|
|
|
03-13-2009, 06:06 AM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 3
|
Yes, I changed the version numbers to match the version of CBMS that it works with.
Quote:
Originally posted by FouLou
... we just have to include the eq2ui_custom_clickbuff.xml in the custom file right ? as long as the garth add on is in profit ui folder.
|
Correct. You're using ProfitUI, so your eq2ui_custom.xml (for the most recent version of Profit) would look something like:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_clickbuff.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
... and eq2ui_custom_clickbuff_dirge.xml would be included by eq2ui_custom_clickbuff.xml as long as they reside in the same directory.
|
|
|
03-13-2009, 05:10 AM
|
|
A Young Mystail Rat
Server: Storms
Forum posts: 2
File comments: 8
Uploads: 0
|
i will try the new 1.3version,
Quote:
As a note, version 1.0 of slippery's addons are incompatible with this mod. The v1.0 ones made by garth were made for v1.2 of this mod and are compatible with this version as well(v1.3).
|
I assume the 1.3version add on made by garth is compatible no ?
as his xml name is eq2ui_custom_clickbuff_dirge.xml and in eq2ui_custom_clickbuff.xml you have
Code:
</Page>
<Include>eq2ui_custom_clickbuff_monk.xml</Include>
<Include>eq2ui_custom_clickbuff_bruiser.xml</Include>
<Include>eq2ui_custom_clickbuff_guardian.xml</Include>
<Include>eq2ui_custom_clickbuff_berserker.xml</Include>
and more... we just have to include the eq2ui_custom_clickbuff.xml in the custom file right ? as long as the garth add on is in profit ui folder.
the thing i don't understand now is :
Quote:
Before using this mod you must edit the XML file to enter the buff names and initial targets. Near the top of the file there will be twenty lines labeled Spell00 to Spell19. There will be properties named Checked, Value and Target. Checked is true or false and determine if the entry is checked in the window initially. Unchecked entries are ignored by the script. For Value, enter the name of the buff to cast exactly as it would appear in your maintained effects window. For Target, enter the target's name as it would appear in the maintained effects window. This may be a player name or it may be something like Group, Self, Pet etc.
|
do we really have to do this as long as there is an include of all class like i quoted above ? because if i'm not so bad, you include all xml by class, then when we call the plugin it search for your class then replace the blank on the top by what it's in the clickbuff_class.xml no ?
anw thx for the mod, i will upgrade and check if it want to cast more than 1 buff
|
|
|
03-12-2009, 01:18 PM
|
|
A Young Mystail Rat
Server: Storms
Forum posts: 2
File comments: 8
Uploads: 0
|
hum i managed to make it work somehow
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_Dirge.xml</include>
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
i tried also <include>eq2ui_custom_clickbuff.xml</include> instead of <include>eq2ui_custom_Dirge.xml</include> and i have also the display ( it was my mistake yesterday, i wrote /show_window Custom.clickbuff , i wasn't knowing it was case sensitive) with /show_window Custom.ClickBuff it's ok
but now the problem is it's only buffing the 1st checked spell and stop, but i have some checked
only thing ui.log says is : Encountered data outside of container tags
thx for your help
Last edited by FouLou : 03-12-2009 at 01:45 PM.
|
|
|
03-11-2009, 08:46 AM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
I suppose you can try moving my mod up in the include list so that it's above the _Profit entry. I don't know what's in that other file that could be causing a problem unless it is corrupted and causing later entries to be skipped.
As a last resort, EQ2 generates a ui.log file... but that fills up quickly with unspecific errors tied to nothing. It may not even give any clues.
|
|
|
03-10-2009, 06:41 PM
|
|
A Young Mystail Rat
Server: Storms
Forum posts: 2
File comments: 8
Uploads: 0
|
i can't make it works :/
i'm on storms so french server, but i use act so i have the CL_language_english in eq2.ini
the windows stay black,
eq2ui_custom.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_clickbuff.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
i have eq2ui_custom_clickbuff.xml and eq2ui_custom_clickbuff_dirge.xml in my profitui folder
any idea :/ ?
|
|
|
03-10-2009, 03:38 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Re: Troubadour -> Troubador
Quote:
Originally posted by garth
Sony can't spell the word 'Troubadour' (/shakefist) so class detection doesn't work for them. Changed all refs to 'Troubador' for consistency and it works fine.
|
I suppose that's what I get for using a dictionary and not the game.
|
|
|
03-10-2009, 02:59 PM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 3
|
Troubadour -> Troubador
Sony can't spell the word 'Troubadour' (/shakefist) so class detection doesn't work for them. Changed all refs to 'Troubador' for consistency and it works fine.
