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Unread 07-16-2009, 03:21 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by Tinthalas
You must have some type of super uber UI modifying controls. No matter what I do it is still colored backgrounds. I can make the colored backgrounds lighter or darker but I can not make them clear. There was an offshoot of this UI for that very reason but it has not been GU52 updated.
I posted a screenshot showing a completely transparent backdrop. I don't know what more you want from it.
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Unread 07-16-2009, 10:43 AM  
Karrane
A Coastal Crab

Server: Antonia Bayle
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I use your raid window and love it.

My question is "would it be possible to make a Group Window that has all the clik to heal buttons that your raid window has ?"

I dont want to change to Profit UI from Fetish, which I love and have used since it came out.

TY for any help !!!! )
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Unread 07-14-2009, 04:13 PM  
Tinthalas
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Server: Antonia Bayle
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Quote:
Originally posted by Thlexian
You know you can use the regular window controls to set the window background to translucent or transparent, right? I have mine set for transparent in regular and mouse-over modes. Just right click on the window and move the sliders until the background is at the level of transparence you like.
You must have some type of super uber UI modifying controls. No matter what I do it is still colored backgrounds. I can make the colored backgrounds lighter or darker but I can not make them clear. There was an offshoot of this UI for that very reason but it has not been GU52 updated.
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Unread 07-10-2009, 10:27 PM  
EQAditu
A Griffon
 
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I can't really think of a way to simulate using a user defined hotkey. The only thing I can think of is trying to traverse the UI tree upwards into the root and then going downwards to call a press on one of the hotbar clones. Not something I've tried before and even if you were to get the hierarchy correct, I'm not sure triggering a press command in scripting would activate a macro assigned to that hotkey.

As for chat channels, I always just use "tellchannel channelname message"
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Unread 07-08-2009, 10:15 PM  
Wraith2
A Young Mystail Rat

Server: Runnyeye
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Hi,
It is possible to add command which will be “onPress” casting cures and “ingame” macro?
When I cast CureCurse i need add /tell to next healer so she/he is next on cureCurse rotation but sometimes when raid is run my group setup is changed and I need add /tell to new one or I don’t need it at all so I don't want to every time restarting game when i need edit your xml file because my group setup was changed.

Last edited by Wraith2 : 07-08-2009 at 10:25 PM.
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Unread 07-06-2009, 10:11 AM  
plaxidia
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Server: Splitpaw
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Quote:
Originally posted by EQAditu
Hmm, it would have reason not to like the parenthesis. Usually those are used in scripting to denote something it should try to decode as something instead of literal text.

I know it's possible because I use custom chat channels on my curse cures. Does the game respond with any error text when you try. Like you're not in such-and-such channel or something?

Though looking at it again... why do you have a line break after "CASTING"? That won't show up right at all. One line per command.

Yeh I have it on one line. Just pasted funny on the boards.. I don't get any kind of error text when I use it.. Just doesn't come up in my channel.. Are you using the actual channel name or the corresponding # that the channel?
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Unread 07-06-2009, 09:56 AM  
EQAditu
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Hmm, it would have reason not to like the parenthesis. Usually those are used in scripting to denote something it should try to decode as something instead of literal text.

I know it's possible because I use custom chat channels on my curse cures. Does the game respond with any error text when you try. Like you're not in such-and-such channel or something?

Though looking at it again... why do you have a line break after "CASTING"? That won't show up right at all. One line per command.

Last edited by EQAditu : 07-06-2009 at 09:58 AM.
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Unread 07-06-2009, 06:15 AM  
plaxidia
A Coastal Crab

Server: Splitpaw
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Been trying for 2 hours to get the macro button string to work with no luck.. I can get the macro to work fine with raidsay but when I try to put a custom channel in I fail miserably. I think I have tried every combination known to man as far as how I put it in.. Please help.. LOL

Currently I have

Quote:
<Page Name="CureCurseMacro" Active="true" OnShow="tellchannel (synergyhealers) CASTING

Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
Visible=false" />
I have tried with () or the channel # or without () or with tellchannel and without tellchannel inserted.. I have run out of ideas LOL
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Unread 07-02-2009, 06:42 PM  
Karrane
A Coastal Crab

Server: Antonia Bayle
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hi! Just wanted to say that I love your heal/cure raid window! I would be lost without it..

I have a request since I cant seem to find a stand alone group heal/cure window similar to your raid one.
I need to be able to heal seperate ppl in my group without having to target them first.. like I can with raid window.

Any chance of making a window like that ? =))
Or know where I can find one plz )...

I use Fetish UI and do not want to change to Profit.. I know it has a group heal/cure window..

Thanks for any help =)))



Karrane.. 80 Templar
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Unread 06-30-2009, 12:35 PM  
Alanta
A Coastal Crab

Server: Unkown
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Heal spell Templar

hia.. just wanted to say, that they changed the name of the biger single heal spells of the templars.. they cut the Arch away.. from .. Arch Restoration

so the line should say.. :
<Data Name="Templar2" SpellName="Restoration" />

thanks for the nice addon anyway..
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Unread 06-29-2009, 07:30 PM  
EQAditu
A Griffon
 
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Quote:
Originally posted by Thlexian
{...}

One request, and it may be that I'm just an ignorant noob, but the few times I have been a raid leader I couldn't figure out how to drag and drop people into different groups. Was I just doing something wrong, or does the window have that management capability? If not, is it possible to add?

Thanks again for all you do!!
I'm not certain what causes EQ2 to like Drag & Drop or not but apparently I didn't get it right the first time. It will however work if you drag the name onto the health/mana bars of where you wish it to land. Apparently it won't accept name -> name.
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Unread 06-29-2009, 10:38 AM  
Fynite
A Brown Bear

Server: Antonia Bayle
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for the cure curse macro, I set Active="true" but nothing happens.

The code that I have is:

Code:
<Page Name="CureCurseMacro" Active="true" OnShow="raidsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
Visible=false" />
The only thing I've changed is setting it to true. Is there any way to have click-to-cure on the cure curse button macro raidsay?


using v1.72 version A
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Unread 06-27-2009, 05:53 AM  
Ebarel
A Forest Scavenger

Server: Antonia Bayle
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thanks to both of you, that works (although again its a "fix" that causes more problems to players than necessary)
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Unread 06-26-2009, 06:08 PM  
freez
A Coastal Crab

Server: Antonia Bayle
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im french and got the ui working

need 2 changes , first rename the class , for me it was Fury > Furie (easy with any editor -search and replace all-)

then change the english spell name, but not by the french (or german) name, use the code number from this thread http://www.eq2interface.com/forums/s...ad.php?t=13034

ex : now i use <Data Name="Furie3" SpellName="2460326851" />
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Unread 06-26-2009, 01:34 PM  
EQAditu
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Quote:
Originally posted by Ebarel
{...}
Any idea how to get it either to use US spellnames or correctly cast German names with Umlaut? I really prefer this raid window over anything else and it sucks to have two healers (warden and templar) who cant use one heal through the c2c buttons.
I suggest try using the spell code number instead of the spell name. The hotkeys do not use spell names but spell codes as well. The easiest way to get these spell codes is to have the spells in a hotbar or macro and save them to file. (/savehotkeys (filename)) Find this file in your EQ2 folder then look through it for the correct hotkey(you may have to make a named macro to find it correctly as the hotkey file isn't very well labeled. For instance one of my macros has a line: /useability 655817029 for casting Repent. You are able to enter that number into a spell definition for my mod and it will cast correctly.
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