work?
Orpheus666 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-05-2013, 08:05 PM  
EQAditu
A Griffon
 
EQAditu's Avatar
Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
Re: Does this still work?

Quote:
Originally posted by Orpheus666
Noticed the age of the mod and after all the changes does it still work?
I use it every day. It works fine as long as you can install Custom UI mods properly. Some non-default UIs make it harder than others.

It requires some Maintained Window DynamicData... but stuff is usually added to that window, not removed.
EQAditu is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-01-2014, 02:03 PM  
gamerred
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
nice buff but plz think about adding a in-game buff editor that auto changes them in the xml file too
gamerred is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 02:58 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI