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06-04-2008, 05:16 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Love this - thanks a million!
Do you by any chance have a group window version please?
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06-03-2008, 09:00 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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05-31-2008, 06:27 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Re: Cure
Quote:
Originally posted by daniellee
Now that cure is just cure, could we get a cure button : ).
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I suppose that it's a more reasonable request now. ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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05-26-2008, 04:36 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Cure
Now that cure is just cure, could we get a cure button : ).
Thanks
Urushiol
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04-16-2008, 01:06 AM
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A Forest Scavenger
Server: Guk
Forum posts: 17
File comments: 12
Uploads: 0
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Mystic Mystake
I am using the mod of this window by lonewolf0346, but as a mystic couldn't get the single target heal to cast. I downloaded this version with the same result. In checking the code for both versions, I noticed that the name of the single cast heal spell RejuvEnation is spelled incorrectly. I adjusted my download and it now works perfectly. Could you please change your master download as well? I'm surprised no other mystics have mentioned it. It's a very useful window.
Thanks!
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12-25-2007, 01:39 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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I cannot think of much that is not covered in the FAQ. Maybe you can try to create a eq2ui_skininfo.xml file with the raid window mod and use the /load command to select the custom interface.
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="SkinInfoPage" ScrollExtent="800,600" Size="800,600" Visible="false">
<Data author="" contact="" description="" Name="SkinInfo" text="Raid Window Modded" version=""/>
</Page>
The above is what you should put into the XML file. It labels the different UI folders when you use the command. I didn't think it was required though.
As a warning, sometimes loading a new UI in-game can reset your knowlage book order, and it will close your extra chat windows. You may wish to familiarize yourself with /load_uisettings and /save_uisettings before using /load
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12-12-2007, 07:10 PM
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A Young Mystail Rat
Server: Guk
Forum posts: 4
File comments: 1
Uploads: 0
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A little help please!
I have installed the program per specifications on EQinterface, but it's not working for me for some reason. It's just the same old raid window. I created the eq2.ini file like it said with it pointed to the folder I created to house the xml file that you included during the download.
I do not have a full custom interface, and this would be considered a clean install as there are no other mods to contend with. I just wanted this little item as it would prove most useful during raids. I am using the updated version for level 80 spells that was recently updated.
Thanks
- An Eager Defiler ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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12-04-2007, 11:21 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Now that I'm actually able to raid enough to see... the OnPress/OnDeactivate combo isn't better than the old OnActivate/OnDeactivate button combo the old versions have... so I may just change it back. The old combo works much better in low FPS environments.
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11-13-2007, 03:27 AM
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A Brown Bear
Server: Splitpaw
Forum posts: 11
File comments: 5
Uploads: 0
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The best raid window ever, thanks ![Big Grin](/images/style_mmoi_eq2i/smilies/biggrin.gif)
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11-12-2007, 02:52 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Quote:
Can someone post me the code for the warden please, It's not auto detecting it. Cheers
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Just find the following lines and enter the spell names into the blank quotations:
Code:
<Data Name="HealSpell1" SpellName="" /> <!-- Defaults if not a priest class -->
<Data Name="HealSpell2" SpellName="" />
<Data Name="HealSpell3" SpellName="" />
I don't see why Warden detection wouldn't work as it works fine with beta buffed L80 Wardens. If auto-detection does in fact work, these lines will be ignored.
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10-26-2007, 05:40 AM
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A Coastal Crab
Server: Kithicor
Forum posts: 0
File comments: 1
Uploads: 0
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Can someone post me the code for the warden please, It's not auto detecting it. Cheers
Last edited by Tornado Of Kith : 10-26-2007 at 05:56 AM.
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10-21-2007, 10:05 PM
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A Coastal Crab
Server: Unrest
Forum posts: 0
File comments: 3
Uploads: 2
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Anyway we can size it down and make background transparent? Love the functionality of it though!
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09-07-2007, 06:51 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Quote:
I'm a bit curious if one could add non-healer spells if they copy and pasted for instance this code:
...
Then say they had a Ranger alt, and wanted to add Ranger spells. Could they change the DEFILER text to Ranger. You would have the following then:
...
And then copy and paste this code:
...
Would that work as far as adding non-healer spells?
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I don't see any reason why what you described would not work. I didn't know that Rangers had so many spells to cast on raid members though. ![Stick Out Tongue](/images/style_mmoi_eq2i/smilies/tongue.gif)
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09-07-2007, 06:48 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Re: Need help, please!
Quote:
I've got a bad problem with this file: I've got an inquistor and a warden. With the inquisitor everthing works fine, but with the warden nothing works. No class detection. There are still the inqui icons and spell! What can I do?
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Currently there is no spell icon changes per class. As for the problem with it not switching to Warden spells, I'm not sure what to do. The code looks okay, and I have no ability to test it myself.
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08-21-2007, 06:38 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 21
File comments: 1
Uploads: 0
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I'm a bit curious if one could add non-healer spells if they copy and pasted for instance this code:
Code:
ISDEFILER=HealSpells.AdvClass.LocalText=='Defiler'
HealSpells.HealSpell1.SpellName=ISDEFILER ? HealSpells.Defiler1.SpellName : HealSpells.HealSpell1.SpellName
HealSpells.HealSpell2.SpellName=ISDEFILER ? HealSpells.Defiler2.SpellName : HealSpells.HealSpell2.SpellName
HealSpells.HealSpell3.SpellName=ISDEFILER ? HealSpells.Defiler3.SpellName : HealSpells.HealSpell3.SpellName">
Then say they had a Ranger alt, and wanted to add Ranger spells. Could they change the DEFILER text to Ranger. You would have the following then:
Code:
ISRANGER=HealSpells.AdvClass.LocalText=='Ranger'
HealSpells.HealSpell1.SpellName=ISRANGER ? HealSpells.Ranger1.SpellName : HealSpells.HealSpell1.SpellName
HealSpells.HealSpell2.SpellName=ISRANGER ? HealSpells.Ranger2.SpellName : HealSpells.HealSpell2.SpellName
HealSpells.HealSpell3.SpellName=ISRANGER ? HealSpells.Ranger3.SpellName : HealSpells.HealSpell3.SpellName">
And then copy and paste this code:
Code:
<Data Name="Defiler1" SpellName="Putrid Balm" />
<Data Name="Defiler2" SpellName="Sacrificial Deliverance" />
<Data Name="Defiler3" SpellName="Malignant Shroud" />
And then do the same, by changing Defiler to Ranger. Also changing the 3 spells to 3 Ranger spells.
Code:
<Data Name="Ranger1" SpellName="<spell1>" />
<Data Name="Ranger2" SpellName="<spell2>" />
<Data Name="Ranger3" SpellName="<spell3>" />
Would that work as far as adding non-healer spells?
Last edited by decadre : 08-21-2007 at 06:41 PM.
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