|
|
|
03-06-2009, 02:13 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Re: Textbox issue
Quote:
Originally posted by lllslinklll
Here's a video of what I mean: http://www.wegame.com/watch/Clickbuff_textbox_issue/
Obviously I'm not grouped so I had to just type in random stuff to get the point across. And don't get me wrong, this mod is awesome, works perfectly from what you have in the xml file, but makes it a little more difficult to modify if your group changes halfway through the raid.
|
It's not as finicky for me, but I think I can get it to ignore DynamicData updates when the mouse is hovered over the text box. In addition, make it so that the textbox doesn't accept text when it is not hovered over.
|
|
|
03-06-2009, 02:56 AM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 9
Uploads: 0
|
Textbox issue
Here's a video of what I mean: http://www.wegame.com/watch/Clickbuff_textbox_issue/
Obviously I'm not grouped so I had to just type in random stuff to get the point across. And don't get me wrong, this mod is awesome, works perfectly from what you have in the xml file, but makes it a little more difficult to modify if your group changes halfway through the raid.
Last edited by lllslinklll : 03-06-2009 at 02:56 AM.
|
|
|
03-05-2009, 09:38 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Re: Re: Re: Custom Target textbox
Quote:
Originally posted by lllslinklll
Yeah, however when you try to do so, the text in the box keeps resetting itsself every 2 maybe 3 seconds, so you've got to be very very quick.
Nevermind the edit.. still happening. :x
|
I rarely have it(the game) ever update the textbox... but I don't think it ever does update when you have nothing targeted.
|
|
|
03-05-2009, 08:16 PM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 9
Uploads: 0
|
Re: Re: Custom Target textbox
Quote:
Originally posted by EQAditu
That's why it's a textbox and not a label. If you must, edit the text in the textbox to what you need.
|
Yeah, however when you try to do so, the text in the box keeps resetting itsself every 2 maybe 3 seconds, so you've got to be very very quick.
Nevermind the edit.. still happening. :x
Last edited by lllslinklll : 03-05-2009 at 08:39 PM.
|
|
|
03-05-2009, 03:01 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Re: Custom Target textbox
Quote:
Originally posted by lllslinklll
This is a problem on PvP servers since it puts in the PvP title and the person's name. So when you try to cast it gives the error "/useabilityonplayer: 'General' could not be found in your group or raid."
|
That's why it's a textbox and not a label. If you must, edit the text in the textbox to what you need.
|
|
|
03-04-2009, 10:42 PM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 9
Uploads: 0
|
Custom Target textbox
This is a problem on PvP servers since it puts in the PvP title and the person's name. So when you try to cast it gives the error "/useabilityonplayer: 'General' could not be found in your group or raid."
|
|
|
02-20-2009, 02:15 AM
|
|
A Crazed Gnoll
Server: Kithicor
Forum posts: 20
File comments: 18
Uploads: 0
|
Quote:
Originally posted by EQAditu
I didn't say it didn't occur. I said that I did not notice any FPS impact in my playing. I also run much higher settings by the sound of it, so my system can better handle it?
Also there would be a problem with rearranging the UI as I intend on adding more buttons to it. One for every installed profile available. You won't be able to fit that on the top or bottom of anything.
As a side note, I don't personally ever have the screen visible. It's not a very "pretty" mod to begin with and isn't required to be visible to be used.
|
One less button to click if it is open and you have to re-organize what buffs you are in need of. (i.e. resists, stance change from DPS to heal, click off casting a buff because someone is LD and you don't want your macro to stop working when it hits that person etc)
|
|
|
02-20-2009, 12:57 AM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Quote:
Originally posted by Shianne
The point I was making is that the stutter that you said isn't occuring, does indeed occur and the only place it is occuring is when the buffs are cast from the macro. Just because you aren't experiencing it doesn't mean myself and others aren't.
Open window, click toggele buffing, screen lags out at the end of each buff cast.
As I said, it is tolerable, and the macro itself is great. Would be nice if it was narrower witht he toggle at the top or bottom of the list as previously stated. All in all worth having.
|
I didn't say it didn't occur. I said that I did not notice any FPS impact in my playing. I also run much higher settings by the sound of it, so my system can better handle it?
Also there would be a problem with rearranging the UI as I intend on adding more buttons to it. One for every installed profile available. You won't be able to fit that on the top or bottom of anything.
As a side note, I don't personally ever have the screen visible. It's not a very "pretty" mod to begin with and isn't required to be visible to be used.
|
|
|
|
|
All times are GMT -5. The time now is 08:22 AM.
|
